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-rw-r--r--src/render/frontend/qrenderpass.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/render/frontend/qrenderpass.cpp b/src/render/frontend/qrenderpass.cpp
index 3c58b87b1..2aa9683a0 100644
--- a/src/render/frontend/qrenderpass.cpp
+++ b/src/render/frontend/qrenderpass.cpp
@@ -213,6 +213,14 @@ QList<QParameterMapping *> QRenderPass::bindings() const
return d->m_bindings;
}
+/*!
+ * Adds a Qt3D::QRenderState \a state to the rendering pass. That implies that
+ * when the pass is executed at render time, the globally set render state will
+ * be modifed by the states defined locally by the Qt3D::QRenderPass.
+ *
+ * \note not defining any Qt3D::QRenderState in a pass will result in the pass using
+ * the globally set render state for a given FrameGraph branch execution path.
+ */
void QRenderPass::addRenderState(QRenderState *state)
{
Q_D(QRenderPass);
@@ -232,6 +240,9 @@ void QRenderPass::addRenderState(QRenderState *state)
}
}
+/*!
+ * Removes \a state from the Qt3D::QRenderPass local render state.
+ */
void QRenderPass::removeRenderState(QRenderState *state)
{
Q_D(QRenderPass);
@@ -244,6 +255,10 @@ void QRenderPass::removeRenderState(QRenderState *state)
d->m_renderStates.removeOne(state);
}
+/*!
+ * Returns the list of Qt3D::QRenderState state objects making up the render
+ * state of the Qt3D::QRenderPass.
+ */
QList<QRenderState *> QRenderPass::renderStates() const
{
Q_D(const QRenderPass);