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-rw-r--r--src/render/materialsystem/annotation.cpp6
-rw-r--r--src/render/materialsystem/annotation_p.h6
-rw-r--r--src/render/materialsystem/effect.cpp12
-rw-r--r--src/render/materialsystem/effect_p.h14
-rw-r--r--src/render/materialsystem/material.cpp10
-rw-r--r--src/render/materialsystem/material_p.h12
-rw-r--r--src/render/materialsystem/parameter.cpp6
-rw-r--r--src/render/materialsystem/parameter_p.h6
-rw-r--r--src/render/materialsystem/parametermapping.cpp4
-rw-r--r--src/render/materialsystem/parametermapping_p.h4
-rw-r--r--src/render/materialsystem/qannotation.h6
-rw-r--r--src/render/materialsystem/qannotation_p.h2
-rw-r--r--src/render/materialsystem/qeffect.cpp2
-rw-r--r--src/render/materialsystem/qeffect.h8
-rw-r--r--src/render/materialsystem/qeffect_p.h2
-rw-r--r--src/render/materialsystem/qmaterial.cpp4
-rw-r--r--src/render/materialsystem/qmaterial.h8
-rw-r--r--src/render/materialsystem/qmaterial_p.h2
-rw-r--r--src/render/materialsystem/qopenglfilter.cpp4
-rw-r--r--src/render/materialsystem/qparameter.cpp2
-rw-r--r--src/render/materialsystem/qparameter.h12
-rw-r--r--src/render/materialsystem/qparameter_p.h2
-rw-r--r--src/render/materialsystem/qparametermapping.h10
-rw-r--r--src/render/materialsystem/qparametermapping_p.h2
-rw-r--r--src/render/materialsystem/qrenderpass.cpp8
-rw-r--r--src/render/materialsystem/qrenderpass.h8
-rw-r--r--src/render/materialsystem/qrenderpass_p.h2
-rw-r--r--src/render/materialsystem/qshaderdata.h8
-rw-r--r--src/render/materialsystem/qshaderdata_p.h2
-rw-r--r--src/render/materialsystem/qshaderprogram.cpp2
-rw-r--r--src/render/materialsystem/qshaderprogram.h8
-rw-r--r--src/render/materialsystem/qshaderprogram_p.h2
-rw-r--r--src/render/materialsystem/qtechnique.cpp2
-rw-r--r--src/render/materialsystem/qtechnique.h8
-rw-r--r--src/render/materialsystem/qtechnique_p.h2
-rw-r--r--src/render/materialsystem/renderpass.cpp22
-rw-r--r--src/render/materialsystem/renderpass_p.h30
-rw-r--r--src/render/materialsystem/shader.cpp6
-rw-r--r--src/render/materialsystem/shader_p.h6
-rw-r--r--src/render/materialsystem/shaderdata.cpp16
-rw-r--r--src/render/materialsystem/shaderdata_p.h18
-rw-r--r--src/render/materialsystem/technique.cpp20
-rw-r--r--src/render/materialsystem/technique_p.h24
43 files changed, 170 insertions, 170 deletions
diff --git a/src/render/materialsystem/annotation.cpp b/src/render/materialsystem/annotation.cpp
index 2d725316a..ed0c6cea2 100644
--- a/src/render/materialsystem/annotation.cpp
+++ b/src/render/materialsystem/annotation.cpp
@@ -39,7 +39,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
@@ -58,7 +58,7 @@ void Annotation::cleanup()
{
}
-void Annotation::updateFromPeer(Qt3D::QNode *peer)
+void Annotation::updateFromPeer(Qt3DCore::QNode *peer)
{
QAnnotation *criterion = static_cast<QAnnotation *>(peer);
@@ -76,7 +76,7 @@ QString Annotation::criterionName() const
return m_name;
}
-void Annotation::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+void Annotation::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
if (propertyChange->propertyName() == QByteArrayLiteral("value"))
diff --git a/src/render/materialsystem/annotation_p.h b/src/render/materialsystem/annotation_p.h
index b864d02d5..564fe1671 100644
--- a/src/render/materialsystem/annotation_p.h
+++ b/src/render/materialsystem/annotation_p.h
@@ -61,17 +61,17 @@ namespace Render {
class CriterionManager;
-class Annotation : public Qt3D::QBackendNode
+class Annotation : public Qt3DCore::QBackendNode
{
public:
Annotation();
~Annotation();
void cleanup();
- void updateFromPeer(Qt3D::QNode *criterion) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3DCore::QNode *criterion) Q_DECL_OVERRIDE;
QVariant criterionValue() const;
QString criterionName() const;
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
bool operator ==(const Annotation &other);
bool operator !=(const Annotation &other);
diff --git a/src/render/materialsystem/effect.cpp b/src/render/materialsystem/effect.cpp
index 37b73ffa6..bf0e64a58 100644
--- a/src/render/materialsystem/effect.cpp
+++ b/src/render/materialsystem/effect.cpp
@@ -45,7 +45,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
@@ -64,7 +64,7 @@ void Effect::cleanup()
{
}
-void Effect::updateFromPeer(Qt3D::QNode *peer)
+void Effect::updateFromPeer(Qt3DCore::QNode *peer)
{
QEffect *effect = static_cast<QEffect *>(peer);
@@ -78,7 +78,7 @@ void Effect::updateFromPeer(Qt3D::QNode *peer)
m_parameterPack.appendParameter(p->id());
}
-void Effect::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+void Effect::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
QVariant propertyValue = propertyChange->value();
@@ -103,18 +103,18 @@ void Effect::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
}
}
-void Effect::appendRenderTechnique(const Qt3D::QNodeId &technique)
+void Effect::appendRenderTechnique(const Qt3DCore::QNodeId &technique)
{
if (!m_techniques.contains(technique))
m_techniques.append(technique);
}
-QList<Qt3D::QNodeId> Effect::techniques() const
+QList<Qt3DCore::QNodeId> Effect::techniques() const
{
return m_techniques;
}
-QList<Qt3D::QNodeId> Effect::parameters() const
+QList<Qt3DCore::QNodeId> Effect::parameters() const
{
return m_parameterPack.parameters();
}
diff --git a/src/render/materialsystem/effect_p.h b/src/render/materialsystem/effect_p.h
index 841f2996a..0d307d0c5 100644
--- a/src/render/materialsystem/effect_p.h
+++ b/src/render/materialsystem/effect_p.h
@@ -62,22 +62,22 @@ class QTechnique;
namespace Render {
-class Effect : public Qt3D::QBackendNode
+class Effect : public Qt3DCore::QBackendNode
{
public:
Effect();
