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-rw-r--r--src/render/renderers/opengl/renderer/renderviewbuilder.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/render/renderers/opengl/renderer/renderviewbuilder.cpp b/src/render/renderers/opengl/renderer/renderviewbuilder.cpp
index c256337db..d3d2d2dc4 100644
--- a/src/render/renderers/opengl/renderer/renderviewbuilder.cpp
+++ b/src/render/renderers/opengl/renderer/renderviewbuilder.cpp
@@ -47,7 +47,10 @@ namespace Qt3DRender {
namespace Render {
-const int RenderViewBuilder::m_optimalParallelJobCount = std::max(QThread::idealThreadCount(), 2);
+// In some cases having less jobs is better (especially on fast cpus where
+// splitting just adds more overhead). Ideally, we should try to set the value
+// depending on the platform/CPU/nbr of cores
+const int RenderViewBuilder::m_optimalParallelJobCount = std::max(std::min(4, QThread::idealThreadCount()), 2);
namespace {