diff options
Diffstat (limited to 'src/render/texture/qtexturedata.cpp')
-rw-r--r-- | src/render/texture/qtexturedata.cpp | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/src/render/texture/qtexturedata.cpp b/src/render/texture/qtexturedata.cpp index d7682183f..061c93198 100644 --- a/src/render/texture/qtexturedata.cpp +++ b/src/render/texture/qtexturedata.cpp @@ -44,6 +44,14 @@ QT_BEGIN_NAMESPACE namespace Qt3DRender { +/*! + * \class Qt3DRender::QTextureData + * \brief The QTextureData class stores texture information such as + * the target, height, width, depth, layers, wrap, and if mipmaps are enabled. + * \since 5.7 + * \inmodule Qt3DRender + */ + class QTextureDataPrivate { public: @@ -66,202 +74,308 @@ public: }; +/*! + * Creates a new QTextureData + * instance. + */ QTextureData::QTextureData() : d_ptr(new QTextureDataPrivate()) { } +/*! + * \internal + */ QTextureData::~QTextureData() { delete d_ptr; } +/*! + * Returns the texture data target. + */ QAbstractTexture::Target QTextureData::target() const { Q_D(const QTextureData); return d->m_target; } +/*! + * Sets the target texture to \a target. + */ void QTextureData::setTarget(QAbstractTexture::Target target) { Q_D(QTextureData); d->m_target = target; } +/*! + * Returns the texture format + */ QAbstractTexture::TextureFormat QTextureData::format() const { Q_D(const QTextureData); return d->m_format; } +/*! + * Sets the texture format to \a format. + */ void QTextureData::setFormat(QAbstractTexture::TextureFormat format) { Q_D(QTextureData); d->m_format = format; } +/*! + * Returns the texture width. + */ int QTextureData::width() const { Q_D(const QTextureData); return d->m_width; } +/*! + * Sets the texture width to \a width. + */ void QTextureData::setWidth(int width) { Q_D(QTextureData); d->m_width = width; } +/*! + * Returns the texture height. + */ int QTextureData::height() const { Q_D(const QTextureData); return d->m_height; } +/*! + * Sets the target height to \a height. + */ void QTextureData::setHeight(int height) { Q_D(QTextureData); d->m_height = height; } +/*! + * Returns the texture depth. + */ int QTextureData::depth() const { Q_D(const QTextureData); return d->m_depth; } +/*! + * Sets the texture depth to \a depth + */ void QTextureData::setDepth(int depth) { Q_D(QTextureData); d->m_depth = depth; } +/*! + * Returns the texture layers. + */ int QTextureData::layers() const { Q_D(const QTextureData); return d->m_layers; } +/*! + * Sets the texture layers to \a layers. + */ void QTextureData::setLayers(int layers) { Q_D(QTextureData); d->m_layers = layers; } +/*! + * Returns whether the texture has auto mipmap generation enabled. + */ bool QTextureData::isAutoMipMapGenerationEnabled() const { Q_D(const QTextureData); return d->m_autoMipMap; } +/*! + * Sets whether the texture has automatic mipmap generation enabled, to \a autoMipMap. + */ void QTextureData::setAutoMipMapGenerationEnabled(bool autoMipMap) { Q_D(QTextureData); d->m_autoMipMap = autoMipMap; } +/*! + * Returns the current maximum anisotropy. + */ float QTextureData::maximumAnisotropy() const { Q_D(const QTextureData); return d->m_maximumAnisotropy; } +/*! + * Sets the maximum anisotropy to \a maximumAnisotropy. + */ void QTextureData::setMaximumAnisotropy(float maximumAnisotropy) { Q_D(QTextureData); d->m_maximumAnisotropy = maximumAnisotropy; } +/*! + * Returns the current minification filter. + */ QAbstractTexture::Filter QTextureData::minificationFilter() const { Q_D(const QTextureData); return d->m_minFilter; } +/*! + * Sets the minification filter to \a filter. + */ void QTextureData::setMinificationFilter(QAbstractTexture::Filter filter) { Q_D(QTextureData); d->m_minFilter = filter; } +/*! + * Returns the current magnification filter. + */ QAbstractTexture::Filter QTextureData::magnificationFilter() const { Q_D(const QTextureData); return d->m_magFilter; } +/*! + * Sets the magnification filter to \a filter. + */ void QTextureData::setMagnificationFilter(QAbstractTexture::Filter filter) { Q_D(QTextureData); d->m_magFilter = filter; } +/*! + * Returns the current wrap mode X. + */ QTextureWrapMode::WrapMode QTextureData::wrapModeX() const { Q_D(const QTextureData); return d->m_wrapModeX; } +/*! + * Sets the wrap mode X to \a wrapModeX. + */ void QTextureData::setWrapModeX(QTextureWrapMode::WrapMode wrapModeX) { Q_D(QTextureData); d->m_wrapModeX = wrapModeX; } +/*! + * Returns the current wrap mode Y. + */ QTextureWrapMode::WrapMode QTextureData::wrapModeY() const { Q_D(const QTextureData); return d->m_wrapModeY; } +/*! + * Sets the wrap mode Y to \a wrapModeY. + */ void QTextureData::setWrapModeY(QTextureWrapMode::WrapMode wrapModeY) { Q_D(QTextureData); d->m_wrapModeY = wrapModeY; } +/*! + * Returns the current wrap mode Z. + */ QTextureWrapMode::WrapMode QTextureData::wrapModeZ() const { Q_D(const QTextureData); return d->m_wrapModeZ; } +/*! + * Sets the wrap mode Z to \a wrapModeZ. + */ void QTextureData::setWrapModeZ(QTextureWrapMode::WrapMode wrapModeZ) { Q_D(QTextureData); d->m_wrapModeZ = wrapModeZ; } +/*! + * Returns the current comparison function. + */ QAbstractTexture::ComparisonFunction QTextureData::comparisonFunction() const { Q_D(const QTextureData); return d->m_comparisonFunction; } +/*! + * Sets the comparison function to \a comparisonFunction. + */ void QTextureData::setComparisonFunction(QAbstractTexture::ComparisonFunction comparisonFunction) { Q_D(QTextureData); d->m_comparisonFunction = comparisonFunction; } +/*! + * Returns the current comparison mode. + */ QAbstractTexture::ComparisonMode QTextureData::comparisonMode() const { Q_D(const QTextureData); return d->m_comparisonMode; } +/*! + * Sets the comparison mode to \a comparisonMode. + */ void QTextureData::setComparisonMode(QAbstractTexture::ComparisonMode comparisonMode) { Q_D(QTextureData); d->m_comparisonMode = comparisonMode; } +/*! + * Returns the data of the images used by this texture. + */ QVector<QTextureImageDataPtr> QTextureData::imageData() const { Q_D(const QTextureData); return d->m_imagesData; } +/*! + * Adds an extra image layer to the texture using \a imageData. + * + * \note The texture image should be loaded with the size specified on the texture. + * However, if no size is specified, the size of the first texture image file is used as default. + */ void QTextureData::addImageData(const QTextureImageDataPtr &imageData) { Q_D(QTextureData); |