diff options
Diffstat (limited to 'src/render/jobs/loadscenejob.cpp')
-rw-r--r-- | src/render/jobs/loadscenejob.cpp | 58 |
1 files changed, 37 insertions, 21 deletions
diff --git a/src/render/jobs/loadscenejob.cpp b/src/render/jobs/loadscenejob.cpp index 9885d3225..f858f82e3 100644 --- a/src/render/jobs/loadscenejob.cpp +++ b/src/render/jobs/loadscenejob.cpp @@ -42,10 +42,12 @@ #include <private/nodemanagers_p.h> #include <private/scenemanager_p.h> #include <Qt3DCore/qentity.h> +#include <Qt3DCore/private/qaspectmanager_p.h> #include <Qt3DRender/private/job_common_p.h> #include <Qt3DRender/private/qsceneimporter_p.h> #include <Qt3DRender/private/qurlhelper_p.h> #include <Qt3DRender/qsceneloader.h> +#include <Qt3DRender/private/qsceneloader_p.h> #include <Qt3DRender/private/renderlogging_p.h> #include <QFileInfo> #include <QMimeDatabase> @@ -55,10 +57,10 @@ QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { -LoadSceneJob::LoadSceneJob(const QUrl &source, Qt3DCore::QNodeId m_sceneComponent) - : QAspectJob() +LoadSceneJob::LoadSceneJob(const QUrl &source, Qt3DCore::QNodeId sceneComponent) + : QAspectJob(*new LoadSceneJobPrivate(this)) , m_source(source) - , m_sceneComponent(m_sceneComponent) + , m_sceneComponent(sceneComponent) , m_managers(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::LoadScene, 0); @@ -97,7 +99,6 @@ void LoadSceneJob::run() Q_ASSERT(scene); // Reset status - scene->setStatus(QSceneLoader::None); QSceneLoader::Status finalStatus = QSceneLoader::None; // Perform the loading only if the source wasn't explicitly set to empty @@ -110,8 +111,7 @@ void LoadSceneJob::run() qCDebug(SceneLoaders) << Q_FUNC_INFO << "Attempting to load" << finfo.filePath(); if (finfo.exists()) { const QStringList extensions(finfo.suffix()); - sceneSubTree = tryLoadScene(scene, - finalStatus, + sceneSubTree = tryLoadScene(finalStatus, extensions, [this] (QSceneImporter *importer) { importer->setSource(m_source); @@ -131,8 +131,7 @@ void LoadSceneJob::run() const QString basePath = m_source.adjusted(QUrl::RemoveFilename).toString(); - sceneSubTree = tryLoadScene(scene, - finalStatus, + sceneSubTree = tryLoadScene(finalStatus, extensions, [this, basePath] (QSceneImporter *importer) { importer->setData(m_data, basePath); @@ -140,19 +139,18 @@ void LoadSceneJob::run() } } - // If the sceneSubTree is null it will trigger the frontend to unload - // any subtree it may hold - // Set clone of sceneTree in sceneComponent. This will move the sceneSubTree - // to the QCoreApplication thread which is where the frontend object tree lives. - scene->setSceneSubtree(sceneSubTree); + Q_D(LoadSceneJob); + d->m_sceneSubtree = sceneSubTree; + d->m_status = finalStatus; - // Note: the status is set after the subtree so that bindinds depending on the status - // in the frontend will be consistent - scene->setStatus(finalStatus); + if (d->m_sceneSubtree) { + // Move scene sub tree to the application thread so that it can be grafted in. + const auto appThread = QCoreApplication::instance()->thread(); + d->m_sceneSubtree->moveToThread(appThread); + } } -Qt3DCore::QEntity *LoadSceneJob::tryLoadScene(Scene *scene, - QSceneLoader::Status &finalStatus, +Qt3DCore::QEntity *LoadSceneJob::tryLoadScene(QSceneLoader::Status &finalStatus, const QStringList &extensions, const std::function<void (QSceneImporter *)> &importerSetupFunc) { @@ -165,9 +163,6 @@ Qt3DCore::QEntity *LoadSceneJob::tryLoadScene(Scene *scene, foundSuitableLoggerPlugin = true; - // If the file type is supported -> enter Loading status - scene->setStatus(QSceneLoader::Loading); - // Set source file or data on importer importerSetupFunc(sceneImporter); @@ -188,6 +183,27 @@ Qt3DCore::QEntity *LoadSceneJob::tryLoadScene(Scene *scene, return sceneSubTree; } +void LoadSceneJobPrivate::postFrame(Qt3DCore::QAspectManager *manager) +{ + Q_Q(LoadSceneJob); + QSceneLoader *node = + qobject_cast<QSceneLoader *>(manager->lookupNode(q->sceneComponentId())); + if (!node) + return; + Qt3DRender::QSceneLoaderPrivate *dNode = + static_cast<decltype(dNode)>(Qt3DCore::QNodePrivate::get(node)); + + // If the sceneSubTree is null it will trigger the frontend to unload + // any subtree it may hold + // Set clone of sceneTree in sceneComponent. This will move the sceneSubTree + // to the QCoreApplication thread which is where the frontend object tree lives. + dNode->setSceneRoot(m_sceneSubtree); + + // Note: the status is set after the subtree so that bindinds depending on the status + // in the frontend will be consistent + dNode->setStatus(m_status); +} + } // namespace Render } // namespace Qt3DRender |