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diff --git a/src/render/materialsystem/material.cpp b/src/render/materialsystem/material.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "material_p.h"
+#include "graphicscontext_p.h"
+#include "technique_p.h"
+#include "effect_p.h"
+#include "qparameter.h"
+#include "qtechnique.h"
+#include "qmaterial.h"
+#include "qeffect.h"
+
+#include <Qt3DCore/qscenepropertychange.h>
+#include <QOpenGLShaderProgram>
+
+using namespace Qt3D;
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+namespace Render {
+
+Material::Material()
+ : QBackendNode()
+ , m_enabled(true)
+{
+}
+
+Material::~Material()
+{
+ cleanup();
+}
+
+void Material::cleanup()
+{
+ m_parameterPack.clear();
+}
+
+void Material::updateFromPeer(Qt3D::QNode *node)
+{
+ QMaterial *mat = static_cast<QMaterial *>(node);
+ m_parameterPack.clear();
+ m_enabled = mat->isEnabled();
+ if (mat->effect() != Q_NULLPTR)
+ m_effectUuid = mat->effect()->id();
+ Q_FOREACH (QParameter *p, mat->parameters())
+ m_parameterPack.appendParameter(p->id());
+}
+
+void Material::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+{
+ QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
+
+ switch (e->type()) {
+ case NodeUpdated: {
+ if (propertyChange->propertyName() == QByteArrayLiteral("enabled"))
+ m_enabled = propertyChange->value().toBool();
+ break;
+ }
+ // Check for shader parameter
+ case NodeAdded: {
+ if (propertyChange->propertyName() == QByteArrayLiteral("parameter"))
+ m_parameterPack.appendParameter(propertyChange->value().value<QNodeId>());
+ else if (propertyChange->propertyName() == QByteArrayLiteral("effect"))
+ m_effectUuid = propertyChange->value().value<QNodeId>();
+ break;
+ }
+ case NodeRemoved: {
+ if (propertyChange->propertyName() == QByteArrayLiteral("parameter"))
+ m_parameterPack.removeParameter(propertyChange->value().value<QNodeId>());
+ else if (propertyChange->propertyName() == QByteArrayLiteral("effect"))
+ m_effectUuid = QNodeId();
+ break;
+ }
+
+ default:
+ break;
+ }
+}
+
+QList<Qt3D::QNodeId> Material::parameters() const
+{
+ return m_parameterPack.parameters();
+}
+
+Qt3D::QNodeId Material::effect() const
+{
+ return m_effectUuid;
+}
+
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE