summaryrefslogtreecommitdiffstats
path: root/src/render/frontend/sphere.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/render/frontend/sphere.cpp')
-rw-r--r--src/render/frontend/sphere.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/frontend/sphere.cpp b/src/render/frontend/sphere.cpp
index a8b9cd6de..7cdfafeec 100644
--- a/src/render/frontend/sphere.cpp
+++ b/src/render/frontend/sphere.cpp
@@ -50,7 +50,7 @@ namespace {
// Intersects ray r = p + td, |d| = 1, with sphere s and, if intersecting,
// returns true and intersection point q; false otherwise
-bool intersectRaySphere(const Qt3D::QRay3D &ray, const Qt3DRender::Sphere &s, QVector3D *q = Q_NULLPTR)
+bool intersectRaySphere(const Qt3DCore::QRay3D &ray, const Qt3DRender::Sphere &s, QVector3D *q = Q_NULLPTR)
{
const QVector3D p = ray.origin();
const QVector3D d = ray.direction();
@@ -211,17 +211,17 @@ Sphere Sphere::transformed(const QMatrix4x4 &mat)
return Sphere(c, sqrt(rSquared));
}
-Qt3D::QNodeId Sphere::id() const
+Qt3DCore::QNodeId Sphere::id() const
{
return m_id;
}
-bool Sphere::intersects(const Qt3D::QRay3D &ray, QVector3D *q) const
+bool Sphere::intersects(const Qt3DCore::QRay3D &ray, QVector3D *q) const
{
return intersectRaySphere(ray, *this, q);
}
-Qt3D::QBoundingVolume::Type Sphere::type() const
+Qt3DCore::QBoundingVolume::Type Sphere::type() const
{
return QBoundingVolume::Sphere;
}