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-rw-r--r--src/render/lights/qspotlight.cpp50
1 files changed, 40 insertions, 10 deletions
diff --git a/src/render/lights/qspotlight.cpp b/src/render/lights/qspotlight.cpp
index eddafbe61..c725a6baf 100644
--- a/src/render/lights/qspotlight.cpp
+++ b/src/render/lights/qspotlight.cpp
@@ -140,12 +140,18 @@ QSpotLight::QSpotLight(QSpotLightPrivate &dd, QNode *parent)
/*!
\qmlproperty float Qt3D.Render::SpotLight::constantAttenuation
- Specifies the constant attenuation of the spot light
+ Specifies the constant attenuation of the spot light.
+
+ \note The exact meaning and use of this property is up to the
+ material implementation.
*/
/*!
\property Qt3DRender::QSpotLight::constantAttenuation
- Specifies the constant attenuation of the spot light
+ Specifies the constant attenuation of the spot light.
+
+ \note The exact meaning and use of this property is up to the
+ material implementation.
*/
float QSpotLight::constantAttenuation() const
{
@@ -164,12 +170,18 @@ void QSpotLight::setConstantAttenuation(float value)
/*!
\qmlproperty float Qt3D.Render::SpotLight::linearAttenuation
- Specifies the linear attenuation of the spot light
+ Specifies the linear attenuation of the spot light.
+
+ \note The exact meaning and use of this property is up to the
+ material implementation.
*/
/*!
\property Qt3DRender::QSpotLight::linearAttenuation
- Specifies the linear attenuation of the spot light
+ Specifies the linear attenuation of the spot light.
+
+ \note The exact meaning and use of this property is up to the
+ material implementation.
*/
float QSpotLight::linearAttenuation() const
{
@@ -188,12 +200,18 @@ void QSpotLight::setLinearAttenuation(float value)
/*!
\qmlproperty float Qt3D.Render::SpotLight::quadraticAttenuation
- Specifies the quadratic attenuation of the spot light
+ Specifies the quadratic attenuation of the spot light.
+
+ \note The exact meaning and use of this property is up to the
+ material implementation.
*/
/*!
\property Qt3DRender::QSpotLight::quadraticAttenuation
- Specifies the quadratic attenuation of the spot light
+ Specifies the quadratic attenuation of the spot light.
+
+ \note The exact meaning and use of this property is up to the
+ material implementation.
*/
float QSpotLight::quadraticAttenuation() const
{
@@ -212,12 +230,18 @@ void QSpotLight::setQuadraticAttenuation(float value)
/*!
\qmlproperty vector3d Qt3D.Render::SpotLight::localDirection
- Specifies the local direction of the spot light
+ Specifies the local direction of the spot light.
+
+ \note The exact meaning and use of this property is up to the
+ material implementation.
*/
/*!
\property Qt3DRender::QSpotLight::localDirection
- Specifies the local direction of the spot light
+ Specifies the local direction of the spot light.
+
+ \note The exact meaning and use of this property is up to the
+ material implementation.
*/
QVector3D QSpotLight::localDirection() const
{
@@ -227,12 +251,18 @@ QVector3D QSpotLight::localDirection() const
/*!
\qmlproperty float Qt3D.Render::SpotLight::cutOffAngle
- Specifies the cut off angle of the spot light
+ Specifies the cut off angle of the spot light.
+
+ \note The exact meaning and use of this property is up to the
+ material implementation.
*/
/*!
\property Qt3DRender::QSpotLight::cutOffAngle
- Specifies the cut off angle of the spot light
+ Specifies the cut off angle of the spot light.
+
+ \note The exact meaning and use of this property is up to the
+ material implementation.
*/
float QSpotLight::cutOffAngle() const
{