diff options
Diffstat (limited to 'src/render/defaults/qnormaldiffusemapalphamaterial.cpp')
-rw-r--r-- | src/render/defaults/qnormaldiffusemapalphamaterial.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp index 0c236b56d..a75b8f7f5 100644 --- a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp +++ b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp @@ -53,11 +53,11 @@ QT_BEGIN_NAMESPACE -namespace Qt3D { +namespace Qt3DRender { /*! - \class Qt3D::QNormalDiffuseMapAlphaMaterialPrivate + \class Qt3DRender::QNormalDiffuseMapAlphaMaterialPrivate \internal */ QNormalDiffuseMapAlphaMaterialPrivate::QNormalDiffuseMapAlphaMaterialPrivate() @@ -125,7 +125,7 @@ void QNormalDiffuseMapAlphaMaterialPrivate::init() /*! - \class Qt3D::QNormalDiffuseMapAlphaMaterial + \class Qt3DRender::QNormalDiffuseMapAlphaMaterial \brief The QNormalDiffuseMapAlphaMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. In addition, it defines an alpha to coverage and a depth test to be performed in the rendering pass. @@ -146,7 +146,7 @@ void QNormalDiffuseMapAlphaMaterialPrivate::init() Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. */ /*! - Constructs a new Qt3D::QNormalDiffuseMapAlphaMaterial instance with parent object \a parent. + Constructs a new Qt3DRender::QNormalDiffuseMapAlphaMaterial instance with parent object \a parent. */ QNormalDiffuseMapAlphaMaterial::QNormalDiffuseMapAlphaMaterial(QNode *parent) : QNormalDiffuseMapMaterial(*new QNormalDiffuseMapAlphaMaterialPrivate, parent) @@ -160,6 +160,6 @@ QNormalDiffuseMapAlphaMaterial::~QNormalDiffuseMapAlphaMaterial() { } -} // Qt3D +} // namespace Qt3DRender QT_END_NAMESPACE |