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-rw-r--r--src/render/materialsystem/shaderbuilder.cpp21
1 files changed, 15 insertions, 6 deletions
diff --git a/src/render/materialsystem/shaderbuilder.cpp b/src/render/materialsystem/shaderbuilder.cpp
index d7ccea7da..2b8938eb9 100644
--- a/src/render/materialsystem/shaderbuilder.cpp
+++ b/src/render/materialsystem/shaderbuilder.cpp
@@ -50,6 +50,7 @@
#include <Qt3DRender/private/qshadergraphloader_p.h>
#include <Qt3DRender/private/qshadergenerator_p.h>
#include <Qt3DRender/private/qshadernodesloader_p.h>
+#include <Qt3DRender/private/renderlogging_p.h>
#include <QFile>
#include <QFileInfo>
@@ -250,6 +251,7 @@ void ShaderBuilder::generateCode(QShaderProgram::ShaderType type)
// If that's the case it's faster to load the pre generated shader file
if (m_renderer && m_renderer->containsGeneratedShaderGraph(cacheKey)) {
+ qCDebug(ShaderCache) << "Using runtime cache for shader graph with key" << cacheKey;
updateShaderCodeAndClearDirty(m_renderer->cachedGeneratedShaderGraph(cacheKey));
return;
}
@@ -257,16 +259,19 @@ void ShaderBuilder::generateCode(QShaderProgram::ShaderType type)
// else check if a cachedShader file exists
if (cachedShaderFile.exists()) {
if (!cachedShaderFile.open(QFile::ReadOnly)) {
- qWarning() << "Couldn't open cached shader file:" << graphPath;
+ qCWarning(ShaderCache) << "Couldn't open cached shader file:" << graphPath;
// Too bad, we have to generate the shader below
} else {
// Use cached shader
+ qCDebug(ShaderCache) << "Using cached shader file" << cachedFilterPath;
const QByteArray shaderCode = cachedShaderFile.readAll();
updateShaderCodeAndClearDirty(shaderCode);
// Record to runtime cache
- if (m_renderer)
+ if (m_renderer) {
+ qCDebug(ShaderCache) << "Insert shader " << cacheKey << "into runtime cache";
m_renderer->insertGeneratedShaderGraph(cacheKey, shaderCode);
+ }
return;
}
}
@@ -305,14 +310,18 @@ void ShaderBuilder::generateCode(QShaderProgram::ShaderType type)
// Record to runtime cache
if (useCache || forceRegenerate) {
- if (m_renderer)
+ if (m_renderer) {
+ qCDebug(ShaderCache) << "Insert shader " << cacheKey << "into runtime cache";
m_renderer->insertGeneratedShaderGraph(cacheKey, deincludified);
+ }
// Record to file cache
- if (cachedShaderFile.open(QFile::WriteOnly))
+ if (cachedShaderFile.open(QFile::WriteOnly)) {
cachedShaderFile.write(deincludified);
- else
- qWarning() << "Unable to write cached shader file";
+ qCDebug(ShaderCache) << "Saving cached shader file" << cachedFilterPath;
+ } else {
+ qCWarning(ShaderCache) << "Unable to write cached shader file";
+ }
}
}