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-rw-r--r--src/render/defaults/qnormaldiffusemapalphamaterial.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp
index 88b9280f4..03e3d9a4e 100644
--- a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp
+++ b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp
@@ -129,7 +129,7 @@ void QNormalDiffuseMapAlphaMaterialPrivate::init()
\brief The QNormalDiffuseMapAlphaMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component
is read from a texture map and the normals of the mesh being rendered from a normal texture map. In addition, it defines an alpha to coverage and
a depth test to be performed in the rendering pass.
- \inmodule Qt3DRender
+ \inmodule Qt3DRenderer
\since 5.5
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular.