summaryrefslogtreecommitdiffstats
path: root/src/render/defaults
diff options
context:
space:
mode:
Diffstat (limited to 'src/render/defaults')
-rw-r--r--src/render/defaults/qdiffusemapmaterial.cpp2
-rw-r--r--src/render/defaults/qdiffusespecularmapmaterial.cpp2
-rw-r--r--src/render/defaults/qforwardrenderer.cpp2
-rw-r--r--src/render/defaults/qnormaldiffusemapalphamaterial.cpp2
-rw-r--r--src/render/defaults/qnormaldiffusemapmaterial.cpp2
-rw-r--r--src/render/defaults/qnormaldiffusespecularmapmaterial.cpp2
-rw-r--r--src/render/defaults/qpervertexcolormaterial.cpp2
-rw-r--r--src/render/defaults/qphongmaterial.cpp2
8 files changed, 8 insertions, 8 deletions
diff --git a/src/render/defaults/qdiffusemapmaterial.cpp b/src/render/defaults/qdiffusemapmaterial.cpp
index bb2f05c67..b9ff33cfe 100644
--- a/src/render/defaults/qdiffusemapmaterial.cpp
+++ b/src/render/defaults/qdiffusemapmaterial.cpp
@@ -132,7 +132,7 @@ void QDiffuseMapMaterialPrivate::init()
\class Qt3D::QDiffuseMapMaterial
\brief The QDiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component
is read from a texture map.
- \inmodule Qt3DRender
+ \inmodule Qt3DRenderer
\since 5.5
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular.
diff --git a/src/render/defaults/qdiffusespecularmapmaterial.cpp b/src/render/defaults/qdiffusespecularmapmaterial.cpp
index aa72cfece..3cfa0a0cd 100644
--- a/src/render/defaults/qdiffusespecularmapmaterial.cpp
+++ b/src/render/defaults/qdiffusespecularmapmaterial.cpp
@@ -140,7 +140,7 @@ void QDiffuseSpecularMapMaterialPrivate::init()
\class Qt3D::QDiffuseSpecularMapMaterial
\brief The QDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components
are read from texture maps.
- \inmodule Qt3DRender
+ \inmodule Qt3DRenderer
\since 5.5
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular.
diff --git a/src/render/defaults/qforwardrenderer.cpp b/src/render/defaults/qforwardrenderer.cpp
index 0daa26143..7453e1f1e 100644
--- a/src/render/defaults/qforwardrenderer.cpp
+++ b/src/render/defaults/qforwardrenderer.cpp
@@ -79,7 +79,7 @@ void QForwardRendererPrivate::init()
/*!
\class Qt3D::QForwardRenderer
\brief The Qt3D::QForwardRenderer provides a default FrameGraph implementation of a forward renderer.
- \inmodule Qt3DRender
+ \inmodule Qt3DRenderer
\since 5.5
Forward rendering is how OpenGL is traditionally. It renders directly to the backbuffer
diff --git a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp
index 88b9280f4..03e3d9a4e 100644
--- a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp
+++ b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp
@@ -129,7 +129,7 @@ void QNormalDiffuseMapAlphaMaterialPrivate::init()
\brief The QNormalDiffuseMapAlphaMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component
is read from a texture map and the normals of the mesh being rendered from a normal texture map. In addition, it defines an alpha to coverage and
a depth test to be performed in the rendering pass.
- \inmodule Qt3DRender
+ \inmodule Qt3DRenderer
\since 5.5
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular.
diff --git a/src/render/defaults/qnormaldiffusemapmaterial.cpp b/src/render/defaults/qnormaldiffusemapmaterial.cpp
index 461d24d76..cbc7ee8b6 100644
--- a/src/render/defaults/qnormaldiffusemapmaterial.cpp
+++ b/src/render/defaults/qnormaldiffusemapmaterial.cpp
@@ -141,7 +141,7 @@ void QNormalDiffuseMapMaterialPrivate::init()
\class Qt3D::QNormalDiffuseMapMaterial
\brief The QNormalDiffuseMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component
is read from a texture map and the normals of the mesh being rendered from a normal texture map.
- \inmodule Qt3DRender
+ \inmodule Qt3DRenderer
\since 5.5
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular.
diff --git a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
index ce154e0cf..2e77418c9 100644
--- a/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
+++ b/src/render/defaults/qnormaldiffusespecularmapmaterial.cpp
@@ -147,7 +147,7 @@ void QNormalDiffuseSpecularMapMaterialPrivate::init()
\class Qt3D::QNormalDiffuseSpecularMapMaterial
\brief The QNormalDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components
are read from texture maps and the normals of the mesh being rendered from a normal texture map.
- \inmodule Qt3DRender
+ \inmodule Qt3DRenderer
\since 5.5
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular.
diff --git a/src/render/defaults/qpervertexcolormaterial.cpp b/src/render/defaults/qpervertexcolormaterial.cpp
index c1c68ce0e..578ff35f4 100644
--- a/src/render/defaults/qpervertexcolormaterial.cpp
+++ b/src/render/defaults/qpervertexcolormaterial.cpp
@@ -74,7 +74,7 @@ QPerVertexColorMaterialPrivate::QPerVertexColorMaterialPrivate()
/*!
\class Qt3D::QPerVertexColorMaterial
\brief The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex.
- \inmodule Qt3DRender
+ \inmodule Qt3DRenderer
\since 5.5
This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color.
diff --git a/src/render/defaults/qphongmaterial.cpp b/src/render/defaults/qphongmaterial.cpp
index 43e9f298c..a1d313c67 100644
--- a/src/render/defaults/qphongmaterial.cpp
+++ b/src/render/defaults/qphongmaterial.cpp
@@ -78,7 +78,7 @@ QPhongMaterialPrivate::QPhongMaterialPrivate()
/*!
\class Qt3D::QPhongMaterial
\brief The QPhongMaterial class provides a default implementation of the phong lighting effect.
- \inmodule Qt3DRender
+ \inmodule Qt3DRenderer
\since 5.5
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular.