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-rw-r--r--src/render/raycasting/qray3d.cpp23
1 files changed, 14 insertions, 9 deletions
diff --git a/src/render/raycasting/qray3d.cpp b/src/render/raycasting/qray3d.cpp
index 6d8469aa1..d8ad25b50 100644
--- a/src/render/raycasting/qray3d.cpp
+++ b/src/render/raycasting/qray3d.cpp
@@ -47,6 +47,11 @@ namespace Qt3DRender {
namespace RayCasting {
/*!
+ \namespace Qt3DRender::RayCasting
+ \internal
+*/
+
+/*!
\internal
\class Qt3DRender::RayCasting::QRay3D
\inmodule Qt3DRender
@@ -83,7 +88,7 @@ QRay3D::QRay3D()
}
/*!
- \fn Qt3DRender::RayCasting::QRay3D::QRay3D(const QVector3D &origin, const QVector3D &direction, float distance)
+ \fn Qt3DRender::RayCasting::QRay3D::QRay3D(const Vector3D &origin, const Vector3D &direction, float distance)
Construct a ray given its defining \a origin, \a direction and \a distance.
The \a direction does not need to be normalized.
@@ -117,7 +122,7 @@ Vector3D QRay3D::origin() const
}
/*!
- \fn void Qt3DRender::RayCasting::QRay3D::setOrigin(const QVector3D &value)
+ \fn void Qt3DRender::RayCasting::QRay3D::setOrigin(const Vector3D &value)
Sets the origin point of this ray to \a value.
@@ -141,7 +146,7 @@ Vector3D QRay3D::direction() const
}
/*!
- \fn void Qt3DRender::RayCasting::QRay3D::setDirection(const QVector3D &direction)
+ \fn void Qt3DRender::RayCasting::QRay3D::setDirection(const Vector3D &direction)
Sets the direction vector of this ray to \a direction.
@@ -194,7 +199,7 @@ bool QRay3D::operator!=(const QRay3D &other) const
}
/*!
- Returns true if \a point lies on this ray; false otherwise.
+ Returns \c true if \a point lies on this ray; \c false otherwise.
*/
bool QRay3D::contains(const Vector3D &point) const
{
@@ -208,7 +213,7 @@ bool QRay3D::contains(const Vector3D &point) const
}
/*!
- Returns true if \a ray lies on this ray; false otherwise. If true,
+ Returns \c true if \a ray lies on this ray; \c false otherwise. If true,
this implies that the two rays are actually the same, but with
different origin() points or an inverted direction().
*/
@@ -285,7 +290,7 @@ float QRay3D::distance(const Vector3D &point) const
}
/*!
- \fn Qt3DRender::RayCasting::QRay3D &Qt3DRender::RayCasting::QRay3D::transform(const QMatrix4x4 &matrix)
+ \fn Qt3DRender::RayCasting::QRay3D &Qt3DRender::RayCasting::QRay3D::transform(const Matrix4x4 &matrix)
Transforms this ray using \a matrix, replacing origin() and
direction() with the transformed versions.
@@ -294,7 +299,7 @@ float QRay3D::distance(const Vector3D &point) const
*/
/*!
- \fn Qt3DRender::RayCasting::QRay3D Qt3DRender::RayCasting::QRay3D::transformed(const QMatrix4x4 &matrix) const
+ \fn Qt3DRender::RayCasting::QRay3D Qt3DRender::RayCasting::QRay3D::transformed(const Matrix4x4 &matrix) const
Returns a new ray that is formed by transforming origin()
and direction() using \a matrix.
@@ -344,7 +349,7 @@ QDebug operator<<(QDebug dbg, const QRay3D &ray)
#ifndef QT_NO_DATASTREAM
/*!
- \relates Qt3DRender::QRay3D
+ \relates Qt3DRender::RayCasting::QRay3D
Writes the given \a ray to the given \a stream and returns a
reference to the stream.
@@ -359,7 +364,7 @@ QDataStream &operator<<(QDataStream &stream, const QRay3D &ray)
}
/*!
- \relates Qt3DRender::QRay3D
+ \relates Qt3DRender::RayCasting::QRay3D
Reads a 3D ray from the given \a stream into the given \a ray
and returns a reference to the stream.