diff options
Diffstat (limited to 'src/render/renderers/opengl/graphicshelpers/imagesubmissioncontext.cpp')
-rw-r--r-- | src/render/renderers/opengl/graphicshelpers/imagesubmissioncontext.cpp | 304 |
1 files changed, 304 insertions, 0 deletions
diff --git a/src/render/renderers/opengl/graphicshelpers/imagesubmissioncontext.cpp b/src/render/renderers/opengl/graphicshelpers/imagesubmissioncontext.cpp new file mode 100644 index 000000000..a5633c306 --- /dev/null +++ b/src/render/renderers/opengl/graphicshelpers/imagesubmissioncontext.cpp @@ -0,0 +1,304 @@ +/**************************************************************************** +** +** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "imagesubmissioncontext_p.h" +#include <Qt3DRender/private/graphicscontext_p.h> +#include <Qt3DRender/private/gltexture_p.h> +#include <Qt3DRender/private/shaderimage_p.h> +#include <Qt3DRender/qshaderimage.h> + +QT_BEGIN_NAMESPACE + +// ES 3.1+ or GL 4.2+ +#ifndef GL_READ_ONLY +#define GL_READ_ONLY 0x88B8 +#endif +#ifndef GL_WRITE_ONLY +#define GL_WRITE_ONLY 0x88B9 +#endif +#ifndef GL_READ_WRITE +#define GL_READ_WRITE 0x88BA +#endif + +namespace Qt3DRender { +namespace Render { + +class GraphicsContext; +class GLTexture; + +namespace { + +GLenum glAccessEnumForShaderImageAccess(QShaderImage::Access access) +{ + switch (access) { + case QShaderImage::ReadOnly: + return GL_READ_ONLY; + case QShaderImage::WriteOnly: + return GL_WRITE_ONLY; + case QShaderImage::ReadWrite: + return GL_READ_WRITE; + } +} + +GLenum glImageFormatToGL(QShaderImage::ImageFormat format) +{ + // Right now we can abuse from the fact that the ImageFormat enum values + // have been assigned the same value as the GL enum + return GLenum(format); +} + +GLenum glImageFormatForShaderImageFormat(QShaderImage::ImageFormat format, + QAbstractTexture::TextureFormat textureFormat) +{ + Q_ASSERT_X(format != QShaderImage::NoFormat, Q_FUNC_INFO, "Valid image format or Automatic expected"); + + if (format != QShaderImage::Automatic) + return glImageFormatToGL(format); + + // Otherwise try to mind to best texture format + switch (textureFormat) { + case QAbstractTexture::R8_UNorm: + return glImageFormatToGL(QShaderImage::R8_UNorm); + case QAbstractTexture::RG8_UNorm: + return glImageFormatToGL(QShaderImage::RG8_UNorm); + case QAbstractTexture::RGBA8_UNorm: + return glImageFormatToGL(QShaderImage::RGBA8_UNorm); + + case QAbstractTexture::R16_UNorm: + return glImageFormatToGL(QShaderImage::R16_UNorm); + case QAbstractTexture::RG16_UNorm: + return glImageFormatToGL(QShaderImage::RG16_UNorm); + case QAbstractTexture::RGBA16_UNorm: + return glImageFormatToGL(QShaderImage::RGBA16_UNorm); + + case QAbstractTexture::R8_SNorm: + return glImageFormatToGL(QShaderImage::R8_SNorm); + case QAbstractTexture::RG8_SNorm: + return glImageFormatToGL(QShaderImage::RG8_SNorm); + case QAbstractTexture::RGBA8_SNorm: + return glImageFormatToGL(QShaderImage::RGBA8_SNorm); + + case QAbstractTexture::R16_SNorm: + return glImageFormatToGL(QShaderImage::R16_SNorm); + case QAbstractTexture::RG16_SNorm: + return glImageFormatToGL(QShaderImage::RG16_SNorm); + case QAbstractTexture::RGBA16_SNorm: + return glImageFormatToGL(QShaderImage::RGBA16_SNorm); + + case QAbstractTexture::R8U: + return glImageFormatToGL(QShaderImage::R8U); + case QAbstractTexture::RG8U: + return glImageFormatToGL(QShaderImage::RG8U); + case QAbstractTexture::RGBA8U: + return glImageFormatToGL(QShaderImage::RGBA8U); + + case QAbstractTexture::R16U: + return glImageFormatToGL(QShaderImage::R16U); + case QAbstractTexture::RG16U: + return glImageFormatToGL(QShaderImage::RG16U); + case QAbstractTexture::RGBA16U: + return glImageFormatToGL(QShaderImage::RGBA16U); + + case QAbstractTexture::R32U: + return glImageFormatToGL(QShaderImage::R32U); + case QAbstractTexture::RG32U: + return glImageFormatToGL(QShaderImage::RG32U); + case QAbstractTexture::RGBA32U: + return glImageFormatToGL(QShaderImage::RGBA32U); + + case QAbstractTexture::R8I: + return glImageFormatToGL(QShaderImage::R8I); + case QAbstractTexture::RG8I: + return glImageFormatToGL(QShaderImage::RG8I); + case QAbstractTexture::RGBA8I: + return glImageFormatToGL(QShaderImage::RGBA8I); + + case QAbstractTexture::R16I: + return glImageFormatToGL(QShaderImage::R16I); + case