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-rw-r--r--src/render/jobs/updateworldtransformjob.cpp21
1 files changed, 16 insertions, 5 deletions
diff --git a/src/render/jobs/updateworldtransformjob.cpp b/src/render/jobs/updateworldtransformjob.cpp
index c56ed8507..1a9697843 100644
--- a/src/render/jobs/updateworldtransformjob.cpp
+++ b/src/render/jobs/updateworldtransformjob.cpp
@@ -44,6 +44,8 @@
#include <Qt3DRender/private/transform_p.h>
#include <Qt3DRender/private/renderlogging_p.h>
#include <Qt3DRender/private/job_common_p.h>
+#include <Qt3DRender/private/managers_p.h>
+#include <Qt3DRender/private/nodemanagers_p.h>
#include <QThread>
@@ -54,7 +56,7 @@ namespace Render {
namespace {
-void updateWorldTransformAndBounds(Qt3DRender::Render::Entity *node, const Matrix4x4 &parentTransform)
+void updateWorldTransformAndBounds(NodeManagers *manager, Entity *node, const Matrix4x4 &parentTransform)
{
Matrix4x4 worldTransform(parentTransform);
Transform *nodeTransform = node->renderComponent<Transform>();
@@ -64,9 +66,12 @@ void updateWorldTransformAndBounds(Qt3DRender::Render::Entity *node, const Matri
*(node->worldTransform()) = worldTransform;
- const auto children = node->children();
- for (Qt3DRender::Render::Entity *child : children)
- updateWorldTransformAndBounds(child, worldTransform);
+ const auto childrenHandles = node->childrenHandles();
+ for (const HEntity &handle : childrenHandles) {
+ Entity *child = manager->renderNodesManager()->data(handle);
+ if (child)
+ updateWorldTransformAndBounds(manager, child, worldTransform);
+ }
}
}
@@ -74,6 +79,7 @@ void updateWorldTransformAndBounds(Qt3DRender::Render::Entity *node, const Matri
UpdateWorldTransformJob::UpdateWorldTransformJob()
: Qt3DCore::QAspectJob()
, m_node(nullptr)
+ , m_manager(nullptr)
{
SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateTransform, 0);
}
@@ -83,6 +89,11 @@ void UpdateWorldTransformJob::setRoot(Entity *root)
m_node = root;
}
+void UpdateWorldTransformJob::setManagers(NodeManagers *manager)
+{
+ m_manager = manager;
+}
+
void UpdateWorldTransformJob::run()
{
// Iterate over each level of hierarchy in our scene
@@ -98,7 +109,7 @@ void UpdateWorldTransformJob::run()
Entity *parent = m_node->parent();
if (parent != nullptr)
parentTransform = *(parent->worldTransform());
- updateWorldTransformAndBounds(m_node, parentTransform);
+ updateWorldTransformAndBounds(m_manager, m_node, parentTransform);
qCDebug(Jobs) << "Exiting" << Q_FUNC_INFO << QThread::currentThread();
}