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-rw-r--r--src/render/materialsystem/shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/materialsystem/shader.cpp b/src/render/materialsystem/shader.cpp
index 69d22297a..e534a1ffc 100644
--- a/src/render/materialsystem/shader.cpp
+++ b/src/render/materialsystem/shader.cpp
@@ -272,7 +272,7 @@ void Shader::prepareUniforms(ShaderParameterPack &pack)
const auto end = values.cend();
while (it != end) {
// Find if there's a uniform with the same name id
- for (const ShaderUniform &uniform : m_uniforms) {
+ for (const ShaderUniform &uniform : qAsConst(m_uniforms)) {
if (uniform.m_nameId == it.key()) {
pack.setSubmissionUniform(uniform);
break;