~Effect();
void cleanup();
- void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
- void appendRenderTechnique(const Qt3D::QNodeId &t);
+ void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void appendRenderTechnique(const Qt3DCore::QNodeId &t);
- QList<Qt3D::QNodeId> techniques() const;
- QList<Qt3D::QNodeId> parameters() const;
+ QList<Qt3DCore::QNodeId> techniques() const;
+ QList<Qt3DCore::QNodeId> parameters() const;
private:
- QList<Qt3D::QNodeId> m_techniques;
+ QList<Qt3DCore::QNodeId> m_techniques;
ParameterPack m_parameterPack;
};
diff --git a/src/render/materialsystem/material.cpp b/src/render/materialsystem/material.cpp
index c096c1a98..faf934d3e 100644
--- a/src/render/materialsystem/material.cpp
+++ b/src/render/materialsystem/material.cpp
@@ -46,7 +46,7 @@
#include <Qt3DCore/qscenepropertychange.h>
#include <QOpenGLShaderProgram>
-using namespace Qt3D;
+using namespace Qt3DCore;
QT_BEGIN_NAMESPACE
@@ -69,7 +69,7 @@ void Material::cleanup()
m_parameterPack.clear();
}
-void Material::updateFromPeer(Qt3D::QNode *node)
+void Material::updateFromPeer(Qt3DCore::QNode *node)
{
QMaterial *mat = static_cast<QMaterial *>(node);
m_parameterPack.clear();
@@ -80,7 +80,7 @@ void Material::updateFromPeer(Qt3D::QNode *node)
m_parameterPack.appendParameter(p->id());
}
-void Material::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+void Material::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -111,12 +111,12 @@ void Material::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
}
}
-QList<Qt3D::QNodeId> Material::parameters() const
+QList<Qt3DCore::QNodeId> Material::parameters() const
{
return m_parameterPack.parameters();
}
-Qt3D::QNodeId Material::effect() const
+Qt3DCore::QNodeId Material::effect() const
{
return m_effectUuid;
}
diff --git a/src/render/materialsystem/material_p.h b/src/render/materialsystem/material_p.h
index 06cd4f285..f45912ab6 100644
--- a/src/render/materialsystem/material_p.h
+++ b/src/render/materialsystem/material_p.h
@@ -69,23 +69,23 @@ class Technique;
class Effect;
class MaterialManager;
-class Q_AUTOTEST_EXPORT Material : public Qt3D::QBackendNode
+class Q_AUTOTEST_EXPORT Material : public Qt3DCore::QBackendNode
{
public:
Material();
~Material();
void cleanup();
- void updateFromPeer(Qt3D::QNode* mat) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3DCore::QNode* mat) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
inline bool isEnabled() const { return m_enabled; }
- QList<Qt3D::QNodeId> parameters() const;
- Qt3D::QNodeId effect() const;
+ QList<Qt3DCore::QNodeId> parameters() const;
+ Qt3DCore::QNodeId effect() const;
private:
ParameterPack m_parameterPack;
- Qt3D::QNodeId m_effectUuid;
+ Qt3DCore::QNodeId m_effectUuid;
bool m_enabled;
};
diff --git a/src/render/materialsystem/parameter.cpp b/src/render/materialsystem/parameter.cpp
index afc44ed58..34eb395f7 100644
--- a/src/render/materialsystem/parameter.cpp
+++ b/src/render/materialsystem/parameter.cpp
@@ -44,7 +44,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
@@ -56,14 +56,14 @@ Parameter::Parameter()
{
}
-void Parameter::updateFromPeer(Qt3D::QNode *mat)
+void Parameter::updateFromPeer(Qt3DCore::QNode *mat)
{
QParameter *param = static_cast<QParameter *>(mat);
m_name = param->name();
m_value = toBackendValue(param->value());
}
-void Parameter::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+void Parameter::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
diff --git a/src/render/materialsystem/parameter_p.h b/src/render/materialsystem/parameter_p.h
index f8728c04b..a40af65ee 100644
--- a/src/render/materialsystem/parameter_p.h
+++ b/src/render/materialsystem/parameter_p.h
@@ -61,13 +61,13 @@ class ParameterManager;
class ShaderDataManager;
class TextureManager;
-class Parameter : public Qt3D::QBackendNode
+class Parameter : public Qt3DCore::QBackendNode
{
public:
Parameter();
- void updateFromPeer(Qt3D::QNode* mat) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3DCore::QNode* mat) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
QString name() const;
QVariant value() const;
diff --git a/src/render/materialsystem/parametermapping.cpp b/src/render/materialsystem/parametermapping.cpp
index a05d11b66..bc6ea8baf 100644
--- a/src/render/materialsystem/parametermapping.cpp
+++ b/src/render/materialsystem/parametermapping.cpp
@@ -47,7 +47,7 @@ ParameterMapping::ParameterMapping()
}
ParameterMapping::ParameterMapping(QParameterMapping *mapping)
- : m_id(mapping ? mapping->id() : Qt3D::QNodeId())
+ : m_id(mapping ? mapping->id() : Qt3DCore::QNodeId())
, m_parameterName(mapping ? mapping->parameterName() : QString())
, m_shaderVariableName(mapping ? mapping->shaderVariableName() : QString())
, m_bindingType(mapping ? mapping->bindingType() : QParameterMapping::Uniform)
@@ -59,7 +59,7 @@ bool ParameterMapping::isValid() const
return !m_id.isNull();
}
-Qt3D::QNodeId ParameterMapping::id() const
+Qt3DCore::QNodeId ParameterMapping::id() const
{
return m_id;
}
diff --git a/src/render/materialsystem/parametermapping_p.h b/src/render/materialsystem/parametermapping_p.h
index 21e9fb7ec..7c5df3c31 100644
--- a/src/render/materialsystem/parametermapping_p.h
+++ b/src/render/materialsystem/parametermapping_p.h
@@ -64,13 +64,13 @@ public:
bool isValid() const;
- Qt3D::QNodeId id() const;
+ Qt3DCore::QNodeId id() const;
QString parameterName() const;
QString shaderVariableName() const;
QParameterMapping::Binding bindingType() const;
private:
- Qt3D::QNodeId m_id;
+ Qt3DCore::QNodeId m_id;
QString m_parameterName;
QString m_shaderVariableName;
QParameterMapping::Binding m_bindingType;
