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-rw-r--r--src/render/frontend/qtorusmesh.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/frontend/qtorusmesh.cpp b/src/render/frontend/qtorusmesh.cpp
index 1dcdd15e4..823af9759 100644
--- a/src/render/frontend/qtorusmesh.cpp
+++ b/src/render/frontend/qtorusmesh.cpp
@@ -189,13 +189,13 @@ QAbstractMeshDataPtr QTorusMesh::createTorusMesh(double radius, double minorRadi
buf->setUsage(QOpenGLBuffer::StaticDraw);
buf->setData(bufferBytes);
- mesh->addAttribute(QStringLiteral("position"), QAbstractAttributePtr(new Attribute(buf, GL_FLOAT_VEC3, nVerts, 0, stride)));
+ mesh->addAttribute(QAbstractMeshData::defaultPositionAttributeName(), QAbstractAttributePtr(new Attribute(buf, GL_FLOAT_VEC3, nVerts, 0, stride)));
quint32 offset = sizeof(float) * 3;
- mesh->addAttribute(QStringLiteral("texcoord"), QAbstractAttributePtr(new Attribute(buf, GL_FLOAT_VEC2, nVerts, offset, stride)));
+ mesh->addAttribute(QAbstractMeshData::defaultTextureCoordinateAttributeName(), QAbstractAttributePtr(new Attribute(buf, GL_FLOAT_VEC2, nVerts, offset, stride)));
offset += sizeof(float) * 2;
- mesh->addAttribute(QStringLiteral("normal"), QAbstractAttributePtr(new Attribute(buf, GL_FLOAT_VEC3, nVerts, offset, stride)));
+ mesh->addAttribute(QAbstractMeshData::defaultNormalAttributeName(), QAbstractAttributePtr(new Attribute(buf, GL_FLOAT_VEC3, nVerts, offset, stride)));
offset += sizeof(float) * 3;
QByteArray indexBytes;
@@ -226,7 +226,7 @@ QAbstractMeshDataPtr QTorusMesh::createTorusMesh(double radius, double minorRadi
indexBuffer->setData(indexBytes);
mesh->setIndexAttribute(AttributePtr(new Attribute(indexBuffer, GL_UNSIGNED_SHORT, indices, 0, 0)));
- mesh->computeBoundsFromAttribute(QStringLiteral("position"));
+ mesh->computeBoundsFromAttribute(QAbstractMeshData::defaultPositionAttributeName());
return mesh;
}