diff options
Diffstat (limited to 'src/render/defaults/qnormaldiffusemapmaterial.cpp')
-rw-r--r-- | src/render/defaults/qnormaldiffusemapmaterial.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/defaults/qnormaldiffusemapmaterial.cpp b/src/render/defaults/qnormaldiffusemapmaterial.cpp index b31337053..259ac54d8 100644 --- a/src/render/defaults/qnormaldiffusemapmaterial.cpp +++ b/src/render/defaults/qnormaldiffusemapmaterial.cpp @@ -141,7 +141,7 @@ void QNormalDiffuseMapMaterialPrivate::init() \class Qt3DRender::QNormalDiffuseMapMaterial \brief The QNormalDiffuseMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. - \inmodule Qt3DRenderer + \inmodule Qt3DRender \since 5.5 The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. |