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Diffstat (limited to 'src/render/materialsystem/material.cpp')
-rw-r--r-- | src/render/materialsystem/material.cpp | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/src/render/materialsystem/material.cpp b/src/render/materialsystem/material.cpp new file mode 100644 index 000000000..c096c1a98 --- /dev/null +++ b/src/render/materialsystem/material.cpp @@ -0,0 +1,127 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "material_p.h" +#include "graphicscontext_p.h" +#include "technique_p.h" +#include "effect_p.h" +#include "qparameter.h" +#include "qtechnique.h" +#include "qmaterial.h" +#include "qeffect.h" + +#include <Qt3DCore/qscenepropertychange.h> +#include <QOpenGLShaderProgram> + +using namespace Qt3D; + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { +namespace Render { + +Material::Material() + : QBackendNode() + , m_enabled(true) +{ +} + +Material::~Material() +{ + cleanup(); +} + +void Material::cleanup() +{ + m_parameterPack.clear(); +} + +void Material::updateFromPeer(Qt3D::QNode *node) +{ + QMaterial *mat = static_cast<QMaterial *>(node); + m_parameterPack.clear(); + m_enabled = mat->isEnabled(); + if (mat->effect() != Q_NULLPTR) + m_effectUuid = mat->effect()->id(); + Q_FOREACH (QParameter *p, mat->parameters()) + m_parameterPack.appendParameter(p->id()); +} + +void Material::sceneChangeEvent(const Qt3D::QSceneChangePtr &e) +{ + QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e); + + switch (e->type()) { + case NodeUpdated: { + if (propertyChange->propertyName() == QByteArrayLiteral("enabled")) + m_enabled = propertyChange->value().toBool(); + break; + } + // Check for shader parameter + case NodeAdded: { + if (propertyChange->propertyName() == QByteArrayLiteral("parameter")) + m_parameterPack.appendParameter(propertyChange->value().value<QNodeId>()); + else if (propertyChange->propertyName() == QByteArrayLiteral("effect")) + m_effectUuid = propertyChange->value().value<QNodeId>(); + break; + } + case NodeRemoved: { + if (propertyChange->propertyName() == QByteArrayLiteral("parameter")) + m_parameterPack.removeParameter(propertyChange->value().value<QNodeId>()); + else if (propertyChange->propertyName() == QByteArrayLiteral("effect")) + m_effectUuid = QNodeId(); + break; + } + + default: + break; + } +} + +QList<Qt3D::QNodeId> Material::parameters() const +{ + return m_parameterPack.parameters(); +} + +Qt3D::QNodeId Material::effect() const +{ + return m_effectUuid; +} + +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE |