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Diffstat (limited to 'src/render/defaults/qnormaldiffusemapalphamaterial.cpp')
-rw-r--r-- | src/render/defaults/qnormaldiffusemapalphamaterial.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp index 88b9280f4..03e3d9a4e 100644 --- a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp +++ b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp @@ -129,7 +129,7 @@ void QNormalDiffuseMapAlphaMaterialPrivate::init() \brief The QNormalDiffuseMapAlphaMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. In addition, it defines an alpha to coverage and a depth test to be performed in the rendering pass. - \inmodule Qt3DRender + \inmodule Qt3DRenderer \since 5.5 The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. |