diff --git a/src/render/materialsystem/qannotation.h b/src/render/materialsystem/qannotation.h
index 158ebdc77..e36bfe46e 100644
--- a/src/render/materialsystem/qannotation.h
+++ b/src/render/materialsystem/qannotation.h
@@ -47,13 +47,13 @@ namespace Qt3DRender {
class QAnnotationPrivate;
-class QT3DRENDERERSHARED_EXPORT QAnnotation : public Qt3D::QNode
+class QT3DRENDERERSHARED_EXPORT QAnnotation : public Qt3DCore::QNode
{
Q_OBJECT
Q_PROPERTY(QVariant value READ value WRITE setValue NOTIFY valueChanged)
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
public:
- explicit QAnnotation(Qt3D::QNode *parent = 0);
+ explicit QAnnotation(Qt3DCore::QNode *parent = 0);
~QAnnotation();
void setValue(const QVariant &value);
@@ -67,7 +67,7 @@ Q_SIGNALS:
void valueChanged();
protected:
- void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
+ void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;
private:
Q_DECLARE_PRIVATE(QAnnotation)
diff --git a/src/render/materialsystem/qannotation_p.h b/src/render/materialsystem/qannotation_p.h
index 0763e59a4..f37004b0c 100644
--- a/src/render/materialsystem/qannotation_p.h
+++ b/src/render/materialsystem/qannotation_p.h
@@ -55,7 +55,7 @@ QT_BEGIN_NAMESPACE
namespace Qt3DRender {
-class QAnnotationPrivate : public Qt3D::QNodePrivate
+class QAnnotationPrivate : public Qt3DCore::QNodePrivate
{
public:
QAnnotationPrivate();
diff --git a/src/render/materialsystem/qeffect.cpp b/src/render/materialsystem/qeffect.cpp
index 443571872..d50e71f82 100644
--- a/src/render/materialsystem/qeffect.cpp
+++ b/src/render/materialsystem/qeffect.cpp
@@ -43,7 +43,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DRender {
diff --git a/src/render/materialsystem/qeffect.h b/src/render/materialsystem/qeffect.h
index 164a6392a..be1d4a21b 100644
--- a/src/render/materialsystem/qeffect.h
+++ b/src/render/materialsystem/qeffect.h
@@ -49,11 +49,11 @@ class QTechnique;
class QEffectPrivate;
class QT3DRENDERERSHARED_EXPORT QEffect
- : public Qt3D::QNode
+ : public Qt3DCore::QNode
{
Q_OBJECT
public:
- explicit QEffect(Qt3D::QNode *parent = 0);
+ explicit QEffect(Qt3DCore::QNode *parent = 0);
~QEffect();
void addParameter(QParameter *parameter);
@@ -65,8 +65,8 @@ public:
QList<QTechnique *> techniques() const;
protected:
- QEffect(QEffectPrivate &dd, Qt3D::QNode *parent = 0);
- void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
+ QEffect(QEffectPrivate &dd, Qt3DCore::QNode *parent = 0);
+ void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;
private:
Q_DECLARE_PRIVATE(QEffect)
diff --git a/src/render/materialsystem/qeffect_p.h b/src/render/materialsystem/qeffect_p.h
index abb81994c..844016022 100644
--- a/src/render/materialsystem/qeffect_p.h
+++ b/src/render/materialsystem/qeffect_p.h
@@ -59,7 +59,7 @@ class QEffect;
class QParameter;
class QTechnique;
-class QT3DRENDERERSHARED_EXPORT QEffectPrivate : public Qt3D::QNodePrivate
+class QT3DRENDERERSHARED_EXPORT QEffectPrivate : public Qt3DCore::QNodePrivate
{
public :
QEffectPrivate();
diff --git a/src/render/materialsystem/qmaterial.cpp b/src/render/materialsystem/qmaterial.cpp
index b3c833556..c220b1841 100644
--- a/src/render/materialsystem/qmaterial.cpp
+++ b/src/render/materialsystem/qmaterial.cpp
@@ -57,12 +57,12 @@
* sound should reflect off an element, the temperature of a surface,
* and so on.
*
- * \sa QEffect, QMesh, {Qt3D::}{QComponent}
+ * \sa QEffect, QMesh, {Qt3DCore::}{QComponent}
*/
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DRender {
diff --git a/src/render/materialsystem/qmaterial.h b/src/render/materialsystem/qmaterial.h
index ca44901c1..cfc3c0d99 100644
--- a/src/render/materialsystem/qmaterial.h
+++ b/src/render/materialsystem/qmaterial.h
@@ -52,13 +52,13 @@ class QMaterialPrivate;
class QEffect;
typedef QMap<QString, QAbstractTextureProvider*> TextureDict;
-class QT3DRENDERERSHARED_EXPORT QMaterial : public Qt3D::QComponent
+class QT3DRENDERERSHARED_EXPORT QMaterial : public Qt3DCore::QComponent
{
Q_OBJECT
Q_PROPERTY(Qt3DRender::QEffect *effect READ effect WRITE setEffect NOTIFY effectChanged)
public:
- explicit QMaterial(Qt3D::QNode *parent = 0);
+ explicit QMaterial(Qt3DCore::QNode *parent = 0);
~QMaterial();
void setEffect(QEffect *effect);
@@ -76,8 +76,8 @@ Q_SIGNALS:
void effectChanged();
protected:
- QMaterial(QMaterialPrivate &dd, Qt3D::QNode *parent = 0);
- void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
+ QMaterial(QMaterialPrivate &dd, Qt3DCore::QNode *parent = 0);
+ void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;
private:
Q_DECLARE_PRIVATE(QMaterial)
diff --git a/src/render/materialsystem/qmaterial_p.h b/src/render/materialsystem/qmaterial_p.h
index 9be59c488..c84aeb6c1 100644
--- a/src/render/materialsystem/qmaterial_p.h
+++ b/src/render/materialsystem/qmaterial_p.h
@@ -58,7 +58,7 @@ namespace Qt3DRender {
class QParameter;
class QEffect;
-class QT3DRENDERERSHARED_EXPORT QMaterialPrivate : public Qt3D::QComponentPrivate
+class QT3DRENDERERSHARED_EXPORT QMaterialPrivate : public Qt3DCore::QComponentPrivate
{
public:
QMaterialPrivate();
diff --git a/src/render/materialsystem/qopenglfilter.cpp b/src/render/materialsystem/qopenglfilter.cpp
index 3bc20a84d..fa9437e4a 100644
--- a/src/render/materialsystem/qopenglfilter.cpp
+++ b/src/render/materialsystem/qopenglfilter.cpp
@@ -280,7 +280,7 @@ void QOpenGLFilter::setVendor(const QString &vendor)
}
}
-/*! \fn bool Qt3D::operator ==(const QOpenGLFilter &reference, const QOpenGLFilter &sample)
+/*! \fn bool Qt3DCore::operator ==(const QOpenGLFilter &reference, const QOpenGLFilter &sample)
\relates Qt3DRender::QOpenGLFilter
Returns true if \a reference and \a sample are equivalent.
*/
@@ -302,7 +302,7 @@ bool operator ==(const QOpenGLFilter &reference, const QOpenGLFilter &sample)
return false;
}
-/*! \fn bool Qt3D::operator !=(const QOpenGLFilter &reference, const QOpenGLFilter &sample)
+/*! \fn bool Qt3DCore::operator !=(const QOpenGLFilter &reference, const QOpenGLFilter &sample)
\relates Qt3DRender::QOpenGLFilter
Returns true if \a reference and \a sample are different.
*/
diff --git a/src/render/materialsystem/qparameter.cpp b/src/render/materialsystem/qparameter.cpp
index 96d1205df..fd14603a8 100644
--- a/src/render/materialsystem/qparameter.cpp
+++ b/src/render/materialsystem/qparameter.cpp
@@ -42,7 +42,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DRender {
diff --git a/src/render/materialsystem/qparameter.h b/src/render/materialsystem/qparameter.h
index 03883f5f1..b0a9c9b2e 100644
--- a/src/render/materialsystem/qparameter.h
+++ b/src/render/materialsystem/qparameter.h
@@ -48,17 +48,17 @@ namespace Qt3DRender {
class QParameterPrivate;
class QAbstractTextureProvider;
-class QT3DRENDERERSHARED_EXPORT QParameter : public Qt3D::QNode
+class QT3DRENDERERSHARED_EXPORT QParameter : public Qt3DCore::QNode
{
Q_OBJECT
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
Q_PROPERTY(QVariant value READ value WRITE setValue NOTIFY valueChanged)
public:
- explicit QParameter(Qt3D::QNode *parent = 0);
+ explicit QParameter(Qt3DCore::QNode *parent = 0);
~QParameter();
- QParameter(const QString& name, const QVariant& value, Qt3D::QNode* parent = 0);
- QParameter(const QString &name, QAbstractTextureProvider *texture, Qt3D::QNode *parent = 0);
+ QParameter(const QString& name, const QVariant& value, Qt3DCore::QNode* parent = 0);
+ QParameter(const QString &name, QAbstractTextureProvider *texture, Qt3DCore::QNode *parent = 0);
void setName(const QString &name);
QString name() const;
@@ -75,8 +75,8 @@ Q_SIGNALS:
void nameChanged();
protected:
- QParameter(QParameterPrivate &dd, Qt3D::QNode *parent = 0);
- void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
+ QParameter(QParameterPrivate &dd, Qt3DCore::QNode *parent = 0);
+ void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;
private:
Q_DECLARE_PRIVATE(QParameter)
diff --git a/src/render/materialsystem/qparameter_p.h b/src/render/materialsystem/qparameter_p.h
index 40143edc8..01bdf63c2 100644
--- a/src/render/materialsystem/qparameter_p.h
+++ b/src/render/materialsystem/qparameter_p.h
@@ -57,7 +57,7 @@ namespace Qt3DRender {
class QParameter;
-class QT3DRENDERERSHARED_PRIVATE_EXPORT QParameterPrivate : public Qt3D::QNodePrivate
+class QT3DRENDERERSHARED_PRIVATE_EXPORT QParameterPrivate : public Qt3DCore::QNodePrivate
{
public:
QParameterPrivate();
diff --git a/src/render/materialsystem/qparametermapping.h b/src/render/materialsystem/qparametermapping.h
index f4e209abd..e104f4001 100644
--- a/src/render/materialsystem/qparametermapping.h
+++ b/src/render/materialsystem/qparametermapping.h
@@ -46,7 +46,7 @@ namespace Qt3DRender {
class QParameterMappingPrivate;
-class QT3DRENDERERSHARED_EXPORT QParameterMapping : public Qt3D::QNode
+class QT3DRENDERERSHARED_EXPORT QParameterMapping : public Qt3DCore::QNode
{
Q_OBJECT
Q_PROPERTY(QString parameterName READ parameterName WRITE setParameterName NOTIFY parameterNameChanged)
@@ -62,8 +62,8 @@ public:
};
Q_ENUM(Binding)
- explicit QParameterMapping(Qt3D::QNode *parent = 0);
- QParameterMapping(const QString &parameterName, const QString &shaderParameterName, QParameterMapping::Binding bindingType, Qt3D::QNode *parent = 0);
+ explicit QParameterMapping(Qt3DCore::QNode *parent = 0);
+ QParameterMapping(const QString &parameterName, const QString &shaderParameterName, QParameterMapping::Binding bindingType, Qt3DCore::QNode *parent = 0);
~QParameterMapping();
void setParameterName(const QString &name);
@@ -80,8 +80,8 @@ Q_SIGNALS:
void bindingTypeChanged();
protected:
- QParameterMapping(QParameterMappingPrivate &dd, Qt3D::QNode *parent = 0);
- void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
+ QParameterMapping(QParameterMappingPrivate &dd, Qt3DCore::QNode *parent = 0);
+ void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;
private:
Q_DECLARE_PRIVATE(QParameterMapping)
diff --git a/src/render/materialsystem/qparametermapping_p.h b/src/render/materialsystem/qparametermapping_p.h
index 9539ba0fc..940f3983e 100644
--- a/src/render/materialsystem/qparametermapping_p.h
+++ b/src/render/materialsystem/qparametermapping_p.h
@@ -55,7 +55,7 @@ QT_BEGIN_NAMESPACE
namespace Qt3DRender {
-class QParameterMappingPrivate : public Qt3D::QNodePrivate
+class QParameterMappingPrivate : public Qt3DCore::QNodePrivate
{
public:
QParameterMappingPrivate();
diff --git a/src/render/materialsystem/qrenderpass.cpp b/src/render/materialsystem/qrenderpass.cpp
index efb315177..13cee24d0 100644
--- a/src/render/materialsystem/qrenderpass.cpp
+++ b/src/render/materialsystem/qrenderpass.cpp
@@ -46,7 +46,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DRender {
@@ -221,11 +221,11 @@ QList<QParameterMapping *> QRenderPass::bindings() const
}
/*!
- * Adds a Qt3D::QRenderState \a state to the rendering pass. That implies that
+ * Adds a Qt3DCore::QRenderState \a state to the rendering pass. That implies that
* when the pass is executed at render time, the globally set render state will
* be modifed by the states defined locally by the Qt3DRender::QRenderPass.
*
- * \note not defining any Qt3D::QRenderState in a pass will result in the pass using
+ * \note not defining any Qt3DCore::QRenderState in a pass will result in the pass using
* the globally set render state for a given FrameGraph branch execution path.
*/
void QRenderPass::addRenderState(QRenderState *state)
@@ -263,7 +263,7 @@ void QRenderPass::removeRenderState(QRenderState *state)
}
/*!
