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-rw-r--r--src/render/texture/qabstracttexture.cpp310
1 files changed, 308 insertions, 2 deletions
diff --git a/src/render/texture/qabstracttexture.cpp b/src/render/texture/qabstracttexture.cpp
index b4d33acf2..76886f438 100644
--- a/src/render/texture/qabstracttexture.cpp
+++ b/src/render/texture/qabstracttexture.cpp
@@ -120,6 +120,209 @@ void QAbstractTexturePrivate::setDataFunctor(const QTextureGeneratorPtr &generat
*/
/*!
+ \enum Qt3DRender::QAbstractTexture::TextureFormat
+
+ This list describes all possible texture formats
+
+ \value NoFormat
+ GL_NONE
+ \value Automatic
+ automatically_determines_format
+ \value R8_UNorm
+ GL_R8
+ \value RG8_UNorm
+ GL_RG8
+ \value RGB8_UNorm
+ GL_RGB8
+ \value RGBA8_UNorm
+ GL_RGBA8
+ \value R16_UNorm
+ GL_R16
+ \value RG16_UNorm
+ GL_RG16
+ \value RGB16_UNorm
+ GL_RGB16
+ \value RGBA16_UNorm
+ GL_RGBA16
+ \value R8_SNorm
+ GL_R8_SNORM
+ \value RG8_SNorm
+ GL_RG8_SNORM
+ \value RGB8_SNorm
+ GL_RGB8_SNORM
+ \value RGBA8_SNorm
+ GL_RGBA8_SNORM
+ \value R16_SNorm
+ GL_R16_SNORM
+ \value RG16_SNorm
+ GL_RG16_SNORM
+ \value RGB16_SNorm
+ GL_RGB16_SNORM
+ \value RGBA16_SNorm
+ GL_RGBA16_SNORM
+ \value R8U
+ GL_R8UI
+ \value RG8U
+ GL_RG8UI
+ \value RGB8U
+ GL_RGB8UI
+ \value RGBA8U
+ GL_RGBA8UI
+ \value R16U
+ GL_R16UI
+ \value RG16U
+ GL_RG16UI
+ \value RGB16U
+ GL_RGB16UI
+ \value RGBA16U
+ GL_RGBA16UI
+ \value R32U
+ GL_R32UI
+ \value RG32U
+ GL_RG32UI
+ \value RGB32U
+ GL_RGB32UI
+ \value RGBA32U
+ GL_RGBA32UI
+ \value R8I
+ GL_R8I
+ \value RG8I
+ GL_RG8I
+ \value RGB8I
+ GL_RGB8I
+ \value RGBA8I
+ GL_RGBA8I
+ \value R16I
+ GL_R16I
+ \value RG16I
+ GL_RG16I
+ \value RGB16I
+ GL_RGB16I
+ \value RGBA16I
+ GL_RGBA16I
+ \value R32I
+ GL_R32I
+ \value RG32I
+ GL_RG32I
+ \value RGB32I
+ GL_RGB32I
+ \value RGBA32I
+ GL_RGBA32I
+ \value R16F
+ GL_R16F
+ \value RG16F
+ GL_RG16F
+ \value RGB16F
+ GL_RGB16F
+ \value RGBA16F
+ GL_RGBA16F
+ \value R32F
+ GL_R32F
+ \value RG32F
+ GL_RG32F
+ \value RGB32F
+ GL_RGB32F
+ \value RGBA32F
+ GL_RGBA32F
+ \value RGB9E5
+ GL_RGB9_E5
+ \value RG11B10F
+ GL_R11F_G11F_B10F
+ \value RG3B2
+ GL_R3_G3_B2
+ \value R5G6B5
+ GL_RGB565
+ \value RGB5A1
+ GL_RGB5_A1
+ \value RGBA4
+ GL_RGBA4
+ \value RGB10A2
+ GL_RGB10_A2UI
+ \value D16
+ GL_DEPTH_COMPONENT16
+ \value D24
+ GL_DEPTH_COMPONENT24
+ \value D24S8
+ GL_DEPTH24_STENCIL8
+ \value D32
+ GL_DEPTH_COMPONENT32
+ \value D32F
+ GL_DEPTH_COMPONENT32F
+ \value D32FS8X24
+ GL_DEPTH32F_STENCIL8
+ \value RGB_DXT1
+ GL_COMPRESSED_RGB_S3TC_DXT1_EXT
+ \value RGBA_DXT1
+ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
+ \value RGBA_DXT3
+ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
+ \value RGBA_DXT5
+ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
+ \value R_ATI1N_UNorm
+ GL_COMPRESSED_RED_RGTC1
+ \value R_ATI1N_SNorm
+ GL_COMPRESSED_SIGNED_RED_RGTC1
+ \value RG_ATI2N_UNorm
+ GL_COMPRESSED_RG_RGTC2
+ \value RG_ATI2N_SNorm
+ GL_COMPRESSED_SIGNED_RG_RGTC2
+ \value RGB_BP_UNSIGNED_FLOAT
+ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
+ \value RGB_BP_SIGNED_FLOAT
+ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
+ \value RGB_BP_UNorm
+ GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
+ \value R11_EAC_UNorm
+ GL_COMPRESSED_R11_EAC
+ \value R11_EAC_SNorm
+ GL_COMPRESSED_SIGNED_R11_EAC
+ \value RG11_EAC_UNorm
+ GL_COMPRESSED_RG11_EAC
+ \value RG11_EAC_SNorm
+ GL_COMPRESSED_SIGNED_RG11_EAC
+ \value RGB8_ETC2
