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-rw-r--r--src/render/renderers/opengl/renderer/renderview.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/render/renderers/opengl/renderer/renderview.cpp b/src/render/renderers/opengl/renderer/renderview.cpp
index 66299e430..8e0c16938 100644
--- a/src/render/renderers/opengl/renderer/renderview.cpp
+++ b/src/render/renderers/opengl/renderer/renderview.cpp
@@ -1060,6 +1060,13 @@ void RenderView::setShaderAndUniforms(RenderCommand *command,
setDefaultUniformBlockShaderDataValue(command->m_parameterPack, shader, shaderData, QStringLiteral("envLight"));
envLightCount = 1;
}
+ } else {
+ // with some drivers, samplers (like the envbox sampler) need to be bound even though
+ // they may not be actually used, otherwise draw calls can fail
+ static const int irradianceId = StringToInt::lookupId(QLatin1String("envLight.irradiance"));
+ static const int specularId = StringToInt::lookupId(QLatin1String("envLight.specular"));
+ setUniformValue(command->m_parameterPack, irradianceId, m_renderer->submissionContext()->maxTextureUnitsCount());
+ setUniformValue(command->m_parameterPack, specularId, m_renderer->submissionContext()->maxTextureUnitsCount());
}
setUniformValue(command->m_parameterPack, StringToInt::lookupId(QStringLiteral("envLightCount")), envLightCount);
}