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-rw-r--r--src/render/materialsystem/renderpass_p.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/render/materialsystem/renderpass_p.h b/src/render/materialsystem/renderpass_p.h
index 70f3fdf25..2d5a2a6d8 100644
--- a/src/render/materialsystem/renderpass_p.h
+++ b/src/render/materialsystem/renderpass_p.h
@@ -71,7 +71,7 @@ namespace Render {
class RenderPassManager;
class RenderState;
-class Q_AUTOTEST_EXPORT RenderPass : public Qt3D::QBackendNode
+class Q_AUTOTEST_EXPORT RenderPass : public Qt3DCore::QBackendNode
{
public:
RenderPass();
@@ -79,29 +79,29 @@ public:
void cleanup();
- void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
- Qt3D::QNodeId shaderProgram() const;
+ Qt3DCore::QNodeId shaderProgram() const;
QList<ParameterMapping> bindings() const;
- QList<Qt3D::QNodeId> annotations() const;
+ QList<Qt3DCore::QNodeId> annotations() const;
QList<RenderState *> renderStates() const;
- QList<Qt3D::QNodeId> parameters() const;
+ QList<Qt3DCore::QNodeId> parameters() const;
private:
- void appendAnnotation(const Qt3D::QNodeId &criterionId);
- void removeAnnotation(const Qt3D::QNodeId &criterionId);
+ void appendAnnotation(const Qt3DCore::QNodeId &criterionId);
+ void removeAnnotation(const Qt3DCore::QNodeId &criterionId);
void appendBinding(const ParameterMapping &binding);
- void removeBinding(const Qt3D::QNodeId &bindingId);
+ void removeBinding(const Qt3DCore::QNodeId &bindingId);
- void appendRenderState(const Qt3D::QNodeId &id, RenderState *renderState);
- void removeRenderState(const Qt3D::QNodeId &renderStateId);
+ void appendRenderState(const Qt3DCore::QNodeId &id, RenderState *renderState);
+ void removeRenderState(const Qt3DCore::QNodeId &renderStateId);
- Qt3D::QNodeId m_shaderUuid;
- QHash<Qt3D::QNodeId, ParameterMapping> m_bindings;
- QHash<Qt3D::QNodeId, RenderState *> m_renderStates;
- QList<Qt3D::QNodeId> m_annotationList;
+ Qt3DCore::QNodeId m_shaderUuid;
+ QHash<Qt3DCore::QNodeId, ParameterMapping> m_bindings;
+ QHash<Qt3DCore::QNodeId, RenderState *> m_renderStates;
+ QList<Qt3DCore::QNodeId> m_annotationList;
ParameterPack m_parameterPack;
};