- * Returns the list of Qt3D::QRenderState state objects making up the render
+ * Returns the list of Qt3DCore::QRenderState state objects making up the render
* state of the Qt3DRender::QRenderPass.
*/
QList<QRenderState *> QRenderPass::renderStates() const
diff --git a/src/render/materialsystem/qrenderpass.h b/src/render/materialsystem/qrenderpass.h
index ed733ba12..b7018e7a1 100644
--- a/src/render/materialsystem/qrenderpass.h
+++ b/src/render/materialsystem/qrenderpass.h
@@ -58,13 +58,13 @@ typedef QList<QParameter*> ParameterList;
class QRenderPassPrivate;
-class QT3DRENDERERSHARED_EXPORT QRenderPass : public Qt3D::QNode
+class QT3DRENDERERSHARED_EXPORT QRenderPass : public Qt3DCore::QNode
{
Q_OBJECT
Q_PROPERTY(Qt3DRender::QShaderProgram *shaderProgram READ shaderProgram WRITE setShaderProgram NOTIFY shaderProgramChanged)
public:
- explicit QRenderPass(Qt3D::QNode *parent = 0);
+ explicit QRenderPass(Qt3DCore::QNode *parent = 0);
~QRenderPass();
QString glslNameForParameter(QString paramName) const;
@@ -95,8 +95,8 @@ Q_SIGNALS:
void shaderProgramChanged();
protected:
- QRenderPass(QRenderPassPrivate &dd, Qt3D::QNode *parent = 0);
- void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
+ QRenderPass(QRenderPassPrivate &dd, Qt3DCore::QNode *parent = 0);
+ void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;
private:
Q_DECLARE_PRIVATE(QRenderPass)
diff --git a/src/render/materialsystem/qrenderpass_p.h b/src/render/materialsystem/qrenderpass_p.h
index 9be787a62..b587b7708 100644
--- a/src/render/materialsystem/qrenderpass_p.h
+++ b/src/render/materialsystem/qrenderpass_p.h
@@ -68,7 +68,7 @@ namespace Render
class RenderStateSet;
}
-class QT3DRENDERERSHARED_EXPORT QRenderPassPrivate : public Qt3D::QNodePrivate
+class QT3DRENDERERSHARED_EXPORT QRenderPassPrivate : public Qt3DCore::QNodePrivate
{
public:
QRenderPassPrivate();
diff --git a/src/render/materialsystem/qshaderdata.h b/src/render/materialsystem/qshaderdata.h
index 4353581af..35f195f88 100644
--- a/src/render/materialsystem/qshaderdata.h
+++ b/src/render/materialsystem/qshaderdata.h
@@ -55,11 +55,11 @@ public:
typedef QSharedPointer<PropertyReaderInterface> PropertyReaderInterfacePtr;
-class QT3DRENDERERSHARED_EXPORT QShaderData : public Qt3D::QComponent
+class QT3DRENDERERSHARED_EXPORT QShaderData : public Qt3DCore::QComponent
{
Q_OBJECT
public:
- explicit QShaderData(Qt3D::QNode *parent = 0);
+ explicit QShaderData(Qt3DCore::QNode *parent = 0);
~QShaderData();
enum TransformType {
@@ -71,8 +71,8 @@ public:
PropertyReaderInterfacePtr propertyReader() const;
protected:
- QShaderData(QShaderDataPrivate &dd, Qt3D::QNode *parent = 0);
- void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
+ QShaderData(QShaderDataPrivate &dd, Qt3DCore::QNode *parent = 0);
+ void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;
private:
diff --git a/src/render/materialsystem/qshaderdata_p.h b/src/render/materialsystem/qshaderdata_p.h
index bb7c677d1..8a0c78e05 100644
--- a/src/render/materialsystem/qshaderdata_p.h
+++ b/src/render/materialsystem/qshaderdata_p.h
@@ -83,7 +83,7 @@ class QShaderDataPropertyReader: public PropertyReaderInterface
}
};
-class QT3DRENDERERSHARED_PRIVATE_EXPORT QShaderDataPrivate : public Qt3D::QComponentPrivate
+class QT3DRENDERERSHARED_PRIVATE_EXPORT QShaderDataPrivate : public Qt3DCore::QComponentPrivate
{
public:
QShaderDataPrivate();
diff --git a/src/render/materialsystem/qshaderprogram.cpp b/src/render/materialsystem/qshaderprogram.cpp
index 6c44ee0ce..e92a77d90 100644
--- a/src/render/materialsystem/qshaderprogram.cpp
+++ b/src/render/materialsystem/qshaderprogram.cpp
@@ -230,7 +230,7 @@ QByteArray QShaderProgram::shaderCode(ShaderType type) const
QByteArray QShaderProgram::loadSource(const QUrl &sourceUrl)
{
// TO DO: Handle remote path
- QString filePath = Qt3D::QUrlHelper::urlToLocalFileOrQrc(sourceUrl);
+ QString filePath = Qt3DCore::QUrlHelper::urlToLocalFileOrQrc(sourceUrl);
QFile f(filePath);
if (!f.exists())
diff --git a/src/render/materialsystem/qshaderprogram.h b/src/render/materialsystem/qshaderprogram.h
index 6695316ee..c229ad704 100644
--- a/src/render/materialsystem/qshaderprogram.h
+++ b/src/render/materialsystem/qshaderprogram.h
@@ -46,7 +46,7 @@ namespace Qt3DRender {
class QShaderProgramPrivate;
-class QT3DRENDERERSHARED_EXPORT QShaderProgram : public Qt3D::QNode
+class QT3DRENDERERSHARED_EXPORT QShaderProgram : public Qt3DCore::QNode
{
Q_OBJECT
Q_PROPERTY(QByteArray vertexShaderCode READ vertexShaderCode WRITE setVertexShaderCode NOTIFY vertexShaderCodeChanged)
@@ -57,7 +57,7 @@ class QT3DRENDERERSHARED_EXPORT QShaderProgram : public Qt3D::QNode
Q_PROPERTY(QByteArray computeShaderCode READ computeShaderCode WRITE setComputeShaderCode NOTIFY computeShaderCodeChanged)
public:
- explicit QShaderProgram(Qt3D::QNode *parent = 0);
+ explicit QShaderProgram(Qt3DCore::QNode *parent = 0);
~QShaderProgram();
enum ShaderType {
@@ -103,8 +103,8 @@ Q_SIGNALS:
void computeShaderCodeChanged();
protected:
- QShaderProgram(QShaderProgramPrivate &dd, Qt3D::QNode *parent = 0);
- void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
+ QShaderProgram(QShaderProgramPrivate &dd, Qt3DCore::QNode *parent = 0);
+ void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;
private:
Q_DECLARE_PRIVATE(QShaderProgram)
diff --git a/src/render/materialsystem/qshaderprogram_p.h b/src/render/materialsystem/qshaderprogram_p.h
index 00936f0f2..078091b35 100644
--- a/src/render/materialsystem/qshaderprogram_p.h
+++ b/src/render/materialsystem/qshaderprogram_p.h
@@ -56,7 +56,7 @@ namespace Qt3DRender {
