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-rw-r--r--src/render/defaults/qnormaldiffusemapmaterial.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/render/defaults/qnormaldiffusemapmaterial.cpp b/src/render/defaults/qnormaldiffusemapmaterial.cpp
index 6f64c31eb..64bc8f768 100644
--- a/src/render/defaults/qnormaldiffusemapmaterial.cpp
+++ b/src/render/defaults/qnormaldiffusemapmaterial.cpp
@@ -51,10 +51,10 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DRender {
/*!
- \class Qt3D::QNormalDiffuseMapMaterialPrivate
+ \class Qt3DRender::QNormalDiffuseMapMaterialPrivate
\internal
*/
QNormalDiffuseMapMaterialPrivate::QNormalDiffuseMapMaterialPrivate()
@@ -138,7 +138,7 @@ void QNormalDiffuseMapMaterialPrivate::init()
}
/*!
- \class Qt3D::QNormalDiffuseMapMaterial
+ \class Qt3DRender::QNormalDiffuseMapMaterial
\brief The QNormalDiffuseMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component
is read from a texture map and the normals of the mesh being rendered from a normal texture map.
\inmodule Qt3DRenderer
@@ -159,7 +159,7 @@ void QNormalDiffuseMapMaterialPrivate::init()
*/
/*!
- Constructs a new Qt3D::QNormalDiffuseMapMaterial instance with parent object \a parent.
+ Constructs a new Qt3DRender::QNormalDiffuseMapMaterial instance with parent object \a parent.
*/
QNormalDiffuseMapMaterial::QNormalDiffuseMapMaterial(QNode *parent)
: QMaterial(*new QNormalDiffuseMapMaterialPrivate, parent)
@@ -196,7 +196,7 @@ QNormalDiffuseMapMaterial::~QNormalDiffuseMapMaterial()
}
/*!
- \property Qt3D::QNormalDiffuseMapMaterial::ambient
+ \property Qt3DRender::QNormalDiffuseMapMaterial::ambient
Holds the current ambient color.
*/
@@ -207,7 +207,7 @@ QColor QNormalDiffuseMapMaterial::ambient() const
}
/*!
- \property Qt3D::QNormalDiffuseMapMaterial::specular
+ \property Qt3DRender::QNormalDiffuseMapMaterial::specular
Holds the current specular color.
*/
@@ -218,7 +218,7 @@ QColor QNormalDiffuseMapMaterial::specular() const
}
/*!
- \property Qt3D::QNormalDiffuseMapMaterial::diffuse
+ \property Qt3DRender::QNormalDiffuseMapMaterial::diffuse
Holds the current diffuse map texture.
@@ -238,7 +238,7 @@ QAbstractTextureProvider *QNormalDiffuseMapMaterial::diffuse() const
}
/*!
- \property Qt3D::QNormalDiffuseMapMaterial::normal
+ \property Qt3DRender::QNormalDiffuseMapMaterial::normal
Holds the current normal map texture.
@@ -257,7 +257,7 @@ QAbstractTextureProvider *QNormalDiffuseMapMaterial::normal() const
}
/*!
- \property Qt3D::QNormalDiffuseMapMaterial::shininess
+ \property Qt3DRender::QNormalDiffuseMapMaterial::shininess
Holds the current shininess as a float value.
*/
@@ -268,7 +268,7 @@ float QNormalDiffuseMapMaterial::shininess() const
}
/*!
- \property Qt3D::QNormalDiffuseMapMaterial::textureScale
+ \property Qt3DRender::QNormalDiffuseMapMaterial::textureScale
Holds the current texture scale as a float value.
*/
@@ -314,6 +314,6 @@ void QNormalDiffuseMapMaterial::setTextureScale(float textureScale)
d->m_textureScaleParameter->setValue(textureScale);
}
-} // Qt3D
+} // namespace Qt3DRender
QT_END_NAMESPACE