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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_RENDER_SHADERDATA_P_H
+#define QT3DRENDER_RENDER_SHADERDATA_P_H
+
+#include <Qt3DCore/qbackendnode.h>
+#include <private/shadervariables_p.h>
+#include <Qt3DRenderer/qshaderdata.h>
+#include <QMutex>
+#include <QMatrix4x4>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+namespace Render {
+
+class GraphicsContext;
+class UniformBuffer;
+class ShaderDataManager;
+
+class Q_AUTOTEST_EXPORT ShaderData : public Qt3D::QBackendNode
+{
+public:
+ ShaderData();
+ ~ShaderData();
+
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ inline QHash<QString, QVariant> properties() const { return m_properties; }
+ inline QHash<QString, QVariant> updatedProperties() const { return m_updatedProperties; }
+
+ // Called by cleanup job
+ inline static QList<Qt3D::QNodeId> updatedShaderDataList() { return m_updatedShaderData; }
+ inline static void clearShaderDataList() { return m_updatedShaderData.clear(); }
+ void clearUpdate();
+
+ // Call by RenderViewJobs
+ void addToClearUpdateList();
+ bool needsUpdate(const QMatrix4x4 &viewMatrix);
+
+ void updateTransformedProperties(const QMatrix4x4 &nodeWordlTransform);
+
+protected:
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+
+private:
+ // 1 to 1 match with frontend properties, modified only by sceneChangeEvent
+ QHash<QString, QVariant> m_originalProperties;
+ // 1 to 1 match with frontend properties apart from Transformed
+ // properties which contain the matrices product
+ QHash<QString, QVariant> m_properties;
+ // only updated properties, Transformed properties have the same
+ // value as in m_properties
+ QHash<QString, QVariant> m_updatedProperties;
+ PropertyReaderInterfacePtr m_propertyReader;
+ QHash<QString, QVariant> m_nestedShaderDataProperties;
+ QHash<QString, QShaderData::TransformType> m_transformedProperties;
+ ShaderDataManager *m_manager;
+ QMutex *m_mutex;
+ static QList<Qt3D::QNodeId> m_updatedShaderData;
+ QMatrix4x4 m_worldMatrix;
+ QMatrix4x4 m_viewMatrix;
+
+ void readPeerProperties(QShaderData *peer);
+ void setManager(ShaderDataManager *manager);
+
+ friend class RenderShaderDataFunctor;
+};
+
+class RenderShaderDataFunctor : public Qt3D::QBackendNodeFunctor
+{
+public:
+ explicit RenderShaderDataFunctor(ShaderDataManager *manager);
+
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_FINAL;
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_FINAL;
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_FINAL;
+
+private:
+ ShaderDataManager *m_manager;
+};
+
+} // namespace Render
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+Q_DECLARE_METATYPE(Qt3DRender::Render::ShaderData*)
+
+#endif // QT3DRENDER_RENDER_SHADERDATA_P_H