diff options
Diffstat (limited to 'src/render/frontend/qrenderaspect.cpp')
-rw-r--r-- | src/render/frontend/qrenderaspect.cpp | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp index d67090ebb..689ff15c4 100644 --- a/src/render/frontend/qrenderaspect.cpp +++ b/src/render/frontend/qrenderaspect.cpp @@ -37,68 +37,68 @@ #include "qrenderaspect.h" #include "qrenderaspect_p.h" -#include <Qt3DRenderer/private/texturedatamanager_p.h> -#include <Qt3DRenderer/private/renderer_p.h> -#include <Qt3DRenderer/private/scenemanager_p.h> -#include <Qt3DRenderer/private/geometryrenderermanager_p.h> - -#include <Qt3DRenderer/qabstractsceneloader.h> -#include <Qt3DRenderer/qcameraselector.h> -#include <Qt3DRenderer/qframegraph.h> -#include <Qt3DRenderer/qlayer.h> -#include <Qt3DRenderer/qlayerfilter.h> -#include <Qt3DRenderer/qmaterial.h> -#include <Qt3DRenderer/qmesh.h> -#include <Qt3DRenderer/qparameter.h> -#include <Qt3DRenderer/qparametermapping.h> -#include <Qt3DRenderer/qrenderpassfilter.h> -#include <Qt3DRenderer/qrendertargetselector.h> -#include <Qt3DRenderer/qtechniquefilter.h> -#include <Qt3DRenderer/qviewport.h> -#include <Qt3DRenderer/qrendertarget.h> -#include <Qt3DRenderer/qclearbuffer.h> -#include <Qt3DRenderer/qtexture.h> -#include <Qt3DRenderer/qeffect.h> -#include <Qt3DRenderer/qshaderdata.h> -#include <Qt3DRenderer/qstateset.h> -#include <Qt3DRenderer/qnodraw.h> +#include <Qt3DRender/private/texturedatamanager_p.h> +#include <Qt3DRender/private/renderer_p.h> +#include <Qt3DRender/private/scenemanager_p.h> +#include <Qt3DRender/private/geometryrenderermanager_p.h> + +#include <Qt3DRender/qabstractsceneloader.h> +#include <Qt3DRender/qcameraselector.h> +#include <Qt3DRender/qframegraph.h> +#include <Qt3DRender/qlayer.h> +#include <Qt3DRender/qlayerfilter.h> +#include <Qt3DRender/qmaterial.h> +#include <Qt3DRender/qmesh.h> +#include <Qt3DRender/qparameter.h> +#include <Qt3DRender/qparametermapping.h> +#include <Qt3DRender/qrenderpassfilter.h> +#include <Qt3DRender/qrendertargetselector.h> +#include <Qt3DRender/qtechniquefilter.h> +#include <Qt3DRender/qviewport.h> +#include <Qt3DRender/qrendertarget.h> +#include <Qt3DRender/qclearbuffer.h> +#include <Qt3DRender/qtexture.h> +#include <Qt3DRender/qeffect.h> +#include <Qt3DRender/qshaderdata.h> +#include <Qt3DRender/qstateset.h> +#include <Qt3DRender/qnodraw.h> #include <Qt3DCore/qcameralens.h> -#include <Qt3DRenderer/qattribute.h> -#include <Qt3DRenderer/qbuffer.h> -#include <Qt3DRenderer/qgeometry.h> -#include <Qt3DRenderer/qgeometryrenderer.h> - -#include <Qt3DRenderer/private/cameraselectornode_p.h> -#include <Qt3DRenderer/private/layerfilternode_p.h> -#include <Qt3DRenderer/private/annotation_p.h> -#include <Qt3DRenderer/private/entity_p.h> -#include <Qt3DRenderer/private/renderer_p.h> -#include <Qt3DRenderer/private/shaderdata_p.h> -#include <Qt3DRenderer/private/renderpassfilternode_p.h> -#include <Qt3DRenderer/private/rendertargetselectornode_p.h> -#include <Qt3DRenderer/private/techniquefilternode_p.h> -#include <Qt3DRenderer/private/viewportnode_p.h> -#include <Qt3DRenderer/private/rendertarget_p.h> -#include <Qt3DRenderer/private/scenemanager_p.h> -#include <Qt3DRenderer/private/clearbuffer_p.h> -#include <Qt3DRenderer/private/sortmethod_p.h> -#include <Qt3DRenderer/private/sortcriterion_p.h> -#include <Qt3DRenderer/private/framegraphsubtreeselector_p.h> -#include <Qt3DRenderer/private/renderlogging_p.h> -#include <Qt3DRenderer/private/nodefunctor_p.h> -#include <Qt3DRenderer/private/framegraphnode_p.h> -#include <Qt3DRenderer/private/loadtexturedatajob_p.h> -#include <Qt3DRenderer/private/updateboundingvolumejob_p.h> -#include <Qt3DRenderer/private/updateworldtransformjob_p.h> -#include <Qt3DRenderer/private/framecleanupjob_p.h> -#include <Qt3DRenderer/private/textureimage_p.h> -#include <Qt3DRenderer/private/statesetnode_p.h> -#include <Qt3DRenderer/private/nodraw_p.h> -#include <Qt3DRenderer/private/vsyncframeadvanceservice_p.h> -#include <Qt3DRenderer/private/attribute_p.h> -#include <Qt3DRenderer/private/buffer_p.h> -#include <Qt3DRenderer/private/geometry_p.h> -#include <Qt3DRenderer/private/geometryrenderer_p.h> +#include <Qt3DRender/qattribute.h> +#include <Qt3DRender/qbuffer.h> +#include <Qt3DRender/qgeometry.h> +#include <Qt3DRender/qgeometryrenderer.h> + +#include <Qt3DRender/private/cameraselectornode_p.h> +#include <Qt3DRender/private/layerfilternode_p.h> +#include <Qt3DRender/private/annotation_p.h> +#include <Qt3DRender/private/entity_p.h> +#include <Qt3DRender/private/renderer_p.h> +#include <Qt3DRender/private/shaderdata_p.h> +#include <Qt3DRender/private/renderpassfilternode_p.h> +#include <Qt3DRender/private/rendertargetselectornode_p.h> +#include <Qt3DRender/private/techniquefilternode_p.h> +#include <Qt3DRender/private/viewportnode_p.h> +#include <Qt3DRender/private/rendertarget_p.h> +#include <Qt3DRender/private/scenemanager_p.h> +#include <Qt3DRender/private/clearbuffer_p.h> +#include <Qt3DRender/private/sortmethod_p.h> +#include <Qt3DRender/private/sortcriterion_p.h> +#include <Qt3DRender/private/framegraphsubtreeselector_p.h> +#include <Qt3DRender/private/renderlogging_p.h> +#include <Qt3DRender/private/nodefunctor_p.h> +#include <Qt3DRender/private/framegraphnode_p.h> +#include <Qt3DRender/private/loadtexturedatajob_p.h> +#include <Qt3DRender/private/updateboundingvolumejob_p.h> +#include <Qt3DRender/private/updateworldtransformjob_p.h> +#include <Qt3DRender/private/framecleanupjob_p.h> +#include <Qt3DRender/private/textureimage_p.h> +#include <Qt3DRender/private/statesetnode_p.h> +#include <Qt3DRender/private/nodraw_p.h> +#include <Qt3DRender/private/vsyncframeadvanceservice_p.h> +#include <Qt3DRender/private/attribute_p.h> +#include <Qt3DRender/private/buffer_p.h> +#include <Qt3DRender/private/geometry_p.h> +#include <Qt3DRender/private/geometryrenderer_p.h> #include <Qt3DCore/qentity.h> #include <Qt3DCore/qtransform.h> #include <Qt3DCore/qnodevisitor.h> |