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-rw-r--r--src/render/jobs/pickboundingvolumeutils.cpp132
1 files changed, 116 insertions, 16 deletions
diff --git a/src/render/jobs/pickboundingvolumeutils.cpp b/src/render/jobs/pickboundingvolumeutils.cpp
index 5fed946d6..23e495ecb 100644
--- a/src/render/jobs/pickboundingvolumeutils.cpp
+++ b/src/render/jobs/pickboundingvolumeutils.cpp
@@ -55,6 +55,7 @@
#include <vector>
#include <algorithm>
+#include <functional>
QT_BEGIN_NAMESPACE
@@ -418,6 +419,46 @@ HitList reduceToFirstHit(HitList &result, const HitList &intermediate)
return result;
}
+
+struct HighestPriorityHitReducer
+{
+ // No need to protect this from concurrent access as the table
+ // is read only
+ const QHash<Qt3DCore::QNodeId, int> entityToPriorityTable;
+
+ HitList operator()(HitList &result, const HitList &intermediate)
+ {
+ // Sort by priority first
+ // If we have equal priorities, we then sort by distance
+
+ if (!intermediate.empty()) {
+ if (result.empty())
+ result.push_back(intermediate.front());
+ int currentPriority = entityToPriorityTable.value(result.front().m_entityId, 0);
+ float closest = result.front().m_distance;
+
+ for (const auto &v : intermediate) {
+ const int newEntryPriority = entityToPriorityTable.value(v.m_entityId, 0);
+ if (newEntryPriority > currentPriority) {
+ result.push_front(v);
+ currentPriority = newEntryPriority;
+ closest = v.m_distance;
+ } else if (newEntryPriority == currentPriority) {
+ if (v.m_distance < closest) {
+ result.push_front(v);
+ closest = v.m_distance;
+ currentPriority = newEntryPriority;
+ }
+ }
+ }
+
+ while (result.size() > 1)
+ result.pop_back();
+ }
+ return result;
+ }
+};
+
HitList reduceToAllHits(HitList &results, const HitList &intermediate)
{
if (!intermediate.empty())
@@ -492,9 +533,22 @@ struct MapFunctorHolder
} // anonymous
-HitList EntityCollisionGathererFunctor::computeHits(const QVector<Entity *> &entities, bool allHitsRequested)
-{
- const auto reducerOp = allHitsRequested ? PickingUtils::reduceToAllHits : PickingUtils::reduceToFirstHit;
+HitList EntityCollisionGathererFunctor::computeHits(const QVector<Entity *> &entities,
+ Qt3DRender::QPickingSettings::PickResultMode mode)
+{
+ std::function<HitList (HitList &, const HitList &)> reducerOp;
+ switch (mode) {
+ case QPickingSettings::AllPicks:
+ reducerOp = PickingUtils::reduceToAllHits;
+ break;
+ case QPickingSettings::NearestPriorityPick:
+ reducerOp = HighestPriorityHitReducer{ m_entityToPriorityTable };
+ break;
+ case QPickingSettings::NearestPick:
+ reducerOp = PickingUtils::reduceToFirstHit;
+ break;
+ }
+
const MapFunctorHolder holder(this);
#if QT_CONFIG(concurrent)
return QtConcurrent::blockingMappedReduced<HitList>(entities, holder, reducerOp);
@@ -519,9 +573,22 @@ HitList EntityCollisionGathererFunctor::pick(const Entity *entity) const
return result;
}
-HitList TriangleCollisionGathererFunctor::computeHits(const QVector<Entity *> &entities, bool allHitsRequested)
-{
- const auto reducerOp = allHitsRequested ? PickingUtils::reduceToAllHits : PickingUtils::reduceToFirstHit;
+HitList TriangleCollisionGathererFunctor::computeHits(const QVector<Entity *> &entities,
+ Qt3DRender::QPickingSettings::PickResultMode mode)
+{
+ std::function<HitList (HitList &, const HitList &)> reducerOp;
+ switch (mode) {
+ case QPickingSettings::AllPicks:
+ reducerOp = PickingUtils::reduceToAllHits;
+ break;
+ case QPickingSettings::NearestPriorityPick:
+ reducerOp = HighestPriorityHitReducer { m_entityToPriorityTable };
+ break;
+ case QPickingSettings::NearestPick:
+ reducerOp = PickingUtils::reduceToFirstHit;
+ break;
+ }
+
const MapFunctorHolder holder(this);
#if QT_CONFIG(concurrent)
return QtConcurrent::blockingMappedReduced<HitList>(entities, holder, reducerOp);
