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-rw-r--r--src/render/defaults/qnormaldiffusespecularmapmaterial.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
index ce154e0cf..2e77418c9 100644
--- a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
+++ b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
@@ -147,7 +147,7 @@ void QNormalDiffuseSpecularMapMaterialPrivate::init()
\class Qt3D::QNormalDiffuseSpecularMapMaterial
\brief The QNormalDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components
are read from texture maps and the normals of the mesh being rendered from a normal texture map.
- \inmodule Qt3DRender
+ \inmodule Qt3DRenderer
\since 5.5
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular.