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Diffstat (limited to 'src/render/materialsystem/shaderdata_p.h')
-rw-r--r-- | src/render/materialsystem/shaderdata_p.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/src/render/materialsystem/shaderdata_p.h b/src/render/materialsystem/shaderdata_p.h new file mode 100644 index 000000000..d09e5bac8 --- /dev/null +++ b/src/render/materialsystem/shaderdata_p.h @@ -0,0 +1,125 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_RENDER_SHADERDATA_P_H +#define QT3DRENDER_RENDER_SHADERDATA_P_H + +#include <Qt3DCore/qbackendnode.h> +#include <private/shadervariables_p.h> +#include <Qt3DRenderer/qshaderdata.h> +#include <QMutex> +#include <QMatrix4x4> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace Render { + +class GraphicsContext; +class UniformBuffer; +class ShaderDataManager; + +class Q_AUTOTEST_EXPORT ShaderData : public Qt3D::QBackendNode +{ +public: + ShaderData(); + ~ShaderData(); + + void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE; + inline QHash<QString, QVariant> properties() const { return m_properties; } + inline QHash<QString, QVariant> updatedProperties() const { return m_updatedProperties; } + + // Called by cleanup job + inline static QList<Qt3D::QNodeId> updatedShaderDataList() { return m_updatedShaderData; } + inline static void clearShaderDataList() { return m_updatedShaderData.clear(); } + void clearUpdate(); + + // Call by RenderViewJobs + void addToClearUpdateList(); + bool needsUpdate(const QMatrix4x4 &viewMatrix); + + void updateTransformedProperties(const QMatrix4x4 &nodeWordlTransform); + +protected: + void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE; + +private: + // 1 to 1 match with frontend properties, modified only by sceneChangeEvent + QHash<QString, QVariant> m_originalProperties; + // 1 to 1 match with frontend properties apart from Transformed + // properties which contain the matrices product + QHash<QString, QVariant> m_properties; + // only updated properties, Transformed properties have the same + // value as in m_properties + QHash<QString, QVariant> m_updatedProperties; + PropertyReaderInterfacePtr m_propertyReader; + QHash<QString, QVariant> m_nestedShaderDataProperties; + QHash<QString, QShaderData::TransformType> m_transformedProperties; + ShaderDataManager *m_manager; + QMutex *m_mutex; + static QList<Qt3D::QNodeId> m_updatedShaderData; + QMatrix4x4 m_worldMatrix; + QMatrix4x4 m_viewMatrix; + + void readPeerProperties(QShaderData *peer); + void setManager(ShaderDataManager *manager); + + friend class RenderShaderDataFunctor; +}; + +class RenderShaderDataFunctor : public Qt3D::QBackendNodeFunctor +{ +public: + explicit RenderShaderDataFunctor(ShaderDataManager *manager); + + Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_FINAL; + Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_FINAL; + void destroy(const Qt3D::QNodeId &id) const Q_DECL_FINAL; + +private: + ShaderDataManager *m_manager; +}; + +} // namespace Render + +} // namespace Qt3DRender + +QT_END_NAMESPACE + +Q_DECLARE_METATYPE(Qt3DRender::Render::ShaderData*) + +#endif // QT3DRENDER_RENDER_SHADERDATA_P_H |