QAbstractTexture::RG16I: + return glImageFormatToGL(QShaderImage::RG16I); + case QAbstractTexture::RGBA16I: + return glImageFormatToGL(QShaderImage::RGBA16I); + + case QAbstractTexture::R32I: + return glImageFormatToGL(QShaderImage::R32I); + case QAbstractTexture::RG32I: + return glImageFormatToGL(QShaderImage::RG32I); + case QAbstractTexture::RGBA32I: + return glImageFormatToGL(QShaderImage::RGBA32I); + + case QAbstractTexture::R16F: + return glImageFormatToGL(QShaderImage::R16F); + case QAbstractTexture::RG16F: + return glImageFormatToGL(QShaderImage::RG16F); + case QAbstractTexture::RGBA16F: + return glImageFormatToGL(QShaderImage::RGBA16F); + + case QAbstractTexture::R32F: + return glImageFormatToGL(QShaderImage::R32F); + case QAbstractTexture::RG32F: + return glImageFormatToGL(QShaderImage::RG32F); + case QAbstractTexture::RGBA32F: + return glImageFormatToGL(QShaderImage::RGBA32F); + + case QAbstractTexture::RG11B10F: + return glImageFormatToGL(QShaderImage::RG11B10F); + case QAbstractTexture::RGB10A2: + return glImageFormatToGL(QShaderImage::RGB10A2); + case QAbstractTexture::RGB10A2U: + return glImageFormatToGL(QShaderImage::RGB10A2U); + + default: + qWarning() << "Cannot map Texture format" << textureFormat << "to a valid Image Format"; + Q_UNREACHABLE(); + return GL_NONE; + } +} + +} // anonymous + +ImageSubmissionContext::ImageSubmissionContext() + : m_ctx(nullptr) +{ +} + +void ImageSubmissionContext::initialize(GraphicsContext *context) +{ + m_ctx = context; + m_activeImages.resize(m_ctx->maxImageUnitsCount()); +} + +void ImageSubmissionContext::endDrawing() +{ + // Reduce score of all active Images + decayImageScores(); +} + +// Return Image Unit for Image +// If Image was used previously and recently, it will return the last used unit +// for that image. Otherwise it will try to return the image unit the least used. +int ImageSubmissionContext::activateImage(ShaderImage *image, GLTexture *tex) +{ + const int onUnit = assignUnitForImage(image->peerId()); + + if (onUnit < 0) { + qWarning() << "Unable to find available image unit"; + return -1; + } + + QOpenGLTexture *glTex = tex->getGLTexture(); + if (glTex == nullptr) { + qWarning() << "Unable to retrieve valid texture for Image"; + return -1; + } + + // Bind Image against Texture and resolve Image Format + m_ctx->bindImageTexture(onUnit, + glTex->textureId(), + image->mipLevel(), + image->layered(), + image->layer(), + glAccessEnumForShaderImageAccess(image->access()), + glImageFormatForShaderImageFormat(image->format(), + tex->properties().format)); + + // Store information about the Texture/Image on ActiveImage for given + // image unit + m_activeImages[onUnit].shaderImageId = image->peerId(); + m_activeImages[onUnit].texture = tex; + m_activeImages[onUnit].score = 200; + m_activeImages[onUnit].pinned = true; + + return onUnit; +} + +// Unset pinned Active Image and reduce their score +void ImageSubmissionContext::deactivateImages() +{ + for (int u = 0, m = m_activeImages.size(); u < m; ++u) { + if (m_activeImages[u].pinned) { + m_activeImages[u].pinned = false; + m_activeImages[u].score = qMax(m_activeImages[u].score - 1, 0); + return; + } + } +} + +// Reduce score of all active images (pinned or not) +void ImageSubmissionContext::decayImageScores() +{ + for (int u = 0, m = m_activeImages.size(); u < m; ++u) + m_activeImages[u].score = qMax(m_activeImages[u].score - 1, 0); +} + +int ImageSubmissionContext::assignUnitForImage(Qt3DCore::QNodeId shaderImageId) +{ + int lowestScoredUnit = -1; + int lowestScore = 0xfffffff; + + const int m = m_activeImages.size(); + for (int u = 0; u < m; ++u) { + if (m_activeImages[u].shaderImageId == shaderImageId) + return u; + } + + for (int u = 0; u < m; ++u) { + // No image is currently active on the image unit + // we save the image unit with the texture that has been on there + // the longest time while not being used + if (!m_activeImages[u].pinned) { + const int score = m_activeImages[u].score; + if (score < lowestScore) { + lowestScore = score; + lowestScoredUnit = u; + } + } + } + + if (lowestScoredUnit == -1) + qCWarning(Backend) << Q_FUNC_INFO << "No free image units!"; + + return lowestScoredUnit; +} + + +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE |