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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qparametermapping.h"
+#include <private/qparametermapping_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+/*!
+ \class Qt3DRender::QParameterMappingPrivate
+ \internal
+*/
+QParameterMappingPrivate::QParameterMappingPrivate()
+ : QNodePrivate()
+ , m_bindingType(QParameterMapping::Uniform)
+{
+}
+/*!
+ \class Qt3DRender::QParameterMapping
+ \inmodule Qt3DRenderer
+ \since 5.5
+ \brief The QParameterMapping class provides ...
+*/
+
+/*!
+ \qmltype ParameterMapping
+ \instantiates Qt3DRender::QParameterMapping
+ \inherits Node
+ \inqmlmodule Qt3D.Renderer
+ \since 5.5
+ \brief For ...
+*/
+
+/*! \fn void Qt3DRender::QParameterMapping::copy(const QNode *ref)
+ Copies the \a ref instance into this one.
+ */
+void QParameterMapping::copy(const QNode *ref)
+{
+ QNode::copy(ref);
+ const QParameterMapping *mapper = static_cast<const QParameterMapping*>(ref);
+ d_func()->m_parameterName = mapper->d_func()->m_parameterName;
+ d_func()->m_shaderVariableName = mapper->d_func()->m_shaderVariableName;
+ d_func()->m_bindingType = mapper->d_func()->m_bindingType;
+}
+
+/*! \fn Qt3DRender::QParameterMapping::QParameterMapping(QNode *parent)
+ Constructs a new QParameterMapping with the specified \a parent.
+ */
+QParameterMapping::QParameterMapping(QNode *parent)
+ : QNode(*new QParameterMappingPrivate, parent)
+{
+}
+
+/*!
+ \enum Qt3DRender::QParameterMapping::Binding
+
+ \value Uniform
+ \value Attribute
+ \value StandardUniform
+ \value FragmentOutput
+
+*/
+
+/*! \internal */
+QParameterMapping::QParameterMapping(QParameterMappingPrivate &dd, QNode *parent)
+ : QNode(dd, parent)
+{
+}
+
+/*!
+ This constructor takes a \a parameterName, a \a shaderParameterName,
+ a \a bindingType, and a \a parent.
+ */
+QParameterMapping::QParameterMapping(const QString &parameterName, const QString &shaderParameterName, QParameterMapping::Binding bindingType, QNode *parent)
+ : QNode(*new QParameterMappingPrivate, parent)
+{
+ Q_D(QParameterMapping);
+ d->m_parameterName = parameterName;
+ d->m_shaderVariableName = shaderParameterName;
+ d->m_bindingType = bindingType;
+}
+
+QParameterMapping::~QParameterMapping()
+{
+ QNode::cleanup();
+}
+
+/*!
+ \property Qt3DRender::QParameterMapping::parameterName
+
+*/
+
+/*!
+ \qmlproperty string Qt3D.Renderer::ParameterMapping::parameterName
+
+*/
+
+void QParameterMapping::setParameterName(const QString &name)
+{
+ Q_D(QParameterMapping);
+ if (d->m_parameterName != name) {
+ d->m_parameterName = name;
+ emit parameterNameChanged();
+ }
+}
+
+/*!
+ \property Qt3DRender::QParameterMapping::shaderVariableName
+
+*/
+
+/*!
+ \qmlproperty string Qt3D.Renderer::ParameterMapping::shaderVariableName
+
+*/
+
+void QParameterMapping::setShaderVariableName(const QString &name)
+{
+ Q_D(QParameterMapping);
+ if (d->m_shaderVariableName != name) {
+ d->m_shaderVariableName = name;
+ emit shaderVariableNameChanged();
+ }
+}
+
+/*!
+ \property Qt3DRender::QParameterMapping::bindingType
+
+*/
+
+/*!
+ \qmlproperty BindingType Qt3D.Renderer::ParameterMapping::bindingType
+
+ \value Uniform
+ \value Attribute
+ \value StandardUniform
+ \value FragmentOutput
+*/
+void QParameterMapping::setBindingType(QParameterMapping::Binding type)
+{
+ Q_D(QParameterMapping);
+ if (d->m_bindingType != type) {
+ d->m_bindingType = type;
+ emit bindingTypeChanged();
+ }
+}
+
+QString QParameterMapping::parameterName() const
+{
+ Q_D(const QParameterMapping);
+ return d->m_parameterName;
+}
+
+QString QParameterMapping::shaderVariableName() const
+{
+ Q_D(const QParameterMapping);
+ return d->m_shaderVariableName;
+}
+
+QParameterMapping::Binding QParameterMapping::bindingType() const
+{
+ Q_D(const QParameterMapping);
+ return d->m_bindingType;
+}
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE