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-rw-r--r--src/render/frontend/qwindow.cpp188
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diff --git a/src/render/frontend/qwindow.cpp b/src/render/frontend/qwindow.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL3$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPLv3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or later as published by the Free
-** Software Foundation and appearing in the file LICENSE.GPL included in
-** the packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 2.0 requirements will be
-** met: http://www.gnu.org/licenses/gpl-2.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qwindow.h"
-#include "qwindow_p.h"
-
-#include <Qt3DCore/qaspectengine.h>
-#include <Qt3DCore/qentity.h>
-#include <Qt3DCore/qcamera.h>
-#include <Qt3DRender/qframegraph.h>
-#include <Qt3DRender/qrenderaspect.h>
-#include <Qt3DRender/qforwardrenderer.h>
-#include <QOpenGLContext>
-
-QT_BEGIN_NAMESPACE
-
-using namespace Qt3DCore;
-
-namespace Qt3DRender {
-
-QWindowPrivate::QWindowPrivate()
- : ::QWindowPrivate()
- , m_initialized(false)
- , m_root(new QEntity())
- , m_userRoot(Q_NULLPTR)
- , m_defaultCamera(new QCamera())
- , m_frameGraph(Q_NULLPTR)
- , m_engine(new QAspectEngine())
- , m_renderAspect(new QRenderAspect())
-{
- m_engine->registerAspect(m_renderAspect);
-
- // TO DO: Find a nice way to set the camera on the controller which is in
- // the input aspect
-}
-
-QWindow::QWindow(::QWindow *parent)
- : ::QWindow(*new QWindowPrivate(), parent)
-{
- setSurfaceType(QSurface::OpenGLSurface);
-
- resize(1024, 768);
-
- QSurfaceFormat format;
- if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
- format.setVersion(4, 3);
- format.setProfile(QSurfaceFormat::CoreProfile);
- }
- format.setDepthBufferSize(24);
- format.setSamples(4);
- format.setStencilBufferSize(8);
- setFormat(format);
- create();
-}
-
-QWindow::QWindow(QWindowPrivate &dd, ::QWindow *parent)
- : ::QWindow(dd, parent)
-{
- setSurfaceType(QSurface::OpenGLSurface);
-
- resize(1024, 768);
-
- QSurfaceFormat format;
- if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
- format.setVersion(4, 3);
- format.setProfile(QSurfaceFormat::CoreProfile);
- }
- format.setDepthBufferSize(24);
- format.setSamples(4);
- format.setStencilBufferSize(8);
- setFormat(format);
- create();
-}
-
-void QWindow::resizeEvent(QResizeEvent *)
-{
- Q_D(QWindow);
- d->m_defaultCamera->setAspectRatio(float(width()) / float(height()));
-}
-
-QWindow::~QWindow()
-{
-}
-
-void QWindow::setFrameGraph(QFrameGraph *frameGraph)
-{
- Q_ASSERT(!isVisible());
- Q_D(QWindow);
- d->m_frameGraph = frameGraph;
-}
-
-QFrameGraph *QWindow::frameGraph() const
-{
- Q_D(const QWindow);
- return d->m_frameGraph;
-}
-
-Qt3DCore::QCamera *QWindow::defaultCamera()
-{
- Q_D(const QWindow);
- return d->m_defaultCamera;
-}
-
-void QWindow::registerAspect(Qt3DCore::QAbstractAspect *aspect)
-{
- Q_ASSERT(!isVisible());
- Q_D(QWindow);
- d->m_engine->registerAspect(aspect);
-}
-
-void QWindow::registerAspect(const QString &name)
-{
- Q_ASSERT(!isVisible());
- Q_D(QWindow);
- d->m_engine->registerAspect(name);
-}
-
-void QWindow::setRootEntity(Qt3DCore::QEntity *root)
-{
- Q_ASSERT(!isVisible());
- Q_D(QWindow);
- d->m_userRoot = root;
-}
-
-void QWindow::showEvent(QShowEvent *event)
-{
- Q_D(QWindow);
-
- if (!d->m_initialized) {
- if (d->m_userRoot != Q_NULLPTR)
- d->m_userRoot->setParent(d->m_root);
-
- if (d->m_frameGraph == Q_NULLPTR) {
- d->m_frameGraph = new QFrameGraph();
- QForwardRenderer *forwardRenderer = new QForwardRenderer();
- forwardRenderer->setCamera(d->m_defaultCamera);
- d->m_frameGraph->setActiveFrameGraph(forwardRenderer);
- }
-
- QVariantMap data;
- data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(this)));
- data.insert(QStringLiteral("eventSource"), QVariant::fromValue(this));
- d->m_engine->setData(data);
-
- d->m_root->addComponent(d->m_frameGraph);
- d->m_engine->setRootEntity(d->m_root);
- d->m_initialized = true;
- }
-
- ::QWindow::showEvent(event);
-}
-
-} // namespace Qt3DRender
-
-QT_END_NAMESPACE