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-rw-r--r--src/render/defaults/qnormaldiffusemapalphamaterial.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp
index 0c236b56d..a75b8f7f5 100644
--- a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp
+++ b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp
@@ -53,11 +53,11 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
/*!
- \class Qt3D::QNormalDiffuseMapAlphaMaterialPrivate
+ \class Qt3DRender::QNormalDiffuseMapAlphaMaterialPrivate
\internal
*/
QNormalDiffuseMapAlphaMaterialPrivate::QNormalDiffuseMapAlphaMaterialPrivate()
@@ -125,7 +125,7 @@ void QNormalDiffuseMapAlphaMaterialPrivate::init()
/*!
- \class Qt3D::QNormalDiffuseMapAlphaMaterial
+ \class Qt3DRender::QNormalDiffuseMapAlphaMaterial
\brief The QNormalDiffuseMapAlphaMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component
is read from a texture map and the normals of the mesh being rendered from a normal texture map. In addition, it defines an alpha to coverage and
a depth test to be performed in the rendering pass.
@@ -146,7 +146,7 @@ void QNormalDiffuseMapAlphaMaterialPrivate::init()
Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
*/
/*!
- Constructs a new Qt3D::QNormalDiffuseMapAlphaMaterial instance with parent object \a parent.
+ Constructs a new Qt3DRender::QNormalDiffuseMapAlphaMaterial instance with parent object \a parent.
*/
QNormalDiffuseMapAlphaMaterial::QNormalDiffuseMapAlphaMaterial(QNode *parent)
: QNormalDiffuseMapMaterial(*new QNormalDiffuseMapAlphaMaterialPrivate, parent)
@@ -160,6 +160,6 @@ QNormalDiffuseMapAlphaMaterial::~QNormalDiffuseMapAlphaMaterial()
{
}
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE