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Diffstat (limited to 'src/render/renderers/opengl/renderer/renderview.cpp')
-rw-r--r--src/render/renderers/opengl/renderer/renderview.cpp22
1 files changed, 15 insertions, 7 deletions
diff --git a/src/render/renderers/opengl/renderer/renderview.cpp b/src/render/renderers/opengl/renderer/renderview.cpp
index ebb1ee7ab..5845fe147 100644
--- a/src/render/renderers/opengl/renderer/renderview.cpp
+++ b/src/render/renderers/opengl/renderer/renderview.cpp
@@ -656,10 +656,7 @@ QVector<RenderCommand *> RenderView::buildDrawRenderCommands(const QVector<Entit
RenderPass *pass = passData.pass;
if (pass->hasRenderStates()) {
command->m_stateSet = new RenderStateSet();
- addToRenderStateSet(command->m_stateSet, pass->renderStates(), m_manager->renderStateManager());
-
- // Merge per pass stateset with global stateset
- // so that the local stateset only overrides
+ addUniqueStatesToRenderStateSet(command->m_stateSet, pass->renderStates(), m_manager->renderStateManager());
if (m_stateSet != nullptr)
command->m_stateSet->merge(m_stateSet);
command->m_changeCost = m_renderer->defaultRenderState()->changeCost(command->m_stateSet);
@@ -779,15 +776,26 @@ QVector<RenderCommand *> RenderView::buildComputeRenderCommands(const QVector<En
// 1 RenderCommand per RenderPass pass on an Entity with a Mesh
for (const RenderPassParameterData &passData : renderPassData) {
// Add the RenderPass Parameters
- ParameterInfoList globalParameters = passData.parameterInfo;
+ RenderCommand *command = new RenderCommand();
RenderPass *pass = passData.pass;
- parametersFromParametersProvider(&globalParameters, m_manager->parameterManager(), pass);
- RenderCommand *command = new RenderCommand();
+ if (pass->hasRenderStates()) {
+ command->m_stateSet = new RenderStateSet();
+ addUniqueStatesToRenderStateSet(command->m_stateSet, pass->renderStates(), m_manager->renderStateManager());
+
+ // Merge per pass stateset with global stateset
+ // so that the local stateset only overrides
+ if (m_stateSet != nullptr)
+ command->m_stateSet->merge(m_stateSet);
+ command->m_changeCost = m_renderer->defaultRenderState()->changeCost(command->m_stateSet);
+ }
+
command->m_type = RenderCommand::Compute;
command->m_workGroups[0] = std::max(m_workGroups[0], computeJob->x());
command->m_workGroups[1] = std::max(m_workGroups[1], computeJob->y());
command->m_workGroups[2] = std::max(m_workGroups[2], computeJob->z());
+
+ ParameterInfoList globalParameters = passData.parameterInfo;
setShaderAndUniforms(command,
pass,
globalParameters,