class QShaderProgram;
-class QShaderProgramPrivate : public Qt3D::QNodePrivate
+class QShaderProgramPrivate : public Qt3DCore::QNodePrivate
{
public:
QShaderProgramPrivate();
diff --git a/src/render/materialsystem/qtechnique.cpp b/src/render/materialsystem/qtechnique.cpp
index 52578e267..e80811603 100644
--- a/src/render/materialsystem/qtechnique.cpp
+++ b/src/render/materialsystem/qtechnique.cpp
@@ -43,7 +43,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DRender {
diff --git a/src/render/materialsystem/qtechnique.h b/src/render/materialsystem/qtechnique.h
index d45892991..4a8863d73 100644
--- a/src/render/materialsystem/qtechnique.h
+++ b/src/render/materialsystem/qtechnique.h
@@ -52,13 +52,13 @@ class QParameter;
class QTechniquePrivate;
class QOpenGLFilter;
-class QT3DRENDERERSHARED_EXPORT QTechnique : public Qt3D::QNode
+class QT3DRENDERERSHARED_EXPORT QTechnique : public Qt3DCore::QNode
{
Q_OBJECT
Q_PROPERTY(Qt3DRender::QOpenGLFilter *openGLFilter READ openGLFilter)
public:
- explicit QTechnique(Qt3D::QNode *parent = 0);
+ explicit QTechnique(Qt3DCore::QNode *parent = 0);
~QTechnique();
void addAnnotation(QAnnotation *criterion);
@@ -76,8 +76,8 @@ public:
QOpenGLFilter *openGLFilter();
protected:
- QTechnique(QTechniquePrivate &dd, Qt3D::QNode *parent = 0);
- void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
+ QTechnique(QTechniquePrivate &dd, Qt3DCore::QNode *parent = 0);
+ void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;
private:
Q_DECLARE_PRIVATE(QTechnique)
diff --git a/src/render/materialsystem/qtechnique_p.h b/src/render/materialsystem/qtechnique_p.h
index 794ce76df..669a75a56 100644
--- a/src/render/materialsystem/qtechnique_p.h
+++ b/src/render/materialsystem/qtechnique_p.h
@@ -61,7 +61,7 @@ class QAnnotation;
class QParameter;
class QRenderPass;
-class QT3DRENDERERSHARED_EXPORT QTechniquePrivate : public Qt3D::QNodePrivate
+class QT3DRENDERERSHARED_EXPORT QTechniquePrivate : public Qt3DCore::QNodePrivate
{
public:
QTechniquePrivate();
diff --git a/src/render/materialsystem/renderpass.cpp b/src/render/materialsystem/renderpass.cpp
index b64b8682d..cdbf92126 100644
--- a/src/render/materialsystem/renderpass.cpp
+++ b/src/render/materialsystem/renderpass.cpp
@@ -49,7 +49,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
@@ -68,7 +68,7 @@ void RenderPass::cleanup()
{
}
-void RenderPass::updateFromPeer(Qt3D::QNode *peer)
+void RenderPass::updateFromPeer(Qt3DCore::QNode *peer)
{
QRenderPass *pass = static_cast<QRenderPass *>(peer);
@@ -88,7 +88,7 @@ void RenderPass::updateFromPeer(Qt3D::QNode *peer)
m_parameterPack.appendParameter(p->id());
}
-void RenderPass::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+void RenderPass::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
switch (e->type()) {
@@ -130,7 +130,7 @@ void RenderPass::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
}
}
-Qt3D::QNodeId RenderPass::shaderProgram() const
+Qt3DCore::QNodeId RenderPass::shaderProgram() const
{
return m_shaderUuid;
}
@@ -140,7 +140,7 @@ QList<ParameterMapping> RenderPass::bindings() const
return m_bindings.values();
}
-QList<Qt3D::QNodeId> RenderPass::annotations() const
+QList<Qt3DCore::QNodeId> RenderPass::annotations() const
{
return m_annotationList;
}
@@ -150,18 +150,18 @@ QList<RenderState *> RenderPass::renderStates() const
return m_renderStates.values();
}
-QList<Qt3D::QNodeId> RenderPass::parameters() const
+QList<Qt3DCore::QNodeId> RenderPass::parameters() const
{
return m_parameterPack.parameters();
}
-void RenderPass::appendAnnotation(const Qt3D::QNodeId &annotationId)
+void RenderPass::appendAnnotation(const Qt3DCore::QNodeId &annotationId)
{
if (!m_annotationList.contains(annotationId))
m_annotationList.append(annotationId);
}
-void RenderPass::removeAnnotation(const Qt3D::QNodeId &annotationId)
+void RenderPass::removeAnnotation(const Qt3DCore::QNodeId &annotationId)
{
m_annotationList.removeOne(annotationId);
}
@@ -172,18 +172,18 @@ void RenderPass::appendBinding(const ParameterMapping &binding)
m_bindings[binding.id()] = binding;
}
-void RenderPass::removeBinding(const Qt3D::QNodeId &bindingId)
+void RenderPass::removeBinding(const Qt3DCore::QNodeId &bindingId)
{
m_bindings.remove(bindingId);
}
-void RenderPass::appendRenderState(const Qt3D::QNodeId &id, RenderState *renderState)
+void RenderPass::appendRenderState(const Qt3DCore::QNodeId &id, RenderState *renderState)
{
if (!m_renderStates.contains(id))
m_renderStates[id] = renderState;
}
-void RenderPass::removeRenderState(const Qt3D::QNodeId &renderStateId)
+void RenderPass::removeRenderState(const Qt3DCore::QNodeId &renderStateId)
{
m_renderStates.remove(renderStateId);
}
diff --git a/src/render/materialsystem/renderpass_p.h b/src/render/materialsystem/renderpass_p.h
index 70f3fdf25..2d5a2a6d8 100644
--- a/src/render/materialsystem/renderpass_p.h
+++ b/src/render/materialsystem/renderpass_p.h
@@ -71,7 +71,7 @@ namespace Render {
class RenderPassManager;
class RenderState;
-class Q_AUTOTEST_EXPORT RenderPass : public Qt3D::QBackendNode
+class Q_AUTOTEST_EXPORT RenderPass : public Qt3DCore::QBackendNode
{
public:
RenderPass();
@@ -79,29 +79,29 @@ public:
void cleanup();
- void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
- Qt3D::QNodeId shaderProgram() const;
+ Qt3DCore::QNodeId shaderProgram() const;
QList<ParameterMapping> bindings() const;
- QList<Qt3D::QNodeId> annotations() const;
+ QList<Qt3DCore::QNodeId> annotations() const;
QList<RenderState *> renderStates() const;
- QList<Qt3D::QNodeId> parameters() const;
+ QList<Qt3DCore::QNodeId> parameters() const;
