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+/****************************************************************************
+**
+** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qwaitfence.h"
+#include "qwaitfence_p.h"
+#include <Qt3DRender/private/qframegraphnode_p.h>
+#include <Qt3DRender/private/qframegraphnodecreatedchange_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+QWaitFencePrivate::QWaitFencePrivate()
+ : QFrameGraphNodePrivate()
+ , m_handleType(QWaitFence::NoHandle)
+ , m_handle(QVariant())
+ , m_waitOnCPU(false)
+ , m_timeout(std::numeric_limits<quint64>::max())
+{
+}
+
+/*!
+ \class QWaitFence
+
+ \brief FrameGraphNode used to wait for a fence in the graphics command
+ stream to become signaled.
+
+ Fence allow to synchronosize GPU and CPU workloads. GPU commands usually
+ are non-blocking. When issued, commands are inserted in command buffers
+ which will be read at a later time by the GPU. In some cases, you want to
+ continue processing or issue specific command only when you are sure a
+ command has been executed by the hardware. Fences are a way to do so. This
+ is especially important when using 3rd party engines with Qt3D, Qt3D should
+ only access shared resources when we know the other engine command are done
+ modifying the resource.
+
+ QWaitFence is a FrameGraph node that will force to wait for it to become
+ signaled before subsequent commands are inserted into the command stream.
+ It can then be used in conjunction with \l QSetFence and contains
+ properties to configure how long it should wait and whether it should block
+ on the CPU side.
+
+ \note Qt 3D uploads GPU resources (Texture, Shaders, Buffers) before
+ issuing draw calls.
+
+ \since 5.13
+ */
+
+QWaitFence::QWaitFence(Qt3DCore::QNode *parent)
+ : QFrameGraphNode(*new QWaitFencePrivate(), parent)
+{
+}
+
+QWaitFence::~QWaitFence()
+{
+}
+
+/*!
+ \qmlproperty bool WaitFence::waitOnCPU
+
+ Specifies whether the CPU should be block while waiting for the fence to
+ become signaled. This is false by default.
+*/
+/*!
+ \property QWaitFence::waitOnCPU
+
+ Specifies whether the CPU should be block while waiting for the fence to
+ become signaled. This is false by default.
+*/
+bool QWaitFence::waitOnCPU() const
+{
+ Q_D(const QWaitFence);
+ return d->m_waitOnCPU;
+}
+
+void QWaitFence::setWaitOnCPU(bool waitOnCPU)
+{
+ Q_D(QWaitFence);
+ if (d->m_waitOnCPU == waitOnCPU)
+ return;
+ d->m_waitOnCPU = waitOnCPU;
+ emit waitOnCPUChanged(waitOnCPU);
+}
+
+/*!
+ \qmlproperty int WaitFence::timeout
+
+ Specifies the maximum amount of time in nanoseconds to wait for the fence
+ to become signaled.
+*/
+/*!
+ \property QWaitFence::timeout
+
+ Specifies the maximum amount of time in nanoseconds to wait for the fence
+ to become signaled.
+*/
+quint64 QWaitFence::timeout() const
+{
+ Q_D(const QWaitFence);
+ return d->m_timeout;
+}
+
+void QWaitFence::setTimeout(quint64 timeout)
+{
+ Q_D(QWaitFence);
+ if (d->m_timeout == timeout)
+ return;
+ d->m_timeout = timeout;
+ emit timeoutChanged(timeout);
+}
+
+QWaitFence::QWaitFence(QWaitFencePrivate &dd, Qt3DCore::QNode *parent)
+ : QFrameGraphNode(dd, parent)
+{
+}
+
+/*!
+ \qmlproperty HandleType WaitFence::handleType
+
+ Specifies the type of handle being used. Currently only OpenGL Fence ids
+ are supported.
+*/
+/*!
+ \property QWaitFence::handleType
+
+ Specifies the type of handle being used. Currently only OpenGL Fence ids
+ are supported.
+*/
+QWaitFence::HandleType QWaitFence::handleType() const
+{
+ Q_D(const QWaitFence);
+ return d->m_handleType;
+}
+
+void QWaitFence::setHandleType(QWaitFence::HandleType type)
+{
+ Q_D(QWaitFence);
+ if (d->m_handleType != type) {
+ d->m_handleType = type;
+ emit handleTypeChanged(type);
+ }
+}
+
+/*!
+ \qmlproperty variant WaitFence::handle
+
+ Holds the underlying fence handle wrapped in a variant.
+*/
+/*!
+ \property QWaitFence::handle
+
+ Holds the underlying fence handle wrapped in a QVariant.
+*/
+QVariant QWaitFence::handle() const
+{
+ Q_D(const QWaitFence);
+ return d->m_handle;
+}
+
+void QWaitFence::setHandle(QVariant handle)
+{
+ Q_D(QWaitFence);
+ if (d->m_handle != handle) {
+ d->m_handle = handle;
+ emit handleChanged(handle);
+ }
+}
+
+Qt3DCore::QNodeCreatedChangeBasePtr QWaitFence::createNodeCreationChange() const
+{
+ auto creationChange = QFrameGraphNodeCreatedChangePtr<QWaitFenceData>::create(this);
+ QWaitFenceData &data = creationChange->data;
+ Q_D(const QWaitFence);
+ data.handleType = d->m_handleType;
+ data.handle = d->m_handle;
+ data.timeout = d->m_timeout;
+ data.waitOnCPU = d->m_waitOnCPU;
+ return creationChange;
+}
+
+} // Qt3DRender
+
+QT_END_NAMESPACE