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-rw-r--r--src/render/io/scene.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/render/io/scene.cpp b/src/render/io/scene.cpp
index a92dc1fd8..8874db279 100644
--- a/src/render/io/scene.cpp
+++ b/src/render/io/scene.cpp
@@ -44,7 +44,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
@@ -55,7 +55,7 @@ Scene::Scene()
{
}
-void Scene::updateFromPeer(Qt3D::QNode *peer)
+void Scene::updateFromPeer(Qt3DCore::QNode *peer)
{
QAbstractSceneLoader *loader = static_cast<QAbstractSceneLoader *>(peer);
@@ -63,7 +63,7 @@ void Scene::updateFromPeer(Qt3D::QNode *peer)
m_sceneManager->addSceneData(m_source, peerUuid());
}
-void Scene::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+void Scene::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
if (propertyChange->propertyName() == QByteArrayLiteral("source")) {
@@ -77,7 +77,7 @@ QUrl Scene::source() const
return m_source;
}
-void Scene::setSceneSubtree(Qt3D::QEntity *subTree)
+void Scene::setSceneSubtree(Qt3DCore::QEntity *subTree)
{
QBackendScenePropertyChangePtr e(new QBackendScenePropertyChange(NodeUpdated, peerUuid()));
e->setPropertyName("scene");
@@ -104,7 +104,7 @@ RenderSceneFunctor::RenderSceneFunctor(SceneManager *sceneManager)
{
}
-Qt3D::QBackendNode *RenderSceneFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
+Qt3DCore::QBackendNode *RenderSceneFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const
{
Scene *scene = m_sceneManager->getOrCreateResource(frontend->id());
scene->setFactory(factory);
@@ -113,12 +113,12 @@ Qt3D::QBackendNode *RenderSceneFunctor::create(Qt3D::QNode *frontend, const Qt3D
return scene;
}
-Qt3D::QBackendNode *RenderSceneFunctor::get(const Qt3D::QNodeId &id) const
+Qt3DCore::QBackendNode *RenderSceneFunctor::get(const Qt3DCore::QNodeId &id) const
{
return m_sceneManager->lookupResource(id);
}
-void RenderSceneFunctor::destroy(const Qt3D::QNodeId &id) const
+void RenderSceneFunctor::destroy(const Qt3DCore::QNodeId &id) const
{
m_sceneManager->releaseResource(id);
}