+ GL_COMPRESSED_RGB8_ETC2
+ \value SRGB8_ETC2
+ GL_COMPRESSED_SRGB8_ETC2
+ \value RGB8_PunchThrough_Alpha1_ETC2
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
+ \value SRGB8_PunchThrough_Alpha1_ETC2
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
+ \value RGBA8_ETC2_EAC
+ GL_COMPRESSED_RGBA8_ETC2_EAC
+ \value SRGB8_Alpha8_ETC2_EAC
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
+ \value RGB8_ETC1
+ GL_ETC1_RGB8_OES
+ \value SRGB8
+ GL_SRGB8
+ \value SRGB8_Alpha8
+ GL_SRGB8_ALPHA8
+ \value SRGB_DXT1
+ GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
+ \value SRGB_Alpha_DXT1
+ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
+ \value SRGB_Alpha_DXT3
+ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
+ \value SRGB_Alpha_DXT5
+ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
+ \value SRGB_BP_UNorm
+ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
+ \value DepthFormat
+ GL_DEPTH_COMPONENT
+ \value AlphaFormat
+ GL_ALPHA
+ \value RGBFormat
+ GL_RGB
+ \value RGBAFormat
+ GL_RGBA
+ \value LuminanceFormat
+ GL_LUMINANCE
+ \value LuminanceAlphaFormat
+ 0x190A
+*/
+
+/*!
* The constructor creates a new QAbstractTexture::QAbstractTexture
* instance with the specified \a parent.
*/
@@ -164,6 +367,9 @@ void QAbstractTexture::setSize(int w, int h, int d)
Holds the width of the texture provider.
*/
+/*!
+ Set the width of the texture provider to \a width.
+*/
void QAbstractTexture::setWidth(int width)
{
Q_D(QAbstractTexture);
@@ -178,6 +384,9 @@ void QAbstractTexture::setWidth(int width)
Holds the height of the texture provider.
*/
+/*!
+ Set the height to \a height.
+*/
void QAbstractTexture::setHeight(int height)
{
Q_D(QAbstractTexture);
@@ -192,6 +401,9 @@ void QAbstractTexture::setHeight(int height)
Holds the depth of the texture provider.
*/
+/*!
+ Set the depth of the texture to \a depth.
+*/
void QAbstractTexture::setDepth(int depth)
{
Q_D(QAbstractTexture);
@@ -237,6 +449,9 @@ int QAbstractTexture::depth() const
\note this has a meaning only for texture providers that have 3D or
array target formats.
*/
+/*!
+ Set the maximum layer count to \a layers.
+*/
void QAbstractTexture::setLayers(int layers)
{
Q_D(QAbstractTexture);
@@ -267,6 +482,9 @@ int QAbstractTexture::layers() const
\note this has a meaning only for texture providers that have multisample
formats.
*/
+/*!
+ Set the number of samples per texel to \a samples.
+*/
void QAbstractTexture::setSamples(int samples)
{
Q_D(QAbstractTexture);
@@ -293,6 +511,9 @@ int QAbstractTexture::samples() const
Holds the format of the texture provider.
*/
+/*!
+ Set the texture format to \a format.
+*/
void QAbstractTexture::setFormat(TextureFormat format)
{
Q_D(QAbstractTexture);
@@ -303,7 +524,7 @@ void QAbstractTexture::setFormat(TextureFormat format)
}
/*!
- \return the texture provider's format.
+ Returns the texture provider's format.
*/
QAbstractTexture::TextureFormat QAbstractTexture::format() const
{
@@ -316,6 +537,20 @@ QAbstractTexture::TextureFormat QAbstractTexture::format() const
Holds the current status of the texture provider.
*/
+
+/*!
+ \enum Qt3DRender::QAbstractTexture::Status
+
+ Contains the status of the texture provider.
+
+ \value None
+ \value Loading
+ \value Ready
+ \value Error
+*/
+/*!
+ Set the status of the texture provider to the specified \a status.
+*/
void QAbstractTexture::setStatus(Status status)
{
Q_D(QAbstractTexture);
@@ -326,7 +561,7 @@ void QAbstractTexture::setStatus(Status status)
}
/*!
- * \return the current status
+ * \return the current status of the texture provider.
*/
QAbstractTexture::Status QAbstractTexture::status() const
{
@@ -341,6 +576,38 @@ QAbstractTexture::Status QAbstractTexture::status() const
\note The target format can only be set once.
*/
+/*!
+ \enum Qt3DRender::QAbstractTexture::Target
+
+ \value TargetAutomatic
+ Target will be determined by the Qt3D engine
+ \value Target1D
+ GL_TEXTURE_1D
+ \value Target1DArray
+ GL_TEXTURE_1D_ARRAY
+ \value Target2D
+ GL_TEXTURE_2D
+ \value Target2DArray
+ GL_TEXTURE_2D_ARRAY
+ \value Target3D
+ GL_TEXTURE_3D
+ \value TargetCubeMap
+ GL_TEXTURE_CUBE_MAP
+ \value TargetCubeMapArray
+ GL_TEXTURE_CUBE_MAP_ARRAY
+ \value Target2DMultisample
+ GL_TEXTURE_2D_MULTISAMPLE
+ \value Target2DMultisampleArray
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY
+ \value TargetRectangle
+ GL_TEXTURE_RECTANGLE
+ \value TargetBuffer
+ GL_TEXTURE_BUFFER
+*/
+
+/*!
+ Returns the target format of the texture provider.
+*/
QAbstractTexture::Target QAbstractTexture::target() const
{
Q_D(const QAbstractTexture);
@@ -412,6 +679,10 @@ QVector<QAbstractTextureImage *> QAbstractTexture::textureImages() const
Holds whether the texture provider should auto generate mipmaps.
*/
+/*!
+ Boolean parameter \a gen sets a flag indicating whether the
+ texture provider should generate mipmaps or not.
+*/
void QAbstractTexture::setGenerateMipMaps(bool gen)
{
Q_D(QAbstractTexture);
@@ -432,6 +703,9 @@ bool QAbstractTexture::generateMipMaps() const
Holds the minification filter of the texture provider.
*/
+/*!
+ Set the minification filter to the specified value \a f.
+*/
void QAbstractTexture::setMinificationFilter(Filter f)
{
Q_D(QAbstractTexture);
@@ -440,12 +714,32 @@ void QAbstractTexture::setMinificationFilter(Filter f)
emit minificationFilterChanged(f);
}
}
+/*!
+ \enum Qt3DRender::QAbstractTexture::Filter
+
+ Holds the filter type of the texture provider.
+ \value Nearest
+ GL_NEAREST
+ \value Linear
+ GL_LINEAR
+ \value NearestMipMapNearest
+ GL_NEAREST_MIPMAP_NEAREST
+ \value NearestMipMapLinear
+ GL_NEAREST_MIPMAP_LINEAR
+ \value LinearMipMapNearest
+ GL_LINEAR_MIPMAP_NEAREST
+ \value LinearMipMapLinear
+ GL_LINEAR_MIPMAP_LINEAR
+*/
/*!
\property Qt3DRender::QAbstractTexture::magnificationFilter
Holds the magnification filter of the texture provider.
*/
+/*!
+ Set the magnification filter to \a f.
+*/
void QAbstractTexture::setMagnificationFilter(Filter f)
{
Q_D(QAbstractTexture);
@@ -472,6 +766,9 @@ QAbstractTexture::Filter QAbstractTexture::magnificationFilter() const
Holds the wrap mode of the texture provider.
*/
+/*!
+ Set the wrapmode to the value specified in \a wrapMode.
+*/
void QAbstractTexture::setWrapMode(const QTextureWrapMode &wrapMode)
{
Q_D(QAbstractTexture);
@@ -509,6 +806,9 @@ QTextureWrapMode *QAbstractTexture::wrapMode()
Holds the maximum anisotropy of the texture provider.
*/
+/*!
+ Sets the maximum anisotropy to \a anisotropy.
+*/
void QAbstractTexture::setMaximumAnisotropy(float anisotropy)
{
Q_D(QAbstractTexture);
@@ -532,6 +832,9 @@ float QAbstractTexture::maximumAnisotropy() const
Holds the comparison function of the texture provider.
*/
+/*!
+ Set the comparison function to \a function.
+*/
void QAbstractTexture::setComparisonFunction(QAbstractTexture::ComparisonFunction function)
{
Q_D(QAbstractTexture);
@@ -555,6 +858,9 @@ QAbstractTexture::ComparisonFunction QAbstractTexture::comparisonFunction() cons
Holds the comparison mode of the texture provider.
*/
+/*!
+ Set the comparison mode to \a mode.
+*/
void QAbstractTexture::setComparisonMode(QAbstractTexture::ComparisonMode mode)
{
Q_D(QAbstractTexture);