@@ -553,9 +620,22 @@ HitList TriangleCollisionGathererFunctor::pick(const Entity *entity) const
return result;
}
-HitList LineCollisionGathererFunctor::computeHits(const QVector<Entity *> &entities, bool allHitsRequested)
-{
- const auto reducerOp = allHitsRequested ? PickingUtils::reduceToAllHits : PickingUtils::reduceToFirstHit;
+HitList LineCollisionGathererFunctor::computeHits(const QVector<Entity *> &entities,
+ Qt3DRender::QPickingSettings::PickResultMode mode)
+{
+ std::function<HitList (HitList &, const HitList &)> reducerOp;
+ switch (mode) {
+ case QPickingSettings::AllPicks:
+ reducerOp = PickingUtils::reduceToAllHits;
+ break;
+ case QPickingSettings::NearestPriorityPick:
+ reducerOp = HighestPriorityHitReducer { m_entityToPriorityTable };
+ break;
+ case QPickingSettings::NearestPick:
+ reducerOp = PickingUtils::reduceToFirstHit;
+ break;
+ }
+
const MapFunctorHolder holder(this);
#if QT_CONFIG(concurrent)
return QtConcurrent::blockingMappedReduced<HitList>(entities, holder, reducerOp);
@@ -586,9 +666,22 @@ HitList LineCollisionGathererFunctor::pick(const Entity *entity) const
return result;
}
-HitList PointCollisionGathererFunctor::computeHits(const QVector<Entity *> &entities, bool allHitsRequested)
-{
- const auto reducerOp = allHitsRequested ? PickingUtils::reduceToAllHits : PickingUtils::reduceToFirstHit;
+HitList PointCollisionGathererFunctor::computeHits(const QVector<Entity *> &entities,
+ Qt3DRender::QPickingSettings::PickResultMode mode)
+{
+ std::function<HitList (HitList &, const HitList &)> reducerOp;
+ switch (mode) {
+ case QPickingSettings::AllPicks:
+ reducerOp = PickingUtils::reduceToAllHits;
+ break;
+ case QPickingSettings::NearestPriorityPick:
+ reducerOp = HighestPriorityHitReducer { m_entityToPriorityTable };
+ break;
+ case QPickingSettings::NearestPick:
+ reducerOp = PickingUtils::reduceToFirstHit;
+ break;
+ }
+
const MapFunctorHolder holder(this);
#if QT_CONFIG(concurrent)
return QtConcurrent::blockingMappedReduced<HitList>(entities, holder, reducerOp);
@@ -641,15 +734,17 @@ bool HierarchicalEntityPicker::collectHits(NodeManagers *manager, Entity *root)
{
m_hits.clear();
m_entities.clear();
+ m_entityToPriorityTable.clear();
QRayCastingService rayCasting;
struct EntityData {
Entity* entity;
bool hasObjectPicker;
Qt3DCore::QNodeIdVector recursiveLayers;
+ int priority;
};
std::vector<EntityData> worklist;
- worklist.push_back({root, !root->componentHandle<ObjectPicker>().isNull(), {}});
+ worklist.push_back({root, !root->componentHandle<ObjectPicker>().isNull(), {}, 0});
LayerManager *layerManager = manager->layerManager();
@@ -710,6 +805,8 @@ bool HierarchicalEntityPicker::collectHits(NodeManagers *manager, Entity *root)
if (accepted && queryResult.m_distance >= 0.f && (current.hasObjectPicker || !m_objectPickersRequired)) {
m_entities.push_back(current.entity);
m_hits.push_back(queryResult);
+ // Record entry for entity/priority
+ m_entityToPriorityTable.insert(current.entity->peerId(), current.priority);
}
Qt3DCore::QNodeIdVector recursiveLayers;
@@ -722,9 +819,12 @@ bool HierarchicalEntityPicker::collectHits(NodeManagers *manager, Entity *root)
// and pick children
const auto children = current.entity->children();
- for (auto child: children)
- worklist.push_back({child, current.hasObjectPicker || !child->componentHandle<ObjectPicker>().isNull(),
- current.recursiveLayers + recursiveLayers});
+ for (Entity *child: children) {
+ ObjectPicker *childPicker = child->renderComponent<ObjectPicker>();
+ worklist.push_back({child, current.hasObjectPicker || childPicker,
+ current.recursiveLayers + recursiveLayers,
+ (childPicker ? childPicker->priority() : current.priority)});
+ }
}
return !m_hits.empty();