diff options
Diffstat (limited to 'src/render/defaults')
-rw-r--r-- | src/render/defaults/qdiffusemapmaterial.cpp | 2 | ||||
-rw-r--r-- | src/render/defaults/qdiffusespecularmapmaterial.cpp | 2 | ||||
-rw-r--r-- | src/render/defaults/qforwardrenderer.cpp | 2 | ||||
-rw-r--r-- | src/render/defaults/qnormaldiffusemapalphamaterial.cpp | 2 | ||||
-rw-r--r-- | src/render/defaults/qnormaldiffusemapmaterial.cpp | 2 | ||||
-rw-r--r-- | src/render/defaults/qnormaldiffusespecularmapmaterial.cpp | 2 | ||||
-rw-r--r-- | src/render/defaults/qpervertexcolormaterial.cpp | 2 | ||||
-rw-r--r-- | src/render/defaults/qphongmaterial.cpp | 2 |
8 files changed, 8 insertions, 8 deletions
diff --git a/src/render/defaults/qdiffusemapmaterial.cpp b/src/render/defaults/qdiffusemapmaterial.cpp index bb2f05c67..b9ff33cfe 100644 --- a/src/render/defaults/qdiffusemapmaterial.cpp +++ b/src/render/defaults/qdiffusemapmaterial.cpp @@ -132,7 +132,7 @@ void QDiffuseMapMaterialPrivate::init() \class Qt3D::QDiffuseMapMaterial \brief The QDiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component is read from a texture map. - \inmodule Qt3DRender + \inmodule Qt3DRenderer \since 5.5 The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. diff --git a/src/render/defaults/qdiffusespecularmapmaterial.cpp b/src/render/defaults/qdiffusespecularmapmaterial.cpp index aa72cfece..3cfa0a0cd 100644 --- a/src/render/defaults/qdiffusespecularmapmaterial.cpp +++ b/src/render/defaults/qdiffusespecularmapmaterial.cpp @@ -140,7 +140,7 @@ void QDiffuseSpecularMapMaterialPrivate::init() \class Qt3D::QDiffuseSpecularMapMaterial \brief The QDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps. - \inmodule Qt3DRender + \inmodule Qt3DRenderer \since 5.5 The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. diff --git a/src/render/defaults/qforwardrenderer.cpp b/src/render/defaults/qforwardrenderer.cpp index 0daa26143..7453e1f1e 100644 --- a/src/render/defaults/qforwardrenderer.cpp +++ b/src/render/defaults/qforwardrenderer.cpp @@ -79,7 +79,7 @@ void QForwardRendererPrivate::init() /*! \class Qt3D::QForwardRenderer \brief The Qt3D::QForwardRenderer provides a default FrameGraph implementation of a forward renderer. - \inmodule Qt3DRender + \inmodule Qt3DRenderer \since 5.5 Forward rendering is how OpenGL is traditionally. It renders directly to the backbuffer diff --git a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp index 88b9280f4..03e3d9a4e 100644 --- a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp +++ b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp @@ -129,7 +129,7 @@ void QNormalDiffuseMapAlphaMaterialPrivate::init() \brief The QNormalDiffuseMapAlphaMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. In addition, it defines an alpha to coverage and a depth test to be performed in the rendering pass. - \inmodule Qt3DRender + \inmodule Qt3DRenderer \since 5.5 The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. diff --git a/src/render/defaults/qnormaldiffusemapmaterial.cpp b/src/render/defaults/qnormaldiffusemapmaterial.cpp index 461d24d76..cbc7ee8b6 100644 --- a/src/render/defaults/qnormaldiffusemapmaterial.cpp +++ b/src/render/defaults/qnormaldiffusemapmaterial.cpp @@ -141,7 +141,7 @@ void QNormalDiffuseMapMaterialPrivate::init() \class Qt3D::QNormalDiffuseMapMaterial \brief The QNormalDiffuseMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. - \inmodule Qt3DRender + \inmodule Qt3DRenderer \since 5.5 The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. diff --git a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp index ce154e0cf..2e77418c9 100644 --- a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp +++ b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp @@ -147,7 +147,7 @@ void QNormalDiffuseSpecularMapMaterialPrivate::init() \class Qt3D::QNormalDiffuseSpecularMapMaterial \brief The QNormalDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map. - \inmodule Qt3DRender + \inmodule Qt3DRenderer \since 5.5 The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. diff --git a/src/render/defaults/qpervertexcolormaterial.cpp b/src/render/defaults/qpervertexcolormaterial.cpp index c1c68ce0e..578ff35f4 100644 --- a/src/render/defaults/qpervertexcolormaterial.cpp +++ b/src/render/defaults/qpervertexcolormaterial.cpp @@ -74,7 +74,7 @@ QPerVertexColorMaterialPrivate::QPerVertexColorMaterialPrivate() /*! \class Qt3D::QPerVertexColorMaterial \brief The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. - \inmodule Qt3DRender + \inmodule Qt3DRenderer \since 5.5 This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. diff --git a/src/render/defaults/qphongmaterial.cpp b/src/render/defaults/qphongmaterial.cpp index 43e9f298c..a1d313c67 100644 --- a/src/render/defaults/qphongmaterial.cpp +++ b/src/render/defaults/qphongmaterial.cpp @@ -78,7 +78,7 @@ QPhongMaterialPrivate::QPhongMaterialPrivate() /*! \class Qt3D::QPhongMaterial \brief The QPhongMaterial class provides a default implementation of the phong lighting effect. - \inmodule Qt3DRender + \inmodule Qt3DRenderer \since 5.5 The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. |