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diff --git a/src/render/materialsystem/annotation.cpp b/src/render/materialsystem/annotation.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "annotation_p.h"
+#include <Qt3DCore/qscenepropertychange.h>
+
+QT_BEGIN_NAMESPACE
+
+using namespace Qt3D;
+
+namespace Qt3DRender {
+namespace Render {
+
+Annotation::Annotation()
+ : QBackendNode()
+{
+}
+
+Annotation::~Annotation()
+{
+ cleanup();
+}
+
+void Annotation::cleanup()
+{
+}
+
+void Annotation::updateFromPeer(Qt3D::QNode *peer)
+{
+ QAnnotation *criterion = static_cast<QAnnotation *>(peer);
+
+ m_value = criterion->value();
+ m_name = criterion->name();
+}
+
+QVariant Annotation::criterionValue() const
+{
+ return m_value;
+}
+
+QString Annotation::criterionName() const
+{
+ return m_name;
+}
+
+void Annotation::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+{
+ QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
+ if (propertyChange->propertyName() == QByteArrayLiteral("value"))
+ m_value = propertyChange->value();
+ else if (propertyChange->propertyName() == QByteArrayLiteral("name"))
+ m_name = propertyChange->value().toString();
+}
+
+bool Annotation::operator ==(const Annotation &other)
+{
+ if (&other == this)
+ return true;
+ return ((other.criterionName() == criterionName()) &&
+ (other.criterionValue() == criterionValue()));
+}
+
+bool Annotation::operator !=(const Annotation &other)
+{
+ return !operator ==(other);
+}
+
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE