diff options
Diffstat (limited to 'src/render/materialsystem/renderpass_p.h')
-rw-r--r-- | src/render/materialsystem/renderpass_p.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/render/materialsystem/renderpass_p.h b/src/render/materialsystem/renderpass_p.h index 70f3fdf25..2d5a2a6d8 100644 --- a/src/render/materialsystem/renderpass_p.h +++ b/src/render/materialsystem/renderpass_p.h @@ -71,7 +71,7 @@ namespace Render { class RenderPassManager; class RenderState; -class Q_AUTOTEST_EXPORT RenderPass : public Qt3D::QBackendNode +class Q_AUTOTEST_EXPORT RenderPass : public Qt3DCore::QBackendNode { public: RenderPass(); @@ -79,29 +79,29 @@ public: void cleanup(); - void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE; - void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE; + void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE; + void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE; - Qt3D::QNodeId shaderProgram() const; + Qt3DCore::QNodeId shaderProgram() const; QList<ParameterMapping> bindings() const; - QList<Qt3D::QNodeId> annotations() const; + QList<Qt3DCore::QNodeId> annotations() const; QList<RenderState *> renderStates() const; - QList<Qt3D::QNodeId> parameters() const; + QList<Qt3DCore::QNodeId> parameters() const; private: - void appendAnnotation(const Qt3D::QNodeId &criterionId); - void removeAnnotation(const Qt3D::QNodeId &criterionId); + void appendAnnotation(const Qt3DCore::QNodeId &criterionId); + void removeAnnotation(const Qt3DCore::QNodeId &criterionId); void appendBinding(const ParameterMapping &binding); - void removeBinding(const Qt3D::QNodeId &bindingId); + void removeBinding(const Qt3DCore::QNodeId &bindingId); - void appendRenderState(const Qt3D::QNodeId &id, RenderState *renderState); - void removeRenderState(const Qt3D::QNodeId &renderStateId); + void appendRenderState(const Qt3DCore::QNodeId &id, RenderState *renderState); + void removeRenderState(const Qt3DCore::QNodeId &renderStateId); - Qt3D::QNodeId m_shaderUuid; - QHash<Qt3D::QNodeId, ParameterMapping> m_bindings; - QHash<Qt3D::QNodeId, RenderState *> m_renderStates; - QList<Qt3D::QNodeId> m_annotationList; + Qt3DCore::QNodeId m_shaderUuid; + QHash<Qt3DCore::QNodeId, ParameterMapping> m_bindings; + QHash<Qt3DCore::QNodeId, RenderState *> m_renderStates; + QList<Qt3DCore::QNodeId> m_annotationList; ParameterPack m_parameterPack; }; |