summaryrefslogtreecommitdiffstats
path: root/src/render/geometry/buffer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/render/geometry/buffer.cpp')
-rw-r--r--src/render/geometry/buffer.cpp23
1 files changed, 22 insertions, 1 deletions
diff --git a/src/render/geometry/buffer.cpp b/src/render/geometry/buffer.cpp
index 44d84f75a..55c86910f 100644
--- a/src/render/geometry/buffer.cpp
+++ b/src/render/geometry/buffer.cpp
@@ -88,6 +88,9 @@ void Buffer::executeFunctor()
{
Q_ASSERT(m_functor);
m_data = (*m_functor)();
+ // Request data to be loaded
+ forceDataUpload();
+
if (m_syncData) {
// Send data back to the frontend
auto e = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
@@ -101,6 +104,8 @@ void Buffer::executeFunctor()
//Called from th sendBufferJob
void Buffer::updateDataFromGPUToCPU(QByteArray data)
{
+ // Note: when this is called, data is what's currently in GPU memory
+ // so m_data shouldn't be reuploaded
m_data = data;
// Send data back to the frontend
auto e = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
@@ -121,12 +126,25 @@ void Buffer::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &chang
m_access = data.access;
m_bufferDirty = true;
+ if (!m_data.isEmpty())
+ forceDataUpload();
+
m_functor = data.functor;
Q_ASSERT(m_manager);
if (m_functor)
m_manager->addDirtyBuffer(peerId());
}
+void Buffer::forceDataUpload()
+{
+ // We push back an update with offset = -1
+ // As this is the way to force data to be loaded
+ QBufferUpdate updateNewData;
+ updateNewData.offset = -1;
+ m_bufferUpdates.clear(); //previous updates are pointless
+ m_bufferUpdates.push_back(updateNewData);
+}
+
void Buffer::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
if (e->type() == PropertyUpdated) {
@@ -134,8 +152,11 @@ void Buffer::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
QByteArray propertyName = propertyChange->propertyName();
if (propertyName == QByteArrayLiteral("data")) {
QByteArray newData = propertyChange->value().toByteArray();
- m_bufferDirty |= m_data != newData;
+ bool dirty = m_data != newData;
+ m_bufferDirty |= dirty;
m_data = newData;
+ if (dirty)
+ forceDataUpload();
} else if (propertyName == QByteArrayLiteral("updateData")) {
Qt3DRender::QBufferUpdate updateData = propertyChange->value().value<Qt3DRender::QBufferUpdate>();
m_bufferUpdates.push_back(updateData);