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path: root/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
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Diffstat (limited to 'src/render/defaults/qnormaldiffusespecularmapmaterial.cpp')
-rw-r--r--src/render/defaults/qnormaldiffusespecularmapmaterial.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
index 99fed1f98..46ee296d6 100644
--- a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
+++ b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
@@ -144,9 +144,9 @@ void QNormalDiffuseSpecularMapMaterialPrivate::init()
m_normalDiffuseSpecularGL2RenderPass->setShaderProgram(m_normalDiffuseSpecularGL2ES2Shader);
m_normalDiffuseSpecularES2RenderPass->setShaderProgram(m_normalDiffuseSpecularGL2ES2Shader);
- m_normalDiffuseSpecularGL3Technique->addPass(m_normalDiffuseSpecularGL3RenderPass);
- m_normalDiffuseSpecularGL2Technique->addPass(m_normalDiffuseSpecularGL2RenderPass);
- m_normalDiffuseSpecularES2Technique->addPass(m_normalDiffuseSpecularES2RenderPass);
+ m_normalDiffuseSpecularGL3Technique->addRenderPass(m_normalDiffuseSpecularGL3RenderPass);
+ m_normalDiffuseSpecularGL2Technique->addRenderPass(m_normalDiffuseSpecularGL2RenderPass);
+ m_normalDiffuseSpecularES2Technique->addRenderPass(m_normalDiffuseSpecularES2RenderPass);
m_normalDiffuseSpecularEffect->addTechnique(m_normalDiffuseSpecularGL3Technique);
m_normalDiffuseSpecularEffect->addTechnique(m_normalDiffuseSpecularGL2Technique);