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-rw-r--r--src/render/io/scenemanager.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/render/io/scenemanager.cpp b/src/render/io/scenemanager.cpp
index 52fd2a627..f7223cd46 100644
--- a/src/render/io/scenemanager.cpp
+++ b/src/render/io/scenemanager.cpp
@@ -42,14 +42,14 @@ namespace Qt3DRender {
namespace Render {
SceneManager::SceneManager() : QResourceManager<Scene,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
8,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>()
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>()
{
}
-void SceneManager::addSceneData(const QUrl &source, const Qt3D::QNodeId &sceneUuid)
+void SceneManager::addSceneData(const QUrl &source, const Qt3DCore::QNodeId &sceneUuid)
{
LoadSceneJobPtr newJob(new LoadSceneJob(source, sceneUuid));
@@ -68,13 +68,13 @@ QVector<LoadSceneJobPtr> SceneManager::pendingSceneLoaderJobs()
return copy;
}
-void SceneManager::addLoadedSceneTree(const QUrl &source, Qt3D::QEntity *tree)
+void SceneManager::addLoadedSceneTree(const QUrl &source, Qt3DCore::QEntity *tree)
{
SceneManager::Locker lock(this);
m_loadedSceneTrees.insert(source, tree);
}
-Qt3D::QEntity *SceneManager::sceneTreeFromSource(const QUrl &source)
+Qt3DCore::QEntity *SceneManager::sceneTreeFromSource(const QUrl &source)
{
SceneManager::Locker lock(this);
return m_loadedSceneTrees.value(source);