private:
- void appendAnnotation(const Qt3D::QNodeId &criterionId);
- void removeAnnotation(const Qt3D::QNodeId &criterionId);
+ void appendAnnotation(const Qt3DCore::QNodeId &criterionId);
+ void removeAnnotation(const Qt3DCore::QNodeId &criterionId);
void appendBinding(const ParameterMapping &binding);
- void removeBinding(const Qt3D::QNodeId &bindingId);
+ void removeBinding(const Qt3DCore::QNodeId &bindingId);
- void appendRenderState(const Qt3D::QNodeId &id, RenderState *renderState);
- void removeRenderState(const Qt3D::QNodeId &renderStateId);
+ void appendRenderState(const Qt3DCore::QNodeId &id, RenderState *renderState);
+ void removeRenderState(const Qt3DCore::QNodeId &renderStateId);
- Qt3D::QNodeId m_shaderUuid;
- QHash<Qt3D::QNodeId, ParameterMapping> m_bindings;
- QHash<Qt3D::QNodeId, RenderState *> m_renderStates;
- QList<Qt3D::QNodeId> m_annotationList;
+ Qt3DCore::QNodeId m_shaderUuid;
+ QHash<Qt3DCore::QNodeId, ParameterMapping> m_bindings;
+ QHash<Qt3DCore::QNodeId, RenderState *> m_renderStates;
+ QList<Qt3DCore::QNodeId> m_annotationList;
ParameterPack m_parameterPack;
};
diff --git a/src/render/materialsystem/shader.cpp b/src/render/materialsystem/shader.cpp
index 1a600bfbe..f52d01543 100644
--- a/src/render/materialsystem/shader.cpp
+++ b/src/render/materialsystem/shader.cpp
@@ -48,7 +48,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
@@ -85,7 +85,7 @@ void Shader::cleanup()
m_uniformBlocks.clear();
}
-void Shader::updateFromPeer(Qt3D::QNode *peer)
+void Shader::updateFromPeer(Qt3DCore::QNode *peer)
{
QShaderProgram *shader = static_cast<QShaderProgram *>(peer);
@@ -122,7 +122,7 @@ QVector<QByteArray> Shader::shaderCode() const
return m_shaderCode;
}
-void Shader::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+void Shader::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
if (e->type() == NodeUpdated) {
QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
diff --git a/src/render/materialsystem/shader_p.h b/src/render/materialsystem/shader_p.h
index fccef6ccd..3dd9570ac 100644
--- a/src/render/materialsystem/shader_p.h
+++ b/src/render/materialsystem/shader_p.h
@@ -69,7 +69,7 @@ class AttachmentPack;
typedef uint ProgramDNA;
-class Q_AUTOTEST_EXPORT Shader : public Qt3D::QBackendNode
+class Q_AUTOTEST_EXPORT Shader : public Qt3DCore::QBackendNode
{
public:
Shader();
@@ -77,7 +77,7 @@ public:
void cleanup();
- void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE;
void updateUniforms(GraphicsContext *ctx, const QUniformPack &pack);
void setFragOutputs(const QHash<QString, int> &fragOutputs);
@@ -86,7 +86,7 @@ public:
QVector<QString> uniformBlockNames() const;
QVector<QByteArray> shaderCode() const;
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
bool isLoaded() const;
ProgramDNA dna() const;
diff --git a/src/render/materialsystem/shaderdata.cpp b/src/render/materialsystem/shaderdata.cpp
index 743ea1c60..6338df96b 100644
--- a/src/render/materialsystem/shaderdata.cpp
+++ b/src/render/materialsystem/shaderdata.cpp
@@ -47,12 +47,12 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
-QList<Qt3D::QNodeId> ShaderData::m_updatedShaderData;
+QList<Qt3DCore::QNodeId> ShaderData::m_updatedShaderData;
ShaderData::ShaderData()
: QBackendNode()
@@ -66,7 +66,7 @@ ShaderData::~ShaderData()
delete m_mutex;
}
-void ShaderData::updateFromPeer(Qt3D::QNode *peer)
+void ShaderData::updateFromPeer(Qt3DCore::QNode *peer)
{
m_properties.clear();
const QShaderData *shaderData = static_cast<const QShaderData *>(peer);
@@ -190,7 +190,7 @@ void ShaderData::addToClearUpdateList()
ShaderData::m_updatedShaderData.append(peerUuid());
}
-const int qNodeIdTypeId = qMetaTypeId<Qt3D::QNodeId>();
+const int qNodeIdTypeId = qMetaTypeId<Qt3DCore::QNodeId>();
void ShaderData::readPeerProperties(QShaderData *shaderData)
{
@@ -240,7 +240,7 @@ void ShaderData::setManager(ShaderDataManager *manager)
m_manager = manager;
}
-void ShaderData::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+void ShaderData::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
if (!m_propertyReader.isNull()) {
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -290,7 +290,7 @@ RenderShaderDataFunctor::RenderShaderDataFunctor(ShaderDataManager *manager)
{
}
-Qt3D::QBackendNode *RenderShaderDataFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
+Qt3DCore::QBackendNode *RenderShaderDataFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const
{
ShaderData *backend = m_manager->getOrCreateResource(frontend->id());
backend->setFactory(factory);
@@ -299,12 +299,12 @@ Qt3D::QBackendNode *RenderShaderDataFunctor::create(Qt3D::QNode *frontend, const
return backend;
}
-Qt3D::QBackendNode *RenderShaderDataFunctor::get(const Qt3D::QNodeId &id) const
+Qt3DCore::QBackendNode *RenderShaderDataFunctor::get(const Qt3DCore::QNodeId &id) const
{
return m_manager->lookupResource(id);
}
-void RenderShaderDataFunctor::destroy(const Qt3D::QNodeId &id) const
+void RenderShaderDataFunctor::destroy(const Qt3DCore::QNodeId &id) const
{
m_manager->releaseResource(id);
}
diff --git a/src/render/materialsystem/shaderdata_p.h b/src/render/materialsystem/shaderdata_p.h
index ebc6cec4b..c87196776 100644
--- a/src/render/materialsystem/shaderdata_p.h
+++ b/src/render/materialsystem/shaderdata_p.h
@@ -64,18 +64,18 @@ class GraphicsContext;
class UniformBuffer;
class ShaderDataManager;
-class Q_AUTOTEST_EXPORT ShaderData : public Qt3D::QBackendNode
+class Q_AUTOTEST_EXPORT ShaderData : public Qt3DCore::QBackendNode
{
public:
ShaderData();
~ShaderData();
