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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qrenderpluginfactory_p.h"
+#include "qrenderpluginfactoryif_p.h"
+#include "qrenderplugin_p.h"
+
+#include <QtCore/qcoreapplication.h>
+#include <QtCore/qdir.h>
+
+#include <private/qfactoryloader_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+namespace Render {
+
+#ifndef QT_NO_LIBRARY
+Q_GLOBAL_STATIC_WITH_ARGS(QFactoryLoader, loader, (QRenderPluginFactoryInterface_iid, QLatin1String("/renderplugins"), Qt::CaseInsensitive))
+Q_GLOBAL_STATIC_WITH_ARGS(QFactoryLoader, directLoader, (QRenderPluginFactoryInterface_iid, QLatin1String(""), Qt::CaseInsensitive))
+#endif
+
+QStringList QRenderPluginFactory::keys(const QString &pluginPath)
+{
+#ifndef QT_NO_LIBRARY
+ QStringList list;
+ if (!pluginPath.isEmpty()) {
+ QCoreApplication::addLibraryPath(pluginPath);
+ list = directLoader()->keyMap().values();
+ if (!list.isEmpty()) {
+ const QString postFix = QLatin1String(" (from ")
+ + QDir::toNativeSeparators(pluginPath)
+ + QLatin1Char(')');
+ const QStringList::iterator end = list.end();
+ for (QStringList::iterator it = list.begin(); it != end; ++it)
+ (*it).append(postFix);
+ }
+ }
+ list.append(loader()->keyMap().values());
+ return list;
+#else
+ return QStringList();
+#endif
+}
+
+QRenderPlugin *QRenderPluginFactory::create(const QString &name, const QStringList &args,
+ const QString &pluginPath)
+{
+#ifndef QT_NO_LIBRARY
+ if (!pluginPath.isEmpty()) {
+ QCoreApplication::addLibraryPath(pluginPath);
+ if (QRenderPlugin *ret
+ = qLoadPlugin<QRenderPlugin, QRenderPluginFactoryIf>(directLoader(), name, args)) {
+ return ret;
+ }
+ }
+ if (QRenderPlugin *ret = qLoadPlugin<QRenderPlugin, QRenderPluginFactoryIf>(loader(), name, args))
+ return ret;
+#endif
+ return nullptr;
+}
+
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE