diff options
Diffstat (limited to 'src/render/io/scene.cpp')
-rw-r--r-- | src/render/io/scene.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/render/io/scene.cpp b/src/render/io/scene.cpp index a92dc1fd8..8874db279 100644 --- a/src/render/io/scene.cpp +++ b/src/render/io/scene.cpp @@ -44,7 +44,7 @@ QT_BEGIN_NAMESPACE -using namespace Qt3D; +using namespace Qt3DCore; namespace Qt3DRender { namespace Render { @@ -55,7 +55,7 @@ Scene::Scene() { } -void Scene::updateFromPeer(Qt3D::QNode *peer) +void Scene::updateFromPeer(Qt3DCore::QNode *peer) { QAbstractSceneLoader *loader = static_cast<QAbstractSceneLoader *>(peer); @@ -63,7 +63,7 @@ void Scene::updateFromPeer(Qt3D::QNode *peer) m_sceneManager->addSceneData(m_source, peerUuid()); } -void Scene::sceneChangeEvent(const Qt3D::QSceneChangePtr &e) +void Scene::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e); if (propertyChange->propertyName() == QByteArrayLiteral("source")) { @@ -77,7 +77,7 @@ QUrl Scene::source() const return m_source; } -void Scene::setSceneSubtree(Qt3D::QEntity *subTree) +void Scene::setSceneSubtree(Qt3DCore::QEntity *subTree) { QBackendScenePropertyChangePtr e(new QBackendScenePropertyChange(NodeUpdated, peerUuid())); e->setPropertyName("scene"); @@ -104,7 +104,7 @@ RenderSceneFunctor::RenderSceneFunctor(SceneManager *sceneManager) { } -Qt3D::QBackendNode *RenderSceneFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const +Qt3DCore::QBackendNode *RenderSceneFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const { Scene *scene = m_sceneManager->getOrCreateResource(frontend->id()); scene->setFactory(factory); @@ -113,12 +113,12 @@ Qt3D::QBackendNode *RenderSceneFunctor::create(Qt3D::QNode *frontend, const Qt3D return scene; } -Qt3D::QBackendNode *RenderSceneFunctor::get(const Qt3D::QNodeId &id) const +Qt3DCore::QBackendNode *RenderSceneFunctor::get(const Qt3DCore::QNodeId &id) const { return m_sceneManager->lookupResource(id); } -void RenderSceneFunctor::destroy(const Qt3D::QNodeId &id) const +void RenderSceneFunctor::destroy(const Qt3DCore::QNodeId &id) const { m_sceneManager->releaseResource(id); } |