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Diffstat (limited to 'src/render/materialsystem/shader_p.h')
-rw-r--r-- | src/render/materialsystem/shader_p.h | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/src/render/materialsystem/shader_p.h b/src/render/materialsystem/shader_p.h new file mode 100644 index 000000000..7ff0cedea --- /dev/null +++ b/src/render/materialsystem/shader_p.h @@ -0,0 +1,132 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_RENDER_SHADER_H +#define QT3DRENDER_RENDER_SHADER_H + +#include <QVector> +#include <Qt3DRenderer/private/quniformvalue_p.h> +#include <Qt3DRenderer/private/shadervariables_p.h> +#include <Qt3DCore/qbackendnode.h> + +QT_BEGIN_NAMESPACE + +class QOpenGLShaderProgram; +class QMutex; + +namespace Qt3DRender { + +class QShaderProgram; + +namespace Render { + +class ShaderManager; +class AttachmentPack; + +typedef uint ProgramDNA; + +class Q_AUTOTEST_EXPORT Shader : public Qt3D::QBackendNode +{ +public: + Shader(); + ~Shader(); + + void cleanup(); + + void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE; + void updateUniforms(GraphicsContext *ctx, const QUniformPack &pack); + void setFragOutputs(const QHash<QString, int> &fragOutputs); + + QVector<QString> uniformsNames() const; + QVector<QString> attributesNames() const; + QVector<QString> uniformBlockNames() const; + QVector<QByteArray> shaderCode() const; + + void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE; + bool isLoaded() const; + ProgramDNA dna() const; + + QVector<ShaderUniform> uniforms() const; + QVector<ShaderAttribute> attributes() const; + QVector<ShaderUniformBlock> uniformBlocks() const; + + QHash<QString, ShaderUniform> activeUniformsForBlock(int blockIndex) const; + ShaderUniformBlock uniformBlock(int blockIndex); + ShaderUniformBlock uniformBlock(const QString &blockName); + +private: + QOpenGLShaderProgram *m_program; + + QOpenGLShaderProgram *createProgram(GraphicsContext *context); + QOpenGLShaderProgram *createDefaultProgram(); + + QVector<QString> m_uniformsNames; + QVector<ShaderUniform> m_uniforms; + + QVector<QString> m_attributesNames; + QVector<ShaderAttribute> m_attributes; + + QVector<QString> m_uniformBlockNames; + QVector<ShaderUniformBlock> m_uniformBlocks; + QHash<int, QHash<QString, ShaderUniform> > m_blockIndexToShaderUniforms; + + QHash<QString, int> m_fragOutputs; + + QVector<QByteArray> m_shaderCode; + + bool m_isLoaded; + ProgramDNA m_dna; + QMutex *m_mutex; + + void updateDNA(); + + // Private so that only GraphicContext can call it + void initializeUniforms(const QVector<ShaderUniform> &uniformsDescription); + void initializeAttributes(const QVector<ShaderAttribute> &attributesDescription); + void initializeUniformBlocks(const QVector<ShaderUniformBlock> &uniformBlockDescription); + + void initialize(const Shader &other); + + QOpenGLShaderProgram *getOrCreateProgram(GraphicsContext *ctx); + friend class GraphicsContext; +}; + +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DRENDER_RENDER_SHADER_H |