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-rw-r--r--src/render/graphicshelpers/graphicshelperinterface_p.h29
1 files changed, 28 insertions, 1 deletions
diff --git a/src/render/graphicshelpers/graphicshelperinterface_p.h b/src/render/graphicshelpers/graphicshelperinterface_p.h
index 6e7caee6a..1a7199a2c 100644
--- a/src/render/graphicshelpers/graphicshelperinterface_p.h
+++ b/src/render/graphicshelpers/graphicshelperinterface_p.h
@@ -55,6 +55,7 @@
#include <QOpenGLTexture>
#include <QVector>
#include <Qt3DRender/private/shadervariables_p.h>
+#include <Qt3DRender/private/uniform_p.h>
QT_BEGIN_NAMESPACE
@@ -87,7 +88,6 @@ public:
virtual void bindFrameBufferObject(GLuint frameBufferId) = 0;
virtual void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) = 0;
virtual void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0;
- virtual void bindUniform(const QVariant &v, const ShaderUniform &description) = 0;
virtual void blendEquation(GLenum mode) = 0;
virtual void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) = 0;
virtual void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) = 0;
@@ -131,6 +131,33 @@ public:
virtual uint uniformByteSize(const ShaderUniform &description) = 0;
virtual void useProgram(GLuint programId) = 0;
virtual void vertexAttribDivisor(GLuint index, GLuint divisor) = 0;
+
+ virtual void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+
+ virtual void glUniform1iv(GLint location, GLsizei count, const GLint *value) = 0;
+ virtual void glUniform2iv(GLint location, GLsizei count, const GLint *value) = 0;
+ virtual void glUniform3iv(GLint location, GLsizei count, const GLint *value) = 0;
+ virtual void glUniform4iv(GLint location, GLsizei count, const GLint *value) = 0;
+
+ virtual void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) = 0;
+ virtual void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) = 0;
+ virtual void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) = 0;
+ virtual void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) = 0;
+
+ virtual void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+
+ virtual UniformType uniformTypeFromGLType(GLenum glType) = 0;
};