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-rw-r--r--src/render/frontend/qabstracttextureimage.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/render/frontend/qabstracttextureimage.h b/src/render/frontend/qabstracttextureimage.h
index 81f0599ae..e73e823d1 100644
--- a/src/render/frontend/qabstracttextureimage.h
+++ b/src/render/frontend/qabstracttextureimage.h
@@ -37,6 +37,7 @@
#ifndef QT3D_QABSTRACTTEXTUREIMAGE_H
#define QT3D_QABSTRACTTEXTUREIMAGE_H
+#include <Qt3DCore/qabstractfunctor.h>
#include <Qt3DRenderer/qabstracttextureprovider.h>
QT_BEGIN_NAMESPACE
@@ -47,7 +48,7 @@ namespace Qt3D {
// We might also get rid of the layer, face, mipmap level from
// TexImageDataPtr and store that in the functor directly
// or use the QTextureImage instead
-class QT3DRENDERERSHARED_EXPORT QTextureDataFunctor
+class QT3DRENDERERSHARED_EXPORT QTextureDataFunctor : public QAbstractFunctor
{
public:
virtual ~QTextureDataFunctor() {}