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-rw-r--r--src/render/frontend/qcamera.cpp32
1 files changed, 24 insertions, 8 deletions
diff --git a/src/render/frontend/qcamera.cpp b/src/render/frontend/qcamera.cpp
index b0fd16182..4d4e5bf4d 100644
--- a/src/render/frontend/qcamera.cpp
+++ b/src/render/frontend/qcamera.cpp
@@ -227,7 +227,7 @@ void QCameraPrivate::updateViewMatrixAndTransform(bool doEmit)
* Rotates and moves the camera so that it's viewCenter is the center of the scene's bounding volume
* and the entire scene fits in the view port.
*
- * \note Only works if the lens is in perspective projection mode.
+ * \note Only works if the lens is in perspective or orthographic projection mode.
* \sa Qt3D.Render::Camera::projectionType
*/
@@ -237,7 +237,7 @@ void QCameraPrivate::updateViewMatrixAndTransform(bool doEmit)
* Rotates and moves the camera so that it's viewCenter is the center of the entity's bounding volume
* and the entire \a entity fits in the view port.
*
- * \note Only works if the lens is in perspective projection mode.
+ * \note Only works if the lens is in perspective or orthographic projection mode.
* \sa Qt3D.Render::Camera::projectionType
*/
@@ -247,7 +247,7 @@ void QCameraPrivate::updateViewMatrixAndTransform(bool doEmit)
* Rotates and moves the camera so that it's viewCenter is \a center
* and a sphere of \a radius fits in the view port.
*
- * \note Only works if the lens is in perspective projection mode.
+ * \note Only works if the lens is in perspective or orthographic projection mode.
* \sa Qt3D.Render::Camera::projectionType
*/
@@ -823,7 +823,7 @@ void QCamera::rotateAboutViewCenter(const QQuaternion& q)
* Rotates and moves the camera so that it's viewCenter is the center of the scene's bounding volume
* and the entire scene fits in the view port.
*
- * \note Only works if the lens is in perspective projection mode.
+ * \note Only works if the lens is in perspective or orthographic projection mode.
* \sa Qt3D.Render::Camera::projectionType
*/
void QCamera::viewAll()
@@ -836,15 +836,31 @@ void QCamera::viewAll()
* Rotates and moves the camera so that it's viewCenter is \a center
* and a sphere of \a radius fits in the view port.
*
- * \note Only works if the lens is in perspective projection mode.
+ * \note Only works if the lens is in perspective or orthographic projection mode.
* \sa Qt3D.Render::Camera::projectionType
*/
void QCamera::viewSphere(const QVector3D &center, float radius)
{
Q_D(QCamera);
- if (d->m_lens->projectionType() != QCameraLens::PerspectiveProjection || radius <= 0.f)
+ if ((d->m_lens->projectionType() != QCameraLens::PerspectiveProjection &&
+ d->m_lens->projectionType() != QCameraLens::OrthographicProjection) ||
+ radius <= 0.f)
return;
- double dist = radius / std::tan(qDegreesToRadians(d->m_lens->fieldOfView()) / 2.0f);
+
+ // Ensure the sphere fits in the view port even if aspect ratio < 1 (i.e. width < height)
+ float height = (1.05f * radius) / (d->m_lens->aspectRatio() < 1.0f ? d->m_lens->aspectRatio() : 1.0f);
+ float dist = 1.0f;
+ if (d->m_lens->projectionType() == QCameraLens::PerspectiveProjection) {
+ dist = height / std::sin(qDegreesToRadians(d->m_lens->fieldOfView()) / 2.0f);
+ }
+ else if (d->m_lens->projectionType() == QCameraLens::OrthographicProjection) {
+ d->m_lens->setOrthographicProjection(-height * d->m_lens->aspectRatio(), height * d->m_lens->aspectRatio(), -height, height,
+ nearPlane(), farPlane());
+ dist = height / std::sin(qDegreesToRadians(d->m_lens->fieldOfView()) / 2.0f);
+ }
+ else {
+ dist = (d->m_viewCenter - d->m_position).length();
+ }
QVector3D dir = (d->m_viewCenter - d->m_position).normalized();
QVector3D newPos = center - (dir * dist);
setViewCenter(center);
@@ -855,7 +871,7 @@ void QCamera::viewSphere(const QVector3D &center, float radius)
* Rotates and moves the camera so that it's viewCenter is the center of the
* \a {entity}'s bounding volume and the entire entity fits in the view port.
*
- * \note Only works if the lens is in perspective projection mode.
+ * \note Only works if the lens is in perspective or orthographic projection mode.
* \sa {Qt3D.Render::Camera::projectionType}{Camera.projectionType}
*/
void QCamera::viewEntity(Qt3DCore::QEntity *entity)