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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QABSTRACTTEXTUREIMAGE_H
+#define QT3DRENDER_QABSTRACTTEXTUREIMAGE_H
+
+#include <Qt3DCore/qabstractfunctor.h>
+#include <Qt3DRenderer/qabstracttextureprovider.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+// TO DO TexImageDataPtr -> QImageDataPtr + d_ptr
+// We might also get rid of the layer, face, mipmap level from
+// TexImageDataPtr and store that in the functor directly
+// or use the QTextureImage instead
+class QT3DRENDERERSHARED_EXPORT QTextureDataFunctor : public Qt3D::QAbstractFunctor
+{
+public:
+ virtual ~QTextureDataFunctor() {}
+ virtual TexImageDataPtr operator()() = 0;
+ virtual bool operator ==(const QTextureDataFunctor &other) const = 0;
+};
+
+typedef QSharedPointer<QTextureDataFunctor> QTextureDataFunctorPtr;
+
+class QAbstractTextureImagePrivate;
+
+class QT3DRENDERERSHARED_EXPORT QAbstractTextureImage : public Qt3D::QNode
+{
+ Q_OBJECT
+ Q_PROPERTY(int mipmapLevel READ mipmapLevel WRITE setMipmapLevel NOTIFY mipmapLevelChanged)
+ Q_PROPERTY(int layer READ layer WRITE setLayer NOTIFY layerChanged)
+ Q_PROPERTY(Qt3DRender::QAbstractTextureProvider::CubeMapFace cubeMapFace READ cubeMapFace WRITE setCubeMapFace NOTIFY cubeMapFaceChanged)
+public:
+ explicit QAbstractTextureImage(Qt3D::QNode *parent = 0);
+ virtual ~QAbstractTextureImage();
+
+ int mipmapLevel() const;
+ int layer() const;
+ QAbstractTextureProvider::CubeMapFace cubeMapFace() const;
+
+ void setMipmapLevel(int level);
+ void setLayer(int layer);
+ void setCubeMapFace(QAbstractTextureProvider::CubeMapFace face);
+
+ void update();
+ virtual QTextureDataFunctorPtr dataFunctor() const = 0;
+
+Q_SIGNALS:
+ void mipmapLevelChanged();
+ void layerChanged();
+ void cubeMapFaceChanged();
+
+protected:
+ void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
+ QAbstractTextureImage(QAbstractTextureImagePrivate &dd, Qt3D::QNode *parent = 0);
+
+private:
+ Q_DECLARE_PRIVATE(QAbstractTextureImage)
+};
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+Q_DECLARE_METATYPE(Qt3DRender::QTextureDataFunctorPtr)
+
+#endif // QT3DRENDER_QABSTRACTTEXTUREIMAGE_H