summaryrefslogtreecommitdiffstats
path: root/src/render/materialsystem/qshaderprogram.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/render/materialsystem/qshaderprogram.cpp')
-rw-r--r--src/render/materialsystem/qshaderprogram.cpp245
1 files changed, 245 insertions, 0 deletions
diff --git a/src/render/materialsystem/qshaderprogram.cpp b/src/render/materialsystem/qshaderprogram.cpp
new file mode 100644
index 000000000..6c44ee0ce
--- /dev/null
+++ b/src/render/materialsystem/qshaderprogram.cpp
@@ -0,0 +1,245 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qshaderprogram.h"
+#include "qshaderprogram_p.h"
+#include <Qt3DCore/qscenepropertychange.h>
+#include <Qt3DCore/private/qurlhelper_p.h>
+#include <QDebug>
+#include <QFile>
+#include <QUrl>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+/*!
+ \class Qt3DRender::QShaderProgramPrivate
+ \internal
+*/
+QShaderProgramPrivate::QShaderProgramPrivate()
+ : QNodePrivate()
+{
+}
+
+void QShaderProgram::copy(const QNode *ref)
+{
+ QNode::copy(ref);
+ const QShaderProgram *prog = static_cast<const QShaderProgram*>(ref);
+
+ d_func()->m_vertexShaderCode = prog->d_func()->m_vertexShaderCode;
+ d_func()->m_tessControlShaderCode = prog->d_func()->m_tessControlShaderCode;
+ d_func()->m_tessEvalShaderCode = prog->d_func()->m_tessEvalShaderCode;
+ d_func()->m_geometryShaderCode = prog->d_func()->m_geometryShaderCode;
+ d_func()->m_fragmentShaderCode = prog->d_func()->m_fragmentShaderCode;
+ d_func()->m_computeShaderCode = prog->d_func()->m_computeShaderCode;
+}
+
+QShaderProgram::QShaderProgram(QNode *parent)
+ : QNode(*new QShaderProgramPrivate, parent)
+{
+}
+
+QShaderProgram::~QShaderProgram()
+{
+ QNode::cleanup();
+}
+
+/*! \internal */
+QShaderProgram::QShaderProgram(QShaderProgramPrivate &dd, QNode *parent)
+ : QNode(dd, parent)
+{
+}
+
+/*!
+ * Sets the vertexShader from raw data in \a vertexShader.
+ */
+void QShaderProgram::setVertexShaderCode(const QByteArray &vertexShaderCode)
+{
+ Q_D(QShaderProgram);
+ if (vertexShaderCode != d->m_vertexShaderCode) {
+ d->m_vertexShaderCode = vertexShaderCode;
+ emit vertexShaderCodeChanged();
+ }
+}
+
+QByteArray QShaderProgram::vertexShaderCode() const
+{
+ Q_D(const QShaderProgram);
+ return d->m_vertexShaderCode;
+}
+
+void QShaderProgram::setTessellationControlShaderCode(const QByteArray &tessellationControlShaderCode)
+{
+ Q_D(QShaderProgram);
+ if (tessellationControlShaderCode != d->m_tessControlShaderCode) {
+ d->m_tessControlShaderCode = tessellationControlShaderCode;
+ emit tessellationControlShaderCodeChanged();
+ }
+}
+
+QByteArray QShaderProgram::tessellationControlShaderCode() const
+{
+ Q_D(const QShaderProgram);
+ return d->m_tessControlShaderCode;
+}
+
+void QShaderProgram::setTessellationEvaluationShaderCode(const QByteArray &tessellationEvaluationShaderCode)
+{
+ Q_D(QShaderProgram);
+ if (tessellationEvaluationShaderCode != d->m_tessEvalShaderCode) {
+ d->m_tessEvalShaderCode = tessellationEvaluationShaderCode;
+ emit tessellationEvaluationShaderCodeChanged();
+ }
+}
+
+QByteArray QShaderProgram::tessellationEvaluationShaderCode() const
+{
+ Q_D(const QShaderProgram);
+ return d->m_tessEvalShaderCode;
+}
+
+void QShaderProgram::setGeometryShaderCode(const QByteArray &geometryShaderCode)
+{
+ Q_D(QShaderProgram);
+ if (geometryShaderCode != d->m_geometryShaderCode) {
+ d->m_geometryShaderCode = geometryShaderCode;
+ emit geometryShaderCodeChanged();
+ }
+}
+
+QByteArray QShaderProgram::geometryShaderCode() const
+{
+ Q_D(const QShaderProgram);
+ return d->m_geometryShaderCode;
+}
+
+/*!
+ * Sets the fragmentShader from raw data in \a fragmentShader.
+ */
+void QShaderProgram::setFragmentShaderCode(const QByteArray &fragmentShaderCode)
+{
+ Q_D(QShaderProgram);
+ if (fragmentShaderCode != d->m_fragmentShaderCode) {
+ d->m_fragmentShaderCode = fragmentShaderCode;
+ emit fragmentShaderCodeChanged();
+ }
+}
+
+QByteArray QShaderProgram::fragmentShaderCode() const
+{
+ Q_D(const QShaderProgram);
+ return d->m_fragmentShaderCode;
+}
+
+void QShaderProgram::setComputeShaderCode(const QByteArray &computeShaderCode)
+{
+ Q_D(QShaderProgram);
+ if (computeShaderCode != d->m_computeShaderCode) {
+ d->m_computeShaderCode = computeShaderCode;
+ emit computeShaderCodeChanged();
+ }
+}
+
+QByteArray QShaderProgram::computeShaderCode() const
+{
+ Q_D(const QShaderProgram);
+ return d->m_computeShaderCode;
+}
+
+void QShaderProgram::setShaderCode(ShaderType type, const QByteArray &shaderCode)
+{
+ switch (type) {
+ case Vertex:
+ setVertexShaderCode(shaderCode);
+ break;
+ case TessellationControl:
+ setTessellationControlShaderCode(shaderCode);
+ break;
+ case TessellationEvaluation:
+ setTessellationEvaluationShaderCode(shaderCode);
+ break;
+ case Geometry:
+ setGeometryShaderCode(shaderCode);
+ break;
+ case Fragment:
+ setFragmentShaderCode(shaderCode);
+ break;
+ case Compute:
+ setComputeShaderCode(shaderCode);
+ break;
+ default:
+ Q_UNREACHABLE();
+ }
+}
+
+QByteArray QShaderProgram::shaderCode(ShaderType type) const
+{
+ Q_D(const QShaderProgram);
+ switch (type) {
+ case Vertex:
+ return d->m_vertexShaderCode;
+ case TessellationControl:
+ return d->m_tessControlShaderCode;
+ case TessellationEvaluation:
+ return d->m_tessEvalShaderCode;
+ case Geometry:
+ return d->m_geometryShaderCode;
+ case Fragment:
+ return d->m_fragmentShaderCode;
+ case Compute:
+ return d->m_computeShaderCode;
+ default:
+ Q_UNREACHABLE();
+ }
+}
+
+QByteArray QShaderProgram::loadSource(const QUrl &sourceUrl)
+{
+ // TO DO: Handle remote path
+ QString filePath = Qt3D::QUrlHelper::urlToLocalFileOrQrc(sourceUrl);
+
+ QFile f(filePath);
+ if (!f.exists())
+ qWarning() << "Couldn't read shader source file:" << sourceUrl;
+ else
+ f.open(QIODevice::ReadOnly | QIODevice::Text);
+ return f.readAll();
+}
+
+} // of namespace Qt3DRender
+
+QT_END_NAMESPACE