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-rw-r--r--src/render/defaults/qnormaldiffusemapmaterial.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/defaults/qnormaldiffusemapmaterial.cpp b/src/render/defaults/qnormaldiffusemapmaterial.cpp
index b31337053..259ac54d8 100644
--- a/src/render/defaults/qnormaldiffusemapmaterial.cpp
+++ b/src/render/defaults/qnormaldiffusemapmaterial.cpp
@@ -141,7 +141,7 @@ void QNormalDiffuseMapMaterialPrivate::init()
\class Qt3DRender::QNormalDiffuseMapMaterial
\brief The QNormalDiffuseMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component
is read from a texture map and the normals of the mesh being rendered from a normal texture map.
- \inmodule Qt3DRenderer
+ \inmodule Qt3DRender
\since 5.5
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular.