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-rw-r--r--src/render/texture/qabstracttextureprovider.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/render/texture/qabstracttextureprovider.cpp b/src/render/texture/qabstracttextureprovider.cpp
index e85121f7f..2f91fd385 100644
--- a/src/render/texture/qabstracttextureprovider.cpp
+++ b/src/render/texture/qabstracttextureprovider.cpp
@@ -95,7 +95,7 @@ void QAbstractTextureProvider::copy(const QNode *ref)
\since 5.5
\brief A base class to be used to provide textures.
- Qt3DRender::QAbstractTextureProvider shouldn't be used directly but rather
+ The QAbstractTextureProvider class shouldn't be used directly but rather
through one of its subclasses. Each subclass implements a given texture
target (2D, 2DArray, 3D, CubeMap ...) Each subclass provides a set of
functors for each layer, cube map face and mipmap level. In turn the
@@ -103,7 +103,6 @@ void QAbstractTextureProvider::copy(const QNode *ref)
with data.
*/
-
QAbstractTextureProvider::QAbstractTextureProvider(QNode *parent)
: QNode(*new QAbstractTextureProviderPrivate, parent)
{
@@ -320,7 +319,7 @@ QAbstractTextureProvider::Target QAbstractTextureProvider::target() const
/*!
Adds a new Qt3DCore::QAbstractTextureImage \a textureImage to the texture provider.
- \note Qt3DCore::QAbstractTextureImage should never be shared between multiple
+ \note Qt3DRender::QAbstractTextureImage should never be shared between multiple
Qt3DRender::QAbstractTextureProvider instances.
*/
void QAbstractTextureProvider::addTextureImage(QAbstractTextureImage *textureImage)