summaryrefslogtreecommitdiffstats
path: root/src/render/materialsystem/qshaderdata.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/render/materialsystem/qshaderdata.cpp')
-rw-r--r--src/render/materialsystem/qshaderdata.cpp121
1 files changed, 121 insertions, 0 deletions
diff --git a/src/render/materialsystem/qshaderdata.cpp b/src/render/materialsystem/qshaderdata.cpp
new file mode 100644
index 000000000..848b54bf8
--- /dev/null
+++ b/src/render/materialsystem/qshaderdata.cpp
@@ -0,0 +1,121 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qshaderdata.h"
+#include "qshaderdata_p.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+/*!
+ \class Qt3DRender::QShaderDataPrivate
+ \internal
+*/
+QShaderDataPrivate::QShaderDataPrivate()
+ : QComponentPrivate()
+ , m_propertyReader(PropertyReaderInterfacePtr(new QShaderDataPropertyReader()))
+{
+}
+
+/*!
+ \class Qt3DRender::QShaderDataPrivate
+ \internal
+*/
+QShaderDataPrivate::QShaderDataPrivate(PropertyReaderInterfacePtr reader)
+ : QComponentPrivate()
+ , m_propertyReader(reader)
+{
+}
+
+/*!
+ * \class Qt3DRender::QShaderData
+ * \inmodule Qt3DRenderer
+ *
+ * \brief Provides a way of specifying values of a Uniform Block or a shader
+ * structure.
+ *
+ * \note When subclassing and adding properties to Qt3DRender::QShaderData, please note
+ * that if you need to nest an inner Qt3DRender::QShaderData, the data type of the
+ * property should be Qt3DRender::QShaderData* instead of the name of your subclass.
+ *
+ * \since 5.5
+ */
+
+QShaderData::QShaderData(QNode *parent)
+ : QComponent(*new QShaderDataPrivate, parent)
+{
+}
+
+QShaderData::~QShaderData()
+{
+ QNode::cleanup();
+}
+
+PropertyReaderInterfacePtr QShaderData::propertyReader() const
+{
+ Q_D(const QShaderData);
+ return d->m_propertyReader;
+}
+
+/*! \internal */
+QShaderData::QShaderData(QShaderDataPrivate &dd, QNode *parent)
+ : QComponent(dd, parent)
+{
+}
+
+void QShaderData::copy(const QNode *ref)
+{
+ QNode::copy(ref);
+ const QShaderData *shaderData = static_cast<const QShaderData *>(ref);
+ // We need to copy the properties
+ // At the moment we assume that the properties are copyable
+ // this may change in a later refactoring
+
+ const QMetaObject *metaObject = shaderData->metaObject();
+ const int propertyOffset = QShaderData::staticMetaObject.propertyOffset();
+ const int propertyCount = metaObject->propertyCount();
+
+ // Copy properties of shaderData
+ for (int i = propertyOffset; i < propertyCount; ++i) {
+ const QMetaProperty property = metaObject->property(i);
+ setProperty(property.name(), propertyReader()->readProperty(shaderData->property(property.name())));
+ }
+}
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE