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Diffstat (limited to 'src/render/geometry/qspheregeometry.cpp')
-rw-r--r-- | src/render/geometry/qspheregeometry.cpp | 422 |
1 files changed, 422 insertions, 0 deletions
diff --git a/src/render/geometry/qspheregeometry.cpp b/src/render/geometry/qspheregeometry.cpp new file mode 100644 index 000000000..4cc655d98 --- /dev/null +++ b/src/render/geometry/qspheregeometry.cpp @@ -0,0 +1,422 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qspheregeometry.h" +#include "qspheregeometry_p.h" +#include <Qt3DRenderer/qbufferfunctor.h> +#include <Qt3DRenderer/qbuffer.h> +#include <Qt3DRenderer/qattribute.h> + +#ifndef _USE_MATH_DEFINES +# define _USE_MATH_DEFINES // For MSVC +#endif + +#include <qmath.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace { + +QByteArray createSphereMeshVertexData(float radius, int rings, int slices) +{ + QByteArray bufferBytes; + // vec3 pos, vec2 texCoord, vec3 normal, vec4 tangent + const quint32 elementSize = 3 + 2 + 3 + 4; + const quint32 stride = elementSize * sizeof(float); + const int nVerts = (slices + 1) * (rings + 1); + bufferBytes.resize(stride * nVerts); + + float* fptr = reinterpret_cast<float*>(bufferBytes.data()); + + const float dTheta = (M_PI * 2) / static_cast<float>( slices ); + const float dPhi = M_PI / static_cast<float>( rings ); + const float du = 1.0f / static_cast<float>( slices ); + const float dv = 1.0f / static_cast<float>( rings ); + + // Iterate over latitudes (rings) + for ( int lat = 0; lat < rings + 1; ++lat ) + { + const float phi = M_PI_2 - static_cast<float>( lat ) * dPhi; + const float cosPhi = qCos( phi ); + const float sinPhi = qSin( phi ); + const float v = 1.0f - static_cast<float>( lat ) * dv; + + // Iterate over longitudes (slices) + for ( int lon = 0; lon < slices + 1; ++lon ) + { + const float theta = static_cast<float>( lon ) * dTheta; + const float cosTheta = qCos( theta ); + const float sinTheta = qSin( theta ); + const float u = static_cast<float>( lon ) * du; + + *fptr++ = radius * cosTheta * cosPhi; + *fptr++ = radius * sinPhi; + *fptr++ = radius * sinTheta * cosPhi; + + *fptr++ = u; + *fptr++ = v; + + *fptr++ = cosTheta * cosPhi; + *fptr++ = sinPhi; + *fptr++ = sinTheta * cosPhi; + + *fptr++ = sinTheta; + *fptr++ = 0.0; + *fptr++ = -cosTheta; + *fptr++ = 1.0; + } + } + return bufferBytes; +} + +QByteArray createSphereMeshIndexData(int rings, int slices) +{ + int faces = (slices * 2) * (rings - 2); // two tris per slice, for all middle rings + faces += 2 * slices; // tri per slice for both top and bottom + + QByteArray indexBytes; + const int indices = faces * 3; + Q_ASSERT(indices < 65536); + indexBytes.resize(indices * sizeof(quint16)); + quint16 *indexPtr = reinterpret_cast<quint16*>(indexBytes.data()); + + // top cap + { + const int nextRingStartIndex = slices + 1; + for ( int j = 0; j < slices; ++j ) + { + *indexPtr++ = nextRingStartIndex + j; + *indexPtr++ = 0; + *indexPtr++ = nextRingStartIndex + j + 1; + } + } + + for ( int i = 1; i < (rings - 1); ++i ) + { + const int ringStartIndex = i * ( slices + 1 ); + const int nextRingStartIndex = ( i + 1 ) * ( slices + 1 ); + + for ( int j = 0; j < slices; ++j ) + { + // Split the quad into two triangles + *indexPtr++ = ringStartIndex + j; + *indexPtr++ = ringStartIndex + j + 1; + *indexPtr++ = nextRingStartIndex + j; + *indexPtr++ = nextRingStartIndex + j; + *indexPtr++ = ringStartIndex + j + 1; + *indexPtr++ = nextRingStartIndex + j + 1; + } + } + + // bottom cap + { + const int ringStartIndex = (rings - 1) * ( slices + 1); + const int nextRingStartIndex = (rings) * ( slices + 1); + for ( int j = 0; j < slices; ++j ) + { + *indexPtr++ = ringStartIndex + j + 1; + *indexPtr++ = nextRingStartIndex; + *indexPtr++ = ringStartIndex + j; + } + } + + return indexBytes; +} + +} // anonymous + +class SphereVertexDataFunctor : public QBufferFunctor +{ +public: + SphereVertexDataFunctor(int rings, int slices, float radius) + : m_rings(rings) + , m_slices(slices) + , m_radius(radius) + { + } + + QByteArray operator ()() Q_DECL_OVERRIDE + { + return createSphereMeshVertexData(m_radius, m_rings, m_slices); + } + + bool operator ==(const QBufferFunctor &other) const Q_DECL_OVERRIDE + { + const SphereVertexDataFunctor *otherFunctor = functor_cast<SphereVertexDataFunctor>(&other); + if (otherFunctor != Q_NULLPTR) + return (otherFunctor->m_rings == m_rings && + otherFunctor->m_slices == m_slices && + otherFunctor->m_radius == m_radius); + return false; + } + + QT3D_FUNCTOR(SphereVertexDataFunctor) + +private: + int m_rings; + int m_slices; + float m_radius; +}; + +class SphereIndexDataFunctor : public QBufferFunctor +{ +public: + SphereIndexDataFunctor(int rings, int slices) + : m_rings(rings) + , m_slices(slices) + { + } + + QByteArray operator ()() Q_DECL_OVERRIDE + { + return createSphereMeshIndexData(m_rings, m_slices); + } + + bool operator ==(const QBufferFunctor &other) const Q_DECL_OVERRIDE + { + const SphereIndexDataFunctor *otherFunctor = functor_cast<SphereIndexDataFunctor>(&other); + if (otherFunctor != Q_NULLPTR) + return (otherFunctor->m_rings == m_rings && + otherFunctor->m_slices == m_slices); + return false; + } + + QT3D_FUNCTOR(SphereIndexDataFunctor) + +private: + int m_rings; + int m_slices; +}; + +QSphereGeometryPrivate::QSphereGeometryPrivate() + : QGeometryPrivate() + , m_generateTangents(false) + , m_rings(16) + , m_slices(16) + , m_radius(1.0f) + , m_positionAttribute(Q_NULLPTR) + , m_normalAttribute(Q_NULLPTR) + , m_texCoordAttribute(Q_NULLPTR) + , m_tangentAttribute(Q_NULLPTR) + , m_indexAttribute(Q_NULLPTR) + , m_vertexBuffer(Q_NULLPTR) + , m_indexBuffer(Q_NULLPTR) +{ +} + +void QSphereGeometryPrivate::init() +{ + Q_Q(QSphereGeometry); + m_positionAttribute = new QAttribute(q); + m_normalAttribute = new QAttribute(q); + m_texCoordAttribute = new QAttribute(q); + m_tangentAttribute = new QAttribute(q); + m_indexAttribute = new QAttribute(q); + m_vertexBuffer = new QBuffer(QBuffer::VertexBuffer, q); + m_indexBuffer = new QBuffer(QBuffer::IndexBuffer, q); + + // vec3 pos, vec2 tex, vec3 normal, vec4 tangent + const quint32 elementSize = 3 + 2 + 3 + 4; + const quint32 stride = elementSize * sizeof(float); + const int nVerts = (m_slices + 1) * (m_rings + 1); + const int faces = (m_slices * 2) * (m_rings - 2) + (2 * m_slices); + + m_positionAttribute->setName(QAttribute::defaultPositionAttributeName()); + m_positionAttribute->setDataType(QAttribute::Float); + m_positionAttribute->setDataSize(3); + m_positionAttribute->setAttributeType(QAttribute::VertexAttribute); + m_positionAttribute->setBuffer(m_vertexBuffer); + m_positionAttribute->setByteStride(stride); + m_positionAttribute->setCount(nVerts); + + m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName()); + m_texCoordAttribute->setDataType(QAttribute::Float); + m_texCoordAttribute->setDataSize(2); + m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute); + m_texCoordAttribute->setBuffer(m_vertexBuffer); + m_texCoordAttribute->setByteStride(stride); + m_texCoordAttribute->setByteOffset(3 * sizeof(float)); + m_texCoordAttribute->setCount(nVerts); + + m_normalAttribute->setName(QAttribute::defaultNormalAttributeName()); + m_normalAttribute->setDataType(QAttribute::Float); + m_normalAttribute->setDataSize(3); + m_normalAttribute->setAttributeType(QAttribute::VertexAttribute); + m_normalAttribute->setBuffer(m_vertexBuffer); + m_normalAttribute->setByteStride(stride); + m_normalAttribute->setByteOffset(5 * sizeof(float)); + m_normalAttribute->setCount(nVerts); + + m_tangentAttribute->setName(QAttribute::defaultTangentAttributeName()); + m_tangentAttribute->setDataType(QAttribute::Float); + m_tangentAttribute->setDataSize(4); + m_tangentAttribute->setAttributeType(QAttribute::VertexAttribute); + m_tangentAttribute->setBuffer(m_vertexBuffer); + m_tangentAttribute->setByteStride(stride); + m_tangentAttribute->setByteOffset(8 * sizeof(float)); + m_tangentAttribute->setCount(nVerts); + + m_indexAttribute->setAttributeType(QAttribute::IndexAttribute); + m_indexAttribute->setDataType(QAttribute::UnsignedShort); + m_indexAttribute->setBuffer(m_indexBuffer); + + m_indexAttribute->setCount(faces * 3); + + m_vertexBuffer->setBufferFunctor(QBufferFunctorPtr(new SphereVertexDataFunctor(m_rings, m_slices, m_radius))); + m_indexBuffer->setBufferFunctor(QBufferFunctorPtr(new SphereIndexDataFunctor(m_rings, m_slices))); + + q->addAttribute(m_positionAttribute); + q->addAttribute(m_texCoordAttribute); + q->addAttribute(m_normalAttribute); + if (m_generateTangents) + q->addAttribute(m_tangentAttribute); + q->addAttribute(m_indexAttribute); +} + +QSphereGeometry::QSphereGeometry(QNode *parent) + : QGeometry(*new QSphereGeometryPrivate(), parent) +{ + Q_D(QSphereGeometry); + d->init(); +} + +QSphereGeometry::QSphereGeometry(QSphereGeometryPrivate &dd, QNode *parent) + : QGeometry(dd, parent) +{ + Q_D(QSphereGeometry); + d->init(); +} + +QSphereGeometry::~QSphereGeometry() +{ + QGeometry::cleanup(); +} + +void QSphereGeometry::updateVertices() +{ + Q_D(QSphereGeometry); + const int nVerts = (d->m_slices + 1) * (d->m_rings + 1); + d->m_positionAttribute->setCount(nVerts); + d->m_texCoordAttribute->setCount(nVerts); + d->m_normalAttribute->setCount(nVerts); + d->m_tangentAttribute->setCount(nVerts); + d->m_vertexBuffer->setBufferFunctor(QBufferFunctorPtr(new SphereVertexDataFunctor(d->m_rings, d->m_slices, d->m_radius))); +} + +void QSphereGeometry::updateIndices() +{ + Q_D(QSphereGeometry); + const int faces = (d->m_slices * 2) * (d->m_rings - 2) + (2 * d->m_slices); + d->m_indexAttribute->setCount(faces * 3); + d->m_indexBuffer->setBufferFunctor(QBufferFunctorPtr(new SphereIndexDataFunctor(d->m_rings, d->m_slices))); + +} + +void QSphereGeometry::setRings(int rings) +{ + Q_D(QSphereGeometry); + if (rings != d->m_rings) { + d->m_rings = rings; + updateVertices(); + updateIndices(); + emit ringsChanged(); + } +} + +void QSphereGeometry::setSlices(int slices) +{ + Q_D(QSphereGeometry); + if (slices != d->m_slices) { + d->m_slices = slices; + updateVertices(); + updateIndices(); + emit slicesChanged(); + } +} + +void QSphereGeometry::setRadius(float radius) +{ + Q_D(QSphereGeometry); + if (radius != d->m_radius) { + d->m_radius = radius; + updateVertices(); + emit radiusChanged(); + } +} + +void QSphereGeometry::setGenerateTangents(bool gen) +{ + Q_D(QSphereGeometry); + if (d->m_generateTangents != gen) { + if (d->m_generateTangents) + removeAttribute(d->m_tangentAttribute); + d->m_generateTangents = gen; + if (d->m_generateTangents) + addAttribute(d->m_tangentAttribute); + emit generateTangentsChanged(); + } +} + +bool QSphereGeometry::generateTangents() const +{ + Q_D(const QSphereGeometry); + return d->m_generateTangents; +} + +int QSphereGeometry::rings() const +{ + Q_D(const QSphereGeometry); + return d->m_rings; +} + +int QSphereGeometry::slices() const +{ + Q_D(const QSphereGeometry); + return d->m_slices; +} + +float QSphereGeometry::radius() const +{ + Q_D(const QSphereGeometry); + return d->m_radius; +} + +} // Qt3DRender + +QT_END_NAMESPACE + |