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-rw-r--r--src/render/defaults/qgoochmaterial.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/render/defaults/qgoochmaterial.cpp b/src/render/defaults/qgoochmaterial.cpp
index e8363d6b1..c969df70b 100644
--- a/src/render/defaults/qgoochmaterial.cpp
+++ b/src/render/defaults/qgoochmaterial.cpp
@@ -50,7 +50,7 @@ QT_BEGIN_NAMESPACE
namespace Qt3DRender {
/*!
- \class Qt3D::QGoochMaterialPrivate
+ \class Qt3DCore::QGoochMaterialPrivate
\internal
*/
QGoochMaterialPrivate::QGoochMaterialPrivate()
@@ -129,7 +129,7 @@ void QGoochMaterialPrivate::init()
}
/*!
- \class Qt3D::QGoochMaterial
+ \class Qt3DCore::QGoochMaterial
\brief The QGoochMaterial provides a material that implements the Gooch
shading model, popular in CAD and CAM applications.
\inmodule Qt3DRenderer
@@ -157,7 +157,7 @@ void QGoochMaterialPrivate::init()
*/
/*!
- Constructs a new Qt3D::QGoochMaterial instance with parent object \a parent.
+ Constructs a new Qt3DCore::QGoochMaterial instance with parent object \a parent.
*/
QGoochMaterial::QGoochMaterial(QNode *parent)
: QMaterial(*new QGoochMaterialPrivate, parent)
@@ -174,7 +174,7 @@ QGoochMaterial::QGoochMaterial(QGoochMaterialPrivate &dd, QNode *parent)
}
/*!
- \property Qt3D::QGoochMaterial::diffuse
+ \property Qt3DCore::QGoochMaterial::diffuse
Holds the current diffuse color.
*/
@@ -185,7 +185,7 @@ QColor QGoochMaterial::diffuse() const
}
/*!
- \property Qt3D::QGoochMaterial::specular
+ \property Qt3DCore::QGoochMaterial::specular
Holds the current specular color.
*/
@@ -196,7 +196,7 @@ QColor QGoochMaterial::specular() const
}
/*!
- \property Qt3D::QGoochMaterial::cool
+ \property Qt3DCore::QGoochMaterial::cool
Holds the current cool color.
*/
@@ -207,7 +207,7 @@ QColor QGoochMaterial::cool() const
}
/*!
- \property Qt3D::QGoochMaterial::warm
+ \property Qt3DCore::QGoochMaterial::warm
Holds the current warm color.
*/
@@ -218,7 +218,7 @@ QColor QGoochMaterial::warm() const
}
/*!
- \property Qt3D::QGoochMaterial::alpha
+ \property Qt3DCore::QGoochMaterial::alpha
Holds the current alpha value. The start point of the color ramp
used by the Gooch shader is calculated as {c = cool + alpha * diffuse}.
@@ -230,7 +230,7 @@ float QGoochMaterial::alpha() const
}
/*!
- \property Qt3D::QGoochMaterial::beta
+ \property Qt3DCore::QGoochMaterial::beta
Holds the current beta value. The start point of the color ramp
used by the Gooch shader is calculated as {c = warm + beta * diffuse}.
@@ -242,7 +242,7 @@ float QGoochMaterial::beta() const
}
/*!
- \property Qt3D::QGoochMaterial::shininess
+ \property Qt3DCore::QGoochMaterial::shininess
Holds the current shininess value. Higher values of shininess result in
a smaller and brighter highlight.