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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_RENDER_SHADER_H
+#define QT3DRENDER_RENDER_SHADER_H
+
+#include <QVector>
+#include <Qt3DRenderer/private/quniformvalue_p.h>
+#include <Qt3DRenderer/private/shadervariables_p.h>
+#include <Qt3DCore/qbackendnode.h>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLShaderProgram;
+class QMutex;
+
+namespace Qt3DRender {
+
+class QShaderProgram;
+
+namespace Render {
+
+class ShaderManager;
+class AttachmentPack;
+
+typedef uint ProgramDNA;
+
+class Q_AUTOTEST_EXPORT Shader : public Qt3D::QBackendNode
+{
+public:
+ Shader();
+ ~Shader();
+
+ void cleanup();
+
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void updateUniforms(GraphicsContext *ctx, const QUniformPack &pack);
+ void setFragOutputs(const QHash<QString, int> &fragOutputs);
+
+ QVector<QString> uniformsNames() const;
+ QVector<QString> attributesNames() const;
+ QVector<QString> uniformBlockNames() const;
+ QVector<QByteArray> shaderCode() const;
+
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ bool isLoaded() const;
+ ProgramDNA dna() const;
+
+ QVector<ShaderUniform> uniforms() const;
+ QVector<ShaderAttribute> attributes() const;
+ QVector<ShaderUniformBlock> uniformBlocks() const;
+
+ QHash<QString, ShaderUniform> activeUniformsForBlock(int blockIndex) const;
+ ShaderUniformBlock uniformBlock(int blockIndex);
+ ShaderUniformBlock uniformBlock(const QString &blockName);
+
+private:
+ QOpenGLShaderProgram *m_program;
+
+ QOpenGLShaderProgram *createProgram(GraphicsContext *context);
+ QOpenGLShaderProgram *createDefaultProgram();
+
+ QVector<QString> m_uniformsNames;
+ QVector<ShaderUniform> m_uniforms;
+
+ QVector<QString> m_attributesNames;
+ QVector<ShaderAttribute> m_attributes;
+
+ QVector<QString> m_uniformBlockNames;
+ QVector<ShaderUniformBlock> m_uniformBlocks;
+ QHash<int, QHash<QString, ShaderUniform> > m_blockIndexToShaderUniforms;
+
+ QHash<QString, int> m_fragOutputs;
+
+ QVector<QByteArray> m_shaderCode;
+
+ bool m_isLoaded;
+ ProgramDNA m_dna;
+ QMutex *m_mutex;
+
+ void updateDNA();
+
+ // Private so that only GraphicContext can call it
+ void initializeUniforms(const QVector<ShaderUniform> &uniformsDescription);
+ void initializeAttributes(const QVector<ShaderAttribute> &attributesDescription);
+ void initializeUniformBlocks(const QVector<ShaderUniformBlock> &uniformBlockDescription);
+
+ void initialize(const Shader &other);
+
+ QOpenGLShaderProgram *getOrCreateProgram(GraphicsContext *ctx);
+ friend class GraphicsContext;
+};
+
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_RENDER_SHADER_H