- void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE;
inline QHash<QString, QVariant> properties() const { return m_properties; }
inline QHash<QString, QVariant> updatedProperties() const { return m_updatedProperties; }
// Called by cleanup job
- inline static QList<Qt3D::QNodeId> updatedShaderDataList() { return m_updatedShaderData; }
+ inline static QList<Qt3DCore::QNodeId> updatedShaderDataList() { return m_updatedShaderData; }
inline static void clearShaderDataList() { return m_updatedShaderData.clear(); }
void clearUpdate();
@@ -86,7 +86,7 @@ public:
void updateTransformedProperties(const QMatrix4x4 &nodeWordlTransform);
protected:
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
private:
// 1 to 1 match with frontend properties, modified only by sceneChangeEvent
@@ -102,7 +102,7 @@ private:
QHash<QString, QShaderData::TransformType> m_transformedProperties;
ShaderDataManager *m_manager;
QMutex *m_mutex;
- static QList<Qt3D::QNodeId> m_updatedShaderData;
+ static QList<Qt3DCore::QNodeId> m_updatedShaderData;
QMatrix4x4 m_worldMatrix;
QMatrix4x4 m_viewMatrix;
@@ -112,14 +112,14 @@ private:
friend class RenderShaderDataFunctor;
};
-class RenderShaderDataFunctor : public Qt3D::QBackendNodeFunctor
+class RenderShaderDataFunctor : public Qt3DCore::QBackendNodeFunctor
{
public:
explicit RenderShaderDataFunctor(ShaderDataManager *manager);
- Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_FINAL;
- Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_FINAL;
- void destroy(const Qt3D::QNodeId &id) const Q_DECL_FINAL;
+ Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const Q_DECL_FINAL;
+ Qt3DCore::QBackendNode *get(const Qt3DCore::QNodeId &id) const Q_DECL_FINAL;
+ void destroy(const Qt3DCore::QNodeId &id) const Q_DECL_FINAL;
private:
ShaderDataManager *m_manager;
diff --git a/src/render/materialsystem/technique.cpp b/src/render/materialsystem/technique.cpp
index a3315f30e..ac2e4554c 100644
--- a/src/render/materialsystem/technique.cpp
+++ b/src/render/materialsystem/technique.cpp
@@ -51,7 +51,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
@@ -72,7 +72,7 @@ void Technique::cleanup()
{
}
-void Technique::updateFromPeer(Qt3D::QNode *peer)
+void Technique::updateFromPeer(Qt3DCore::QNode *peer)
{
m_parameterPack.clear();
m_renderPasses.clear();
@@ -94,7 +94,7 @@ void Technique::updateFromPeer(Qt3D::QNode *peer)
}
}
-void Technique::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+void Technique::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
switch (e->type()) {
@@ -141,28 +141,28 @@ void Technique::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
}
}
-QList<Qt3D::QNodeId> Technique::parameters() const
+QList<Qt3DCore::QNodeId> Technique::parameters() const
{
return m_parameterPack.parameters();
}
-void Technique::appendRenderPass(const Qt3D::QNodeId &renderPassId)
+void Technique::appendRenderPass(const Qt3DCore::QNodeId &renderPassId)
{
if (!m_renderPasses.contains(renderPassId))
m_renderPasses.append(renderPassId);
}
-void Technique::removeRenderPass(const Qt3D::QNodeId &renderPassId)
+void Technique::removeRenderPass(const Qt3DCore::QNodeId &renderPassId)
{
m_renderPasses.removeOne(renderPassId);
}
-QList<Qt3D::QNodeId> Technique::annotations() const
+QList<Qt3DCore::QNodeId> Technique::annotations() const
{
return m_annotationList;
}
-QList<Qt3D::QNodeId> Technique::renderPasses() const
+QList<Qt3DCore::QNodeId> Technique::renderPasses() const
{
return m_renderPasses;
}
@@ -172,13 +172,13 @@ QOpenGLFilter *Technique::openGLFilter() const
return m_openglFilter;
}
-void Technique::appendAnnotation(const Qt3D::QNodeId &criterionId)
+void Technique::appendAnnotation(const Qt3DCore::QNodeId &criterionId)
{
if (!m_annotationList.contains(criterionId))
m_annotationList.append(criterionId);
}
-void Technique::removeAnnotation(const Qt3D::QNodeId &criterionId)
+void Technique::removeAnnotation(const Qt3DCore::QNodeId &criterionId)
{
m_annotationList.removeOne(criterionId);
}
diff --git a/src/render/materialsystem/technique_p.h b/src/render/materialsystem/technique_p.h
index d4c8303ab..77c96d4f0 100644
--- a/src/render/materialsystem/technique_p.h
+++ b/src/render/materialsystem/technique_p.h
@@ -69,34 +69,34 @@ namespace Render {
class TechniqueManager;
-class Technique : public Qt3D::QBackendNode
+class Technique : public Qt3DCore::QBackendNode
{
public:
Technique();
~Technique();
void cleanup();
- void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
- QList<Qt3D::QNodeId> parameters() const;
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ QList<Qt3DCore::QNodeId> parameters() const;
- void appendRenderPass(const Qt3D::QNodeId &renderPassId);
- void removeRenderPass(const Qt3D::QNodeId &renderPassId);
+ void appendRenderPass(const Qt3DCore::QNodeId &renderPassId);
+ void removeRenderPass(const Qt3DCore::QNodeId &renderPassId);
- void appendAnnotation(const Qt3D::QNodeId &criterionId);
- void removeAnnotation(const Qt3D::QNodeId &criterionId);
+ void appendAnnotation(const Qt3DCore::QNodeId &criterionId);
+ void removeAnnotation(const Qt3DCore::QNodeId &criterionId);
- QList<Qt3D::QNodeId> annotations() const;
- QList<Qt3D::QNodeId> renderPasses() const;
+ QList<Qt3DCore::QNodeId> annotations() const;
+ QList<Qt3DCore::QNodeId> renderPasses() const;
QOpenGLFilter *openGLFilter() const;
private:
QOpenGLFilter *m_openglFilter;
ParameterPack m_parameterPack;
- QList<Qt3D::QNodeId> m_annotationList;
- QList<Qt3D::QNodeId> m_renderPasses;
+ QList<Qt3DCore::QNodeId> m_annotationList;
+ QList<Qt3DCore::QNodeId> m_renderPasses;
};
} // namespace Render