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-rw-r--r--src/render/geometry/qconemesh.cpp145
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diff --git a/src/render/geometry/qconemesh.cpp b/src/render/geometry/qconemesh.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef _USE_MATH_DEFINES
+# define _USE_MATH_DEFINES // For MSVC
+#endif
+
+#include "qconemesh.h"
+#include "qconegeometry.h"
+#include <Qt3DRender/qbuffer.h>
+#include <Qt3DRender/qbufferfunctor.h>
+#include <Qt3DRender/qattribute.h>
+#include <qmath.h>
+#include <QVector3D>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+QConeMesh::QConeMesh(QNode *parent)
+ : QGeometryRenderer(parent)
+{
+ QConeGeometry *geometry = new QConeGeometry(this);
+ QObject::connect(geometry, &QConeGeometry::hasTopEndcapChanged, this, &QConeMesh::hasTopEndcapChanged);
+ QObject::connect(geometry, &QConeGeometry::hasBottomEndcapChanged, this, &QConeMesh::hasBottomEndcapChanged);
+ QObject::connect(geometry, &QConeGeometry::topRadiusChanged, this, &QConeMesh::topRadiusChanged);
+ QObject::connect(geometry, &QConeGeometry::bottomRadiusChanged, this, &QConeMesh::bottomRadiusChanged);
+ QObject::connect(geometry, &QConeGeometry::ringsChanged, this, &QConeMesh::ringsChanged);
+ QObject::connect(geometry, &QConeGeometry::slicesChanged, this, &QConeMesh::slicesChanged);
+ QObject::connect(geometry, &QConeGeometry::lengthChanged, this, &QConeMesh::lengthChanged);
+
+ QGeometryRenderer::setGeometry(geometry);
+}
+
+QConeMesh::~QConeMesh()
+{
+ QNode::cleanup();
+}
+
+void QConeMesh::setHasTopEndcap(bool hasTopEndcap)
+{
+ static_cast<QConeGeometry *>(geometry())->setHasTopEndcap(hasTopEndcap);
+}
+
+void QConeMesh::setHasBottomEndcap(bool hasBottomEndcap)
+{
+ static_cast<QConeGeometry *>(geometry())->setHasBottomEndcap(hasBottomEndcap);
+}
+
+void QConeMesh::setTopRadius(float topRadius)
+{
+ static_cast<QConeGeometry *>(geometry())->setTopRadius(topRadius);
+}
+
+void QConeMesh::setBottomRadius(float bottomRadius)
+{
+ static_cast<QConeGeometry *>(geometry())->setBottomRadius(bottomRadius);
+}
+
+void QConeMesh::setRings(int rings)
+{
+ static_cast<QConeGeometry *>(geometry())->setRings(rings);
+}
+
+void QConeMesh::setSlices(int slices)
+{
+ static_cast<QConeGeometry *>(geometry())->setSlices(slices);
+}
+
+void QConeMesh::setLength(float length)
+{
+ static_cast<QConeGeometry *>(geometry())->setLength(length);
+}
+
+bool QConeMesh::hasTopEndcap() const
+{
+ return static_cast<QConeGeometry *>(geometry())->hasTopEndcap();
+}
+
+bool QConeMesh::hasBottomEndcap() const
+{
+ return static_cast<QConeGeometry *>(geometry())->hasBottomEndcap();
+}
+
+float QConeMesh::topRadius() const
+{
+ return static_cast<QConeGeometry *>(geometry())->topRadius();
+}
+
+float QConeMesh::bottomRadius() const
+{
+ return static_cast<QConeGeometry *>(geometry())->bottomRadius();
+}
+
+int QConeMesh::rings() const
+{
+ return static_cast<QConeGeometry *>(geometry())->rings();
+}
+
+int QConeMesh::slices() const
+{
+ return static_cast<QConeGeometry *>(geometry())->slices();
+}
+
+float QConeMesh::length() const
+{
+ return static_cast<QConeGeometry *>(geometry())->length();
+}
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE