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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3D_RENDER_QSKYBOXENTITY_P_H
+#define QT3D_RENDER_QSKYBOXENTITY_P_H
+
+#include <Qt3DCore/private/qentity_p.h>
+#include <QVector3D>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3D {
+
+class QTranslateTransform;
+class QTextureCubeMap;
+class QShaderProgram;
+class QSkyboxEntity;
+class QTextureImage;
+class QCuboidMesh;
+class QRenderPass;
+class QTechnique;
+class QTransform;
+class QParameter;
+class QMaterial;
+class QEffect;
+
+class QSkyboxEntityPrivate : public QEntityPrivate
+{
+ QSkyboxEntityPrivate(QSkyboxEntity *skyboxEntity);
+
+ void init();
+ void reloadTexture();
+
+ Q_DECLARE_PUBLIC(QSkyboxEntity)
+
+ QEffect *m_effect;
+ QMaterial *m_material;
+ QTextureCubeMap *m_skyboxTexture;
+ QShaderProgram *m_gl3Shader;
+ QShaderProgram *m_gl2es2Shader;
+ QTechnique *m_gl2Technique;
+ QTechnique *m_es2Technique;
+ QTechnique *m_gl3Technique;
+ QRenderPass *m_gl2RenderPass;
+ QRenderPass *m_es2RenderPass;
+ QRenderPass *m_gl3RenderPass;
+ QCuboidMesh *m_mesh;
+ QTransform *m_transform;
+ QTranslateTransform *m_translate;
+ QParameter *m_textureParameter;
+ QTextureImage *m_posXImage;
+ QTextureImage *m_posYImage;
+ QTextureImage *m_posZImage;
+ QTextureImage *m_negXImage;
+ QTextureImage *m_negYImage;
+ QTextureImage *m_negZImage;
+ QString m_extension;
+ QString m_baseName;
+ QVector3D m_position;
+};
+
+} // Qt3D
+
+QT_END_NAMESPACE
+
+#endif // QT3D_RENDER_QSKYBOXENTITY_P_H
+