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-rw-r--r--src/render/renderers/opengl/renderer/renderviewbuilder.cpp31
1 files changed, 14 insertions, 17 deletions
diff --git a/src/render/renderers/opengl/renderer/renderviewbuilder.cpp b/src/render/renderers/opengl/renderer/renderviewbuilder.cpp
index 96fa55c47..2bf2759fb 100644
--- a/src/render/renderers/opengl/renderer/renderviewbuilder.cpp
+++ b/src/render/renderers/opengl/renderer/renderviewbuilder.cpp
@@ -117,16 +117,11 @@ public:
// Append all the commands and sort them
RenderView *rv = m_renderViewJob->renderView();
- int totalCommandCount = 0;
- for (const auto &renderViewCommandBuilder : qAsConst(m_renderViewCommandUpdaterJobs))
- totalCommandCount += renderViewCommandBuilder->commands().size();
+ const EntityRenderCommandData *commandData = m_renderViewCommandUpdaterJobs.first()->renderables();
+ const QVector<RenderCommand> commands = std::move(commandData->commands);
- QVector<RenderCommand> commands;
- commands.reserve(totalCommandCount);
-
- // Reduction
- for (const auto &renderViewCommandBuilder : qAsConst(m_renderViewCommandUpdaterJobs))
- commands += std::move(renderViewCommandBuilder->commands());
+ // TO DO: Cache the EntityRenderCommandData so that it can be reused if nothing in the scene has changed
+ delete commandData;
rv->setCommands(commands);
@@ -316,8 +311,8 @@ public:
// Filter out Render commands for which the Entity wasn't selected because
// of frustum, proximity or layer filtering
- EntityRenderCommandData filteredCommandData;
- filteredCommandData.reserve(renderableEntities.size());
+ EntityRenderCommandData *filteredCommandData = new EntityRenderCommandData();
+ filteredCommandData->reserve(renderableEntities.size());
// Because dataCacheForLeaf.renderableEntities or computeEntities are sorted
// What we get out of EntityRenderCommandData is also sorted by Entity
auto eIt = std::cbegin(renderableEntities);
@@ -335,9 +330,9 @@ public:
// Push pointers to command data for all commands that match the
// entity
while (cIt != cEnd && commandData.entities.at(cIt) == targetEntity) {
- filteredCommandData.push_back(commandData.entities.at(cIt),
- commandData.commands.at(cIt),
- commandData.passesData.at(cIt));
+ filteredCommandData->push_back(commandData.entities.at(cIt),
+ commandData.commands.at(cIt),
+ commandData.passesData.at(cIt));
++cIt;
}
++eIt;
@@ -346,13 +341,15 @@ public:
// Split among the number of command builders
int i = 0;
const int m = RenderViewBuilder::optimalJobCount() - 1;
- const int packetSize = filteredCommandData.size() / RenderViewBuilder::optimalJobCount();
+ const int packetSize = filteredCommandData->size() / RenderViewBuilder::optimalJobCount();
while (i < m) {
const RenderViewCommandUpdaterJobPtr renderViewCommandBuilder = m_renderViewCommandUpdaterJobs.at(i);
- renderViewCommandBuilder->setRenderables(filteredCommandData.mid(i * packetSize, packetSize));
+ renderViewCommandBuilder->setRenderables(filteredCommandData, i * packetSize, packetSize);
++i;
}
- m_renderViewCommandUpdaterJobs.at(i)->setRenderables(filteredCommandData.mid(i * packetSize, packetSize + filteredCommandData.size() % (m + 1)));
+ m_renderViewCommandUpdaterJobs.at(i)->setRenderables(filteredCommandData,
+ i * packetSize,
+ packetSize + filteredCommandData->size() % (